Paranoia Mafia Fallout Thread

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MurderWeasel
Posts: 2566
Joined: Thu Aug 09, 2018 1:37 am

Paranoia Mafia Fallout Thread

#1

Post by MurderWeasel »

Okie dokie, here's the fallout thread.

First off, thanks to everyone for playing! I had fun, and I hope you did too.

Game design for this game was fairly heavily thematic. In Paranoia, while everyone is ostensibly hunting traitors, the unfortunate truth is that everyone is in fact a traitor themselves. The cleanest way to replicate this in mafia was to make everybody scum.

How, then, to build a game where everyone's scum? The answer for me to take a a fairly standard mafia setup (multiball) and take it to its logical conclusion. As such, the game was divided into four scum teams, as follows:

1. The Commies: (Secret Chat)
Kermit (Communications Officer/Tracker)
Sh4de (Loyalty Officer/Alignment Cop+Double Bulletproof)

2. The Mutants: (Secret Chat)
Fenris (Happiness Officer/Doctor)
Jimmydalad (Equipment Officer/Weird homebrew thing)

3. The Deluminati: (Secret Chat)
Vyse (Team Leader/Double Voter)
dmboogie (Loyalty Officer/Role Cop)

4. The Moles: (Secret Chat)
Cactus (Communications Officer/Watcher)
Irina Ivanov (Hygiene Officer/Roleblocker)

Dead Chat

Every player was one-shot bulletproof, except for Sh4de, who was compensated for an extra useless role with an extra shot of protection. Each team was built to have a different level of information pointing to the setup available, and different routes to success (the elimination of everyone else), which I can vaguely summarize.

The Commies got a lllooootttt of information. The real use of Sh4de's role is that it's an immediate clue that the game is multiball (though doesn't quite say how multiball). Trackers and watcher offer opportunities to suss out alignments/groupings because generallys peaking teammates have little reason to target each other.

The Mutants got a lot of power in terms of actually affecting who lived/died--Jimmy's role gave a conditional second kill if he could guess who was going to kill someone else overnight, and Fenris' offered protection. Both, however, came with caveats; Jimmy's was useless if his target didn't shoot or got meddled with (roleblocked, say), while Fenris was gated behind being unable to protect any player twice in a row, meaning that to get Jimmy immune every other night, they'd have to throw protections at people not on the team. Also, the doctor role completely lost value should Jimmy die. My intent here was that this faction would have the least information to piece together the setup, but I messed up here in retrospect; elements of both roles signal pretty strongly that there's a lot of wacky killing going on.

The Deluminati got comparatively little to guess the setup (intended to be second to Mutants, in practice probably the least stuff) but a lot of tools to cause absolute truckloads of trouble if they did/in the lategame; Vyse's role let him double-vote if ever the number of players was even, creating an auto-win should only two players remain (where anyone else would be stuck in a no-votes-possible-night-action-guessing-game). Boogie got actually decent info from his investigations compared to basically everyone else.

The Moles got stuff to dictate the flow of the game. Watcher + Roleblocker left the roleblocker theoretically able to guarantee hitting targets with night actions, and watcher could potentially figure a lot out by watching their ally.This faction was relatively straightforward and free of pitfalls/weird double-edged quirks.

All factions got perma-chat.

Several roles were handed out specifically to slow the game down; roleblocker and doctor existed to mess up kill attempts, as did a two-shot bulletproof.

Information withholding was deliberate, because figuring out what was going on was pretty important to wrangling an advantage. If everyone was ignorant or if everyone knew the score, the game was fairly wide open. If, however, one faction figured things out quicker (which the Mutants did almost immediately) that could be leveraged to pretty major advantage.

A number of weird quirks were either for fluff or to obfuscate mechanics (which is in keeping with fluff). Treason had no penalty except getting grumbled at for treason, but I wanted something in play that would leave players unsure. Vyse's role got outed at the start partially for fluff reasons (the team leader badge in Paranoia looks like this) and partially to add some complication/challenge/opportunity to the role that potentially benefited most heavily from surviving until Endgame.

This was one of about three game setups I had in mind. I'd actually love to run the others someday and think they could work even (or especially) with folks having a clearer idea of how screwy stuff can get--one's geared for ~16-20 players and another for ~4.

