((Mercedes Guenther continued from Catastrophe))
She forced herself to drown the whole world out.
A Sisyphean task, given her entire life was nothing but flames. A task that she needed to perform, however. She could still hear their voices in her ears, their last words to her, maybe to anyone. Her affirmation that she would remain, that this was the path she had settled on, that there was no swaying her from it. His three words, words that had been on the tip of both of their tongues for so, so long, that he had finally said at the most vital of times, and at the most devastating moment possible.
And outside of her head, too, there was the constant thrum of his gift, growing greater and greater by the second, crackling filling the air, the tell-tale noise of a fuse on the verge of popping. The scent of ozone had overpowered his smell of lavender. She felt as though her head was about to burst.
She made herself focus on everything else instead, on the sound of each foot thudding on each step, on her ragged, harsh breaths, breathing like she’d just been held underwater to try and get her to crack, on the rising sea of lava bubbling up once more inside of her. Anything to make her head overpower her heart, everything to distract from her self-destructive gut instinct to turn around and drop everything and run right back into that room, shutting the door and turning the latch forever.
There was one thing that she couldn’t, wouldn’t, scrub away, though. She could still feel his lips against hers, still feel the last lingering moments of that kiss. If she’d been a romantic - and maybe she could have been, given time, given a fucking chance, - she might have claimed that she was rubbing her eyes and wiping away tears solely so they didn’t wash away that sensation that clung to her lips, the last vestige of the boy she loved.
But Mercedes had always kept herself grounded. She just didn’t want to be turning her back on her friends and family and lovers, only to trip down the stairs and break her neck because her goddamn eyes were misted up.
She reached the bottom of the stairs, stumbling on the last step, her gift working itself into a frenzy as she forced her body forwards. She immediately pushed on, moving down the corridor, a belabored stagger rather than a walk, hands pressed to the wall to assist her movement. She didn’t have a location or a goal in mind for the moment, but she didn’t need one. She just needed to keep moving, move as far away as she could from the room upstairs until she was safe. She didn’t think she could take a step outside in her current state without keeling over and collapsing once more, but there had to be somewhere inside the compound she would be safe to hole herself away in. Safe, and away from that room. Leaving it behind, physically and mentally. Leaving it upstairs. Leaving him inside those four walls. Leaving him to… to his decision.
Mercy choked back a sob as she hauled her body forwards, feeling it grow heavier and slower with each step. Where would be a safe place to stop? She vaguely recalled, in some recess of her mind, that hiding under a stairwell was a decent plan in case an earthquake hit, or maybe a bomb, she couldn’t totally remember. But that would mean doubling back immediately, and intentionally bringing herself closer to the impact zone.
And she still didn’t totally trust herself not to throw everything away because her heart had suddenly decided to bleed.
She was also pretty sure she’d seen stairs leading down, when she’d been tearing through these halls on her first visit inside. If there was a basement, or some kind of underground storage room or whatever, that sounded like a good bet for relative safety. Odds were it would be cooler, too, so
The thunderclap hit without warning, without remorse. The ground gave way beneath Mercy’s feet, and she was flung forwards, landing on her front and kicking the wind out of her. Her head spun. Her vision blacked out. All sound vanished without a trace, and all she felt was her body go numb, even the ever-present heat having been knocked out of her and scattered to the winds.
She lay there, one arm pressed against the floor under her chest, waiting for her body to be ripped apart, to disintegrate, for the walls to topple down on top of her.
A century passed. The silence stopped, and the ringing in her ears began. She barked out a cough, lungs filling with dust, wiping her watery eyes with her free hand. Her left hand was starting to throb, a stinging sensation jabbing into it, an inch from the right, and with a groan and a kick to the side, the furnace inside of her kicked into gear once again.
And as she rolled herself over onto her back, and pushed herself backwards until she was slumped against a wall threatening to collapse any second now, the final aftershock of the explosion, the realization, slammed into her.