I had a very long day OOC and my eye's kinda messed up from all the smoke so I'm just gonna slap post and add other stuff (PMs, chat links, actions) later. Again, thanks for playing. :)
Avatar art by the lovely and inimitable Kotorikun
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Kermit
Posts: 1647
Joined: Fri Aug 17, 2018 9:06 pm
Location: Don't worry about it :)

#2

Post by Kermit »

i had fun!!!!!!!!!!!! I didn't think revealing the multiball nature of the game would turn everyone off of it and I feel kinda bad now ;~~~;
[+] v7
[+] Michael Froese
Michael Froese - The story of an identity; the story of a matador; the story of a liar; the story of a junkie; the story of a very special frog; the story of a jackal; the story of an oscillator; the story of a ghost; the story of the death of an author; the story of a bunch of other stuff.

THREADS!

PREGAME: Mad world - This...this felt nice. - Michael was incredibly disappointed in himself for actually agreeing to go do something with Beryl. - He wasn't actually all that sorry. - Part of him was worried his real motivation wasn't self-torturing altruism but instead the fact that it was one of the few things that still made him feel.

ISLAND:
Michael and all of his friends were going to be footnotes in a history textbook. - he was folding in on himself like a four-dimensional object in three-dimensional space - Everything was about pain, fear, and love. - "Gave them our reactions, our explosions, all that was ours; For graphs of passion, and charts of stars." - He had a duty to look into someone's eyes as he killed them. - Closure really did sound like nothing at all. - "I wish we were lovers, but it's for the best." - Michael Froese the award-winning murderer. That was who he was now. - "I wanted to lose myself." - "Good and bad, all roads lead to Rome and I just, it hurts too much to be a good person." - "Somewhere out there in the deep blue sea, there's this whale." - "...It's harder to be yourself than it is to be anybody else." - "The neighbors, they adored him for his humor and his conversation. Look underneath the house there, find the few living things, rotting fast in their sleep; oh, the dead," - He gave her a big hug. He buried his head in her shoulder, feeling her cold, spongy, rubbery skin against his forehead. She had no eyes. She had no face. Something had eaten her face. - Michael Froese was a crazy person with a gun. - Validation. - "You don't live in a goddamned movie." - "I miss what it's like to be, like, actually alone." - "Market data inconsistent. Cantor API problem. Trading system offline," - Michael didn't want this. It wasn't like that'd stop him. - "I'm wide awake, it's morning." - He was a spree killer now, he supposed. - When he gave his word, he was giving nothing. - The fact they even existed was being politicized. - "BERYL FUCKING MAHELONA. TELL ME WHAT YOU DID TO BERYL MAHELONA," - 'Am I gray?' - A beach covered in unidentified decedents. - He'd never felt anything unconditionally. - "Look around you, you're surrounded.
It won't get any better. And so, goodnight."
[+] Valerija Bogdanovic
The story of a (failed) revolutionary.

THREADS!

PREGAME: August 12th, 2017 - The explosive sound of metal hitting metal

ISLAND:
She turned away. Everything from here on out was for the terrorists to see. - "All of us, we have the chance to actually do something with our lives." - The students were the shark in the box. - Complacency was festering like a tumour. - "She's right. It won't - it won't change anything," - Scraped into the wall, in neatly-styled lettering, the words "If they won't live in peace, then they'll die for peace." - Val needed a gun, - "I do not care for violence without a point," she stated. "My gun is not loaded." - "Juliette, I'm sure you already know this, but you really should take pains to be careful around people who speak only in enthymemes." - "Someone once said, 'Change must come with the barrel of a gun', and they were not wrong." - Two explosions.
destroy the UN08/03/2019
Micheal experienced super position wherein he was both Beryl and he was Beryl's RP site quote. He was sure he could be happy about this but he no longer knew what happiness meant.
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dmboogie
Posts: 1202
Joined: Mon Aug 13, 2018 5:39 pm
Location: the bottom of a made-up ocean

#3

Post by dmboogie »

thanks for game

my only regret is being dead during the dayphase that would've benefited most from shitposting

id be down to play another bastard fucker game tbh
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VysePresident
Posts: 166
Joined: Thu Sep 13, 2018 9:14 am

#4

Post by VysePresident »

Thank you mod for your time, and thank you everyone for playing.

I found this to be a very fun game. I think it was well-balanced in spite of the obvious Bastard mechanics and an interesting challenge. I wish we hadn't had the game interrupted the way it was (this is why people can't post after they die. >_<) but I'm happy I played and was glad to join y'all. I think that revealing everything wasn't a great move in a game that depended on us worrying about who knew what. (While knowing in the back of our minds that everyone knew everything)

I'm going to take a moment to feed my own ego and say I'm ridiculously proud of my case on Kermit, because I feel I very successfully disregarded everything I knew as scum to craft a strong case. I don't think I scum-slipped.

That said, Boogie was a great partner this time around and did a lot to help keep me on track. I'm sad he had to die early, and I feel like it's because he did too good a job of being "Town." It's really impressive to see how he's evolved, and I could see him being a major player in the future, given a bit more activity. I said it in the scum thread, but he was the more valuable of us.

Kermit was on point this game. I think he said it best when he mentioned that we weren't paranoid of each other being scum so much as of being Town.

However, I feel that the game heavily depended on this mechanic, with each of us playing to how much we knew and how much we feared the other players knew, so once everyone came clean there wasn't much point. We were just wrapping up the game.

It was fun, I really enjoyed it, but after Umineko and this I really hope the next game is a Town vs Scum game :p
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Brackie
Posts: 787
Joined: Mon Aug 13, 2018 3:37 pm

#5

Post by Brackie »

VysePresident wrote: Sun Nov 11, 2018 6:04 am It was fun, I really enjoyed it, but after Umineko and this I really hope the next game is a Town vs Scum game :p
Image
[+] The Island
V4: G069 - Clio Gabriella: Hold me closer, tiny dancer; count the headlights on the highway to hell.
V4: G083 - Paige Strand: Feelings don't try to hurt you, even the painful ones. You're responsible for all of the damn consequences.
V4: B118 - Jacob Charles: Every grieving heart has screamed at one time or another 'why can't you just let me die?'
V4: G114 - Aston Bennett: A woman who desires revenge must dig three graves.
V4: B108 - Ma'afu Tuigamala: Most men would rather forget a hard truth than face it.
V5: G015 - Janie Sinneave: Every human being must find her own way to cope with the impossible, and the only job of a true friend is to facilitate whatever method she doesn't choose.
V6: B018 - Maxim Kehlenbrink: Too much self-centered attitude brings isolation. Result: loneliness, fear, anger, and a hammer to the skull.
V7: G044 - Mikki Swift: It takes 18 years to build a reputation and a minute to ruin it.
V7: G070 - Jessica Rennes: Despair is our chance to wrestle with water and fall through.
V7: G075 - Aditi Sharma: She can still scream that rebel yell, just as loud as it was in 2005.
[+] Home
V4: B042 - Brendan Wallace: History has a way of repeating itself for years to come.
Meanwhile...
v5 - Penny Huang: Good girls can make bad decisions.
v5 - Jasper Rourke: Of all the words of mice and men, the saddest are, "what could have been".
v7 - Gaelan Meloy: And nothing matters.
v7 - Jordan Brankovich: Rethinking it all.
v7 - Kayden Brockman: Not done yet.
v7 - Ji-hyun Christensen: Just getting started.
[+] Remind Me Tomorrow
Destiny Martinez will live fast and die faster.
Aidan Winston is going to let you know you're not solving anything.
Lara Rodriguez thinks you should keep your opinion on her to yourself.
Peyton Hoffman isn't fond of the PC Police ruining everything.
Lindsey Sewall wants to make sure you drank water today you stupid bitch.
Luke Travers needs to have a code.
I'm hosting a SOTF!
SOTF: International
Applications Open Now!
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VysePresident
Posts: 166
Joined: Thu Sep 13, 2018 9:14 am

#6

Post by VysePresident »

I missed Housewives, amigo!

You ran a fun game, it looked like. Unfortunately, I was busy.
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Cactus
Posts: 2101
Joined: Mon Aug 13, 2018 3:36 pm
Location: Toronto, Canada

#7

Post by Cactus »

I had fun, but I wish that I didn't get outed immediately. I sort of figured out the twist early but tried to keep myself seeming town just in case the others didn't.