She had known exactly what he had the potential to do, what he had been storing inside of himself and suppressing for so goddamn long. She knew what his plan had been. She knew what the endstate was. It all made sense. It all made so, so much sense, and it even fit perfectly with her own view of this ‘game’. If you weren’t prepared to fight for your way out of here, if you couldn’t see any chance of escape coming to fruition, and if you wouldn’t even be able to hurt a fly that was standing between you and the exit, it was best for everything to end right there and then. He had accepted it. Leila had too. Mercedes had let it happen.
And even with all that knowledge in her head, she couldn’t stop herself from tipping her head back and screaming out August’s name, until her throat grew hoarse, and her strength gave way.
As her vision faded out, Mercy was sure she could smell lavender in the air, and tiny purple lights drifting in the dust.
((Mercedes Guenther continued in Your Actions Have Consequences))
Now I know that hello is a show for a sweet goodbye
oneshot, immediately during/after the explosion
The Compound consists of the upper, above ground levels of the titular structure. The outer walls of The Compound evoke brutalist architecture, being composed primarily of concrete, steel, and glass. The building itself is enormous, and box-like in shape, with two floors above ground and two floors below ground. Despite the road, parking lot, and fence surrounding The Compound all showing signs of age, the structure itself appears to be completely intact. On the roof of the structure are an enormous exhaust pipe and a very large loudspeaker, the latter of which can be heard across nearly the whole arena when it is turned on, and is nearly deafening up close.
Inside, The Compound's floors all consist of the same layout, with hallways running around the perimeter of the building surrounding its central staircase, with rooms branching outwards from these hallways and facing the outer edges of the building. During the day, the interior of The Compound is dimly lit, courtesy of the glass windows common to every outside-facing room. At night it is completely dark inside, requiring the use of a flashlight for the average person to be able to see.
Much of the furnishings of The Compound have been moved around and overturned to create cover within the rooms and hallways, but cursory examination shows the most common furnishings being cabinets, flat metallic tables, and plastic chairs. Discerning the purpose of most of The Compound's above ground rooms is difficult, but flat countertops with fume hoods above them are a frequent sight, and some rooms (primarily on the building's west side) possess beds and were seemingly designed for habitation. Shards of glass from shattered glassware and scattered, broken medical equipment is common in The Compound's rooms, but not the hallways.
THREAD LIMIT: 2
Inside, The Compound's floors all consist of the same layout, with hallways running around the perimeter of the building surrounding its central staircase, with rooms branching outwards from these hallways and facing the outer edges of the building. During the day, the interior of The Compound is dimly lit, courtesy of the glass windows common to every outside-facing room. At night it is completely dark inside, requiring the use of a flashlight for the average person to be able to see.
Much of the furnishings of The Compound have been moved around and overturned to create cover within the rooms and hallways, but cursory examination shows the most common furnishings being cabinets, flat metallic tables, and plastic chairs. Discerning the purpose of most of The Compound's above ground rooms is difficult, but flat countertops with fume hoods above them are a frequent sight, and some rooms (primarily on the building's west side) possess beds and were seemingly designed for habitation. Shards of glass from shattered glassware and scattered, broken medical equipment is common in The Compound's rooms, but not the hallways.
THREAD LIMIT: 2
Moderator: SOTF Supers Staff
- Pippi
- Posts: 1121
- Joined: Tue Aug 07, 2018 6:32 pm
- Location: I'm Pip!
- Team Affiliation: Stephanie's Buccaneers
Now I know that hello is a show for a sweet goodbye
- [+] Currently Playing
- Programmed To Fight
F18 - Nanna-Fiora Kroos - SAFE in Vive Hodie - “So let's be happy instead.” - Kel-Tec KSG
Her Nonary Game begins here
Those Taken
M04 - Galahad Matthews - Fireman's Axe, WASP Injection Knife, Netgun - It went from a spark to an open flame, now destiny's calling out your name - ALIVE
Present - And T'Were Well That She Stood > Cake By The Ocean > Now Look At This Net > P - I - P - E - S > If The Nineth Lion Ate The Sun > Out of the Depths of Sorrow and of Sacrifice
Past - Only Got Bad Things On My Mind When I'm With You
Home- The Man Who Wrote Thriller
SOTF: U!!!! soulja boy tell 'em
P007 - Kay Poultier - XL15 Flamethrower - When all these trees saw us grow, cut our teeth and make our bones right here - ALIVE - [Oceans] > house > Tolerance > world > harbour > tomorrow
The Ship - Shades
Memories - cold > sea > love
A CYBER'S WORLD?