Cest la vie, I guess.
[+] V7

B027 - Morgan Dragosavich: "Now come on, you have a flight to catch."
Status: DECEASED
V7: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17
Pregame: P1 - P2 - P3 - P4 - P5 - P6 - P7 - M1 - PPr1 - PPr2 - T1 - T2 - T3

B042 - Connor Lorenzen: "You— you're gonna have to live with this for— for a long time. A long time, and I hope you do, brother. Really."
Status: DECEASED
V7: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 10 - 11 - 12 - 13 - 14
Pregame: P1 - P2 - P3 - P4 - P5 - P6 - M1 - M2 - Pr1 - PoPr1 - T1

B005 - Claudeson Bademosi: "May you see your Redeemer face to face and enjoy the vision of God forever."
Status: DECEASED
V7: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 - 20
Pregame: P1 - P2 - P3 - P4 - P5 - P6 -M1 - VPS - T1

B062 - Jeff Greene: "Wait a minute, you're not Palom—"
Status: DECEASED (adopted from Blastinus)
V7: 9 - 10 - 11

G042 - Ariana Moretti: "You were always here."
Status: DECEASED
V7: 1 - 2 - 3 - 4 - 5
Pregame: P1 - P2 - P3 - P4 - P5 - P6 - M1 - M2 - M3 - T1 - T2 - T3
[+] Meanwhile...

V7 (2018):

Life; As It Happens

1: The Essay; June 2, 2015
2: The Pizza; June 6, 2015
3: The Leak; June 7, 2015
4: The Safe; June 4, 2018
5: The Call; September 19, 2015

6: Coda
7: The Secret; June 4, 2018
8: ???; June 9, 2018
9: ???; June 10, 2018
10: ???; June 10, 2018
11: ???; September 13, 2018


Ross Miller

1: Shatterday; June 9, 2018
2: I Wait on You Inside the Bottom of the Deep Blue Sea; July 13, 2018 - ongoing

3: ???
4: ???
5: ???

Pregame: 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - M1 - M2 - SP - Snapchat

Carl Fredericks/Steven Lorenzen: The Needs of the Many

V6 (2015)
Mrs. Ritch: Sweet Billy
[+] The Past

The Creme de la Creme

V3: B007 - Keith Jackson: At the end of the road he's running, looking back to survey where he's been.
V1/3: B077 - Adam Dodd: You either die a hero, or live long enough to become the villain. The truth lies somewhere in between.
V1: B087 - Sidney Crosby: It's only cowardice if other people are around to tell you so. Otherwise, it's survival.
V1: B092 - Eddie Serjeantson: Fully in charge, but not much of an arborist.
V2: B013 - Andrew Ponikarovsky: Probably could have used a proper license and a driving lesson.
V1: G005 - Amanda Jones: A breath of fresh air, and in the end, that was all it took.
V3: B099 - John Sheppard: Went out with a bang.
V3: B122 - Ryan Atwell: Couldn't help but write a "Dear John" letter.
User avatar
Kermit
Posts: 1647
Joined: Fri Aug 17, 2018 9:06 pm
Location: Don't worry about it :)

#8

Post by Kermit »

I've got two suggestions for if someone wants to run a game similar to this sometime in the future:

- One town faction, the same size as the mafia factions. Probably make them masons w/ a shared nightkill ability. Same win conditions as everyone else. If there actually *is* a faction who think there's a town, it should keep the game from ending the same way as this one did (SORRY GUYS MY BAD :C)

- Don't tell people when they've lost a life. Makes the game a lot more tense.
[+] v7
[+] Michael Froese
Michael Froese - The story of an identity; the story of a matador; the story of a liar; the story of a junkie; the story of a very special frog; the story of a jackal; the story of an oscillator; the story of a ghost; the story of the death of an author; the story of a bunch of other stuff.

THREADS!

PREGAME: Mad world - This...this felt nice. - Michael was incredibly disappointed in himself for actually agreeing to go do something with Beryl. - He wasn't actually all that sorry. - Part of him was worried his real motivation wasn't self-torturing altruism but instead the fact that it was one of the few things that still made him feel.

ISLAND:
Michael and all of his friends were going to be footnotes in a history textbook. - he was folding in on himself like a four-dimensional object in three-dimensional space - Everything was about pain, fear, and love. - "Gave them our reactions, our explosions, all that was ours; For graphs of passion, and charts of stars." - He had a duty to look into someone's eyes as he killed them. - Closure really did sound like nothing at all. - "I wish we were lovers, but it's for the best." - Michael Froese the award-winning murderer. That was who he was now. - "I wanted to lose myself." - "Good and bad, all roads lead to Rome and I just, it hurts too much to be a good person." - "Somewhere out there in the deep blue sea, there's this whale." - "...It's harder to be yourself than it is to be anybody else." - "The neighbors, they adored him for his humor and his conversation. Look underneath the house there, find the few living things, rotting fast in their sleep; oh, the dead," - He gave her a big hug. He buried his head in her shoulder, feeling her cold, spongy, rubbery skin against his forehead. She had no eyes. She had no face. Something had eaten her face. - Michael Froese was a crazy person with a gun. - Validation. - "You don't live in a goddamned movie." - "I miss what it's like to be, like, actually alone." - "Market data inconsistent. Cantor API problem. Trading system offline," - Michael didn't want this. It wasn't like that'd stop him. - "I'm wide awake, it's morning." - He was a spree killer now, he supposed. - When he gave his word, he was giving nothing. - The fact they even existed was being politicized. - "BERYL FUCKING MAHELONA. TELL ME WHAT YOU DID TO BERYL MAHELONA," - 'Am I gray?' - A beach covered in unidentified decedents. - He'd never felt anything unconditionally. - "Look around you, you're surrounded.
It won't get any better. And so, goodnight."
[+] Valerija Bogdanovic
The story of a (failed) revolutionary.

THREADS!

PREGAME: August 12th, 2017 - The explosive sound of metal hitting metal

ISLAND:
She turned away. Everything from here on out was for the terrorists to see. - "All of us, we have the chance to actually do something with our lives." - The students were the shark in the box. - Complacency was festering like a tumour. - "She's right. It won't - it won't change anything," - Scraped into the wall, in neatly-styled lettering, the words "If they won't live in peace, then they'll die for peace." - Val needed a gun, - "I do not care for violence without a point," she stated. "My gun is not loaded." - "Juliette, I'm sure you already know this, but you really should take pains to be careful around people who speak only in enthymemes." - "Someone once said, 'Change must come with the barrel of a gun', and they were not wrong." - Two explosions.
destroy the UN08/03/2019
Micheal experienced super position wherein he was both Beryl and he was Beryl's RP site quote. He was sure he could be happy about this but he no longer knew what happiness meant.
User avatar
Kermit
Posts: 1647
Joined: Fri Aug 17, 2018 9:06 pm
Location: Don't worry about it :)

#9

Post by Kermit »

oh and also i'm interested in if I was right about Vyse trying to lynch a non-cactus player so that he could nightkill cactus the following night.
[+] v7
[+] Michael Froese
Michael Froese - The story of an identity; the story of a matador; the story of a liar; the story of a junkie; the story of a very special frog; the story of a jackal; the story of an oscillator; the story of a ghost; the story of the death of an author; the story of a bunch of other stuff.

THREADS!

PREGAME: Mad world - This...this felt nice. - Michael was incredibly disappointed in himself for actually agreeing to go do something with Beryl. - He wasn't actually all that sorry. - Part of him was worried his real motivation wasn't self-torturing altruism but instead the fact that it was one of the few things that still made him feel.

ISLAND:
Michael and all of his friends were going to be footnotes in a history textbook. - he was folding in on himself like a four-dimensional object in three-dimensional space - Everything was about pain, fear, and love. - "Gave them our reactions, our explosions, all that was ours; For graphs of passion, and charts of stars." - He had a duty to look into someone's eyes as he killed them. - Closure really did sound like nothing at all. - "I wish we were lovers, but it's for the best." - Michael Froese the award-winning murderer. That was who he was now. - "I wanted to lose myself." - "Good and bad, all roads lead to Rome and I just, it hurts too much to be a good person." - "Somewhere out there in the deep blue sea, there's this whale." - "...It's harder to be yourself than it is to be anybody else." - "The neighbors, they adored him for his humor and his conversation. Look underneath the house there, find the few living things, rotting fast in their sleep; oh, the dead," - He gave her a big hug. He buried his head in her shoulder, feeling her cold, spongy, rubbery skin against his forehead. She had no eyes. She had no face. Something had eaten her face. - Michael Froese was a crazy person with a gun. - Validation. - "You don't live in a goddamned movie." - "I miss what it's like to be, like, actually alone." - "Market data inconsistent. Cantor API problem. Trading system offline," - Michael didn't want this. It wasn't like that'd stop him. - "I'm wide awake, it's morning." - He was a spree killer now, he supposed. - When he gave his word, he was giving nothing. - The fact they even existed was being politicized. - "BERYL FUCKING MAHELONA. TELL ME WHAT YOU DID TO BERYL MAHELONA," - 'Am I gray?' - A beach covered in unidentified decedents. - He'd never felt anything unconditionally. - "Look around you, you're surrounded.
It won't get any better. And so, goodnight."
[+] Valerija Bogdanovic
The story of a (failed) revolutionary.