A19 - Gabrielle "Gabby" McLeod - Go tell it to the plain clothed officer behind us, what are you, a master of disguise and keeping silent? - ALIVE - EQUIPPED WITH: MAC-10, M1911A1 Water Gun - Lemon Squash > Strawberry House > Uncharitable Circumstances > Galactic Empire
Pregame - Nagito Komaeda
Malachi Harlington - One Room Death Game - 1 Medallion - ALIVE
- [+] Remembering those lost
- SOTF-TV
PNK3-Glen Bole-SDA-DEAD-28/66-"Ah well. I guess I'll find out at the nex-"
Weapons: SPAS-12, rather large tree branch, small pair of scissors + double rations
Kills: One (Simon Porter)
Status and Location: Lying dead with a bullet in his head, in Metanoia.
Cause of death: Shot in the head by Vincent Sullivan.
ORA2-Brennan O'Brian-DCHS-DEAD-14/66-I'm sorry...
Weapons: Bottle of LSD labeled "Water Purification Tablets", Colt Anaconda .45 Magnum (2/6, 30/36 in Box), SPAS-12 (Currently lying somewhere on the beach.
Kills: None.
Status and Location: Utterly defeated in Of Moons, Birds and Monsters
Cause of death: Strangled to death by Madelyn Conner
Virtua-SOTF
M01-Roy Benson-LIVES x00-21/47-No-one else is gonna get hurt... No-one else is gonna die here...
Current Weapons Equipped: N/A
Weapons Discarded: American Flatbow + 10 arrows (Given to Martin Ricco), 2 arrows, Rolling Pin (Burnt in fire started by Delilah Rivers)
Killstreak: N/A
Current Level: Final Level-Devil Nights
Killed By: Player F10-Holly Romero
F08-Amelia Lennon-LIVES x00-9/47-"Katie, Rebecca? … Thank you. I couldn’t have asked for better friends. You deserve to get out of here more than me.”
Current Weapons Equipped: N/A
Weapons Discarded: Pick Axe, Bowie Knife (Hurled off of mountain)
Killstreak: One-Player F03-Tania Chell
Current Level: Final Level-The Highest Heights
Killed By: Herself/Fall from mountain
Second Chances
G02-Aileen Borden-DEAD-30/37-How fucking cliche...
Weapons: Hockey Stick
Kills: Zero
Status and location: Staying snarky to the end in Thin Line Between Heaven and Here
Cause of death: Shot by Paige Single.
B01-Glen Bole-DEAD-4/37-“You’re a fucking coward who thinks he’s the big man, now he’s got a gun. You don’t deserve shit.”
Weapons: Binoculars, Sledgehammer, Large shard of glass, Beretta M92F
Kills: Zero
Status and location: Not close enough in The Twilight of our Youth
Cause of death: Shot by Karl Chalmers
The Program v2
M03-Jonathan Roberts-DEAD-19/41-“Hey! Hey, over here!"
Location: Made one too many bad decisions in Virtue's Last Reward
Weapon: Fiddle
Kills: None
Shot by: Anastasia "Tas" Flores
M04-Carlyle Shotton-DEAD-11/41-I... I did alright... didn’t I?