THREADS!

PREGAME: August 12th, 2017 - The explosive sound of metal hitting metal

ISLAND:
She turned away. Everything from here on out was for the terrorists to see. - "All of us, we have the chance to actually do something with our lives." - The students were the shark in the box. - Complacency was festering like a tumour. - "She's right. It won't - it won't change anything," - Scraped into the wall, in neatly-styled lettering, the words "If they won't live in peace, then they'll die for peace." - Val needed a gun, - "I do not care for violence without a point," she stated. "My gun is not loaded." - "Juliette, I'm sure you already know this, but you really should take pains to be careful around people who speak only in enthymemes." - "Someone once said, 'Change must come with the barrel of a gun', and they were not wrong." - Two explosions.
destroy the UN08/03/2019
Micheal experienced super position wherein he was both Beryl and he was Beryl's RP site quote. He was sure he could be happy about this but he no longer knew what happiness meant.
User avatar
VysePresident
Posts: 166
Joined: Thu Sep 13, 2018 9:14 am

#10

Post by VysePresident »

Kermit wrote: Sun Nov 11, 2018 9:52 pm oh and also i'm interested in if I was right about Vyse trying to lynch a non-cactus player so that he could nightkill cactus the following night.
Depends. It was on the table, but I wouldn't have if I thought I could get more use out of him. Besides, there were two more killers who might do it for me. Hitting someone else (Fenris) meant I'd have options later.

I rarely have a firm plan as scum.

Also Cactus is really good at flying under the radar.
User avatar
Fenris
Posts: 1529
Joined: Mon Aug 13, 2018 5:56 pm
Location: hell probably

#11

Post by Fenris »

VysePresident wrote: Mon Nov 12, 2018 8:30 am Hitting someone else (Fenris) meant I'd have options later.
rude!!!

anyway that was fun while it lasted. i was proud of myself for figuring out everything immediately but i guess i wasnt the only one lmao. i thought there might be three factions instead of four bc i wasnt positive four nightkills + jimmy's possible extra kill was balanceable w/ 8 people, even with the x1 bulletproof, but i was pretty confident from the outset there wasn't a town. was almost sure of it when irina and boogie flipped. i started to think there might be One Townie who was just being fucked with at one point. as soon as kermit mentioned the Obvious Thing We Were Avoiding i was like "oh noooo don't say ittttt" because i knew the game would end there and look it did lmao

i think i played fine. i will never outdo my masterful performance from real housewives but like, i think i seemed reasonably townish. its funny to me that kermit thought i was with vyse, i was Genuinely unsure who was telling the truth there tbh

anyway Until Next Game........... gg
"Well, Fenris, the King of Gossip. We meet again."
[+] v7
the dead:
Image[B040] Dante Valerio - Fell asleep too early.
[V7] [x] [x] [x]
[Pregame] Then: None Now: [Start] Prom: [Start] Trip: [Start]
Image[G014] Apollonia "Nia" Karahalios - T-R-I-E-D.
[V7] [x] [x] [x] [x] [x] [x] [x] [x] [x] [x] [x]
[Pregame] Then: [Start] Now: [Start] Prom: None Trip: [Start]
Image[B004] Axel Fontaine - Lost his place.
[V7] [x] [x] [x] [x] [x] [x] [x] [x] [x] [x]
[Pregame] Then: [Start] Now: [Start] Prom: [Start] Trip: [Start]
Image[G041] Ivy Langley - Together forever.
[V7] [x] [x] [x] [x] [x] [x] [x] [x] [x] [x] [x] [x] [x]
[Pregame] Then: [Start] Now: [Start] Prom: [Start] Trip: [Start]

the living:
ImageArtem Fyodorov - Desperate.
[Meanwhile] [x] [x] [x]
[Pregame] Then: [Start] Now: [Start] Prom: [Start]
ImageZen Alicea Feliciano - On vacation!
[Meanwhile] [x]
[Pregame] Then: [Start] Now: [Start] Prom: [Start]
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