Location: Never quite forgave himself in The Hecate Sisters
Weapon: Kentucky Rifle, Pitchfork
Kills: 1 (Gwen Phonesavanh)
Shot by: Robin Pounds
TV 2 LADS
IS3-Lucia del Pirlo-The Paranoid Painter-“I-I didn’t want to do it! I had to! Just... Please, you have to believe me!”-FOR LEAH
Weapon: Jericho 941
Died in pain and fear in Going Forward
SS1-Bunny Barlowe-The Ace Actress-"Regina! Regina, help me!”-HELLA DEAD
Weapon: Razor Sweet Pea Scooter, Frying Pan
Forever famous in Rock the Flock
Second Chances V2
B07 - Roy D. Benson - “"I'll save a glass of Moxie for you, whenever we meet again."” - DECEASED
Weapon: Kiss of Death
Current Location: Did you really think I'd fall to my knees just to pray for some sweet simplicity?
G18 - Bunny Barlowe - "And I bet you're a coward, too." - DECEASED
Weapon: Maschinenpistole 40, Kevlar Vest, Harpoon gun
Current Location: We Own The Night
Program Prologue
F16 - Faye Xandora - Deceased in Quietus - “I can do that. Watch your back, I mean. I think I might go insane if I’m left by myself.” - Pistol Crossbow
M39 - Morgan Jones - Deceased in Clean Up - “Oh, sweet Jesus, thank fuck you’re still here, I was getting worried for a-“ - Plush 'Hulk Smash' Hands
NPC-M16 - Scott Osbourne - Deceased in Rhizome 9 - "Sorry Mom, sorry Dad." - Caltrops (x5)
NPC-M21 - Joel "JB" Blackwell - Deceased in CQD Ward - "...!" - Yarará Parachute Knife
NPC-F29 - Victoria Bellamy - Deceased in Strange Bedfellows -“And there’s no future at all in a traitor who’ll never become anything more than a penniless skank in the gutter.” - Italian Folding Spetum
The Program V3
F08 - Kat Locke-Baldwin - Bubble gun painted to look like a real gun, Swordcane - Just take a look at my place, it's such a mess, but I'll be out of this space as soon as you tell me where the night is - DEAD
Present - And All Because Of A Snail > When A Curious Hate Oozes Calamity > Schrödinger's Kat in; The Prisonya's Dilemma > What if You... Wanted to go to Heaven... But god said, "ᴜɴᴇxᴘᴇᴄᴛᴇᴅ ɪᴛᴇᴍ ɪɴ ʙᴀɢɢɪɴɢ ᴀʀᴇᴀ" > P - I - P - E - S
Home - Anyway, Here's Wonderwall
Live on your TV now!
JL10: Laura Hakštok - Dead - Weapons: Tannerite Binary Explosive - I got left behind, I got high off my own supply, I got left behind, deep wounds can't die
SANDBOX - Floating - Camp - Worse
MEMORIES - 과부
MAIN GAME - ☪ > Prism > Fugitive > Time > CocaineQuest > Bear > Me > Paradigm
SB04: Bethan Gayle -Dead- Weapons: Pike (Polearm) - When everything is said and done, looking for answers if only one, turn my back the urge has gone, left with no reason we come undone
SANDBOX - 제 눈에 안경이다
MAIN GAME - Blast > Turtle > Excellent > Fix > Someone > Talk > Fight > Shake > Heroes
An International Incident
O12: Matthew Omeruo - DECEASED - Trishula - With shortness of breath, you explained the infinite, how rare and beautiful it is to even exist.
Current Thread: Run From the Sun
Super Dupers
S002: Mercedes Guenther - DECEASED - Which one of us set on fire? Cause we both went up in smoke. Which one of us cut the wire? Ain't no bottom to this hole. - Your Actions Have Consequences
Memories - GROUNDED
Battle Royale... 2!!!
B3: Tatsumichi Oki - Smith & Wesson M59 9mm Semi-Automatic Pistol - DECEASED - When the seagulls follow the trawler - “You an’ me, we can do this. Whenever you’re ready.”
- [+] The Future Past
- TV Season 68
Blythe Gaskell - Ever feel like you can't breathe? Does the water feel too deep? Lie awake cause you can't sleep without it?
TV Season 69
Cormac Gamble
TV Season 70
Brooke Gaskell/Dustin Priestly/Leona Witsel
TV
Verity Callaghan - We're living in the currents you create, we're sinking in the pool of your mistakes.
Reynold "Rey" Fountain - When all that you have's stale and it's cold, oh, you'll no longer feel when your heart's turned to gold.
Quinn Dallaway - I am flesh and I am bone, rise up, ting ting, like glitter and gold.
Josie Josephs - You were caught in the crossfire of childhood and stardom, blown on the steel breeze
Fiona Cahill - I'm ridiculous, and feeling very particular about my world
Marcia Wolff
???
Dashiell Thompson - And now I'll never have a chance to be myself, so you can skip me with your heart again
Lazarus McLeod - Instead of carving up the wall, why don't you open up with talk?
Diana Mascherano - From stern to bow, singing land ho, the boat is leaking but we won't let go.
Cameron Light - Come down, and waste away with me, down with me.
Jermaine Urwick - Don't worry even if things end up a bit too heavy, we'll all float on all right.
Maya Dagenham - She hates it when I shout these words, but I'll still sing for you.
Ivor Faraday - Swung and missed, I put my heart in this mythical holy good guy I want so bad to be.
Winter Juson - And you know you're a terrible sight, but you'll be just fine, just don't believe the hype.
Miranda West - And why'd you say it's just another day, nothing in my way?
Raleigh Quinn
Percy Tsu
Return to “The Compound (Danger Zone)”
Jump to
- Important
- ↳ Announcements
- ↳ Rules & Information
- ↳ SOTF Mini Wiki
- ↳ SOTF Mini Discord Server
- ↳ SOTF Main
- Discussion and Support
- ↳ General Discussion
- ↳ Roleplaying Discussion
- ↳ Critiques
- ↳ Adoption Zone
- ↳ AU Adoption Zone
- ↳ Support/Suggestions
- ↳ Site Suggestions
- ↳ OOC Archive
- ↳ Other Roleplaying
- ↳ Art Showcase
- SOTF: Second Chances
- ↳ Important Information: Second Chances
- ↳ SC Planning/Discussion
- ↳ SC3 Character Registration
- ↳ SC3 Approved Characters
- ↳ SC3 Forfeited and Abandoned Characters
- ↳ SC3 NPC Roster
- ↳ SC3 Pregame
- ↳ Alderbrook Park
- ↳ Aurora Bay High School
- ↳ Larson's Comics and Games
- ↳ The Links
- ↳ Midway Bowling Alley
- ↳ The Promenade
- ↳ Quik Stop
- ↳ Shooters (SC3)
- ↳ Steve Carlson Arena
- ↳ The Twin Cities
- ↳ The Zoo
- ↳ Events/Other
- ↳ Memories Of The Past (SC3)
- ↳ SC1 Archive
- ↳ SC1 Announcements
- ↳ SC1 Character Roster
- ↳ SC1 Pregame
- ↳ SC1 Pregame Student Roster
- ↳ Oceanview Terrace
- ↳ Village Harbour
- ↳ Clifton Court
- ↳ Highland Hills Shopping Mall
- ↳ Bryan's Bowl-a-Rama
- ↳ Carmike Cinema
- ↳ Shooters
- ↳ The Beach
- ↳ The City of Highland Beach
- ↳ Memories From the Past (SC1)
- ↳ Colehurst Secondary School
- ↳ Stonegate Island
- ↳ The Island
- ↳ The Mall
- ↳ Eastern Shore
- ↳ Makeshift Hospital
- ↳ The Jungle
- ↳ The Helipad
- ↳ The Resort Hotel
- ↳ The Ruined Mansion
- ↳ The Lighthouse
- ↳ The Inland Lake
- ↳ Lookout Tower
- ↳ SC2 Archive
- ↳ Announcements (SC2)
- ↳ SC2 Character Roster
- ↳ SC2 Pregame
- ↳ P.J. Hobbs Senior High School
- ↳ Central Mall
- ↳ Benson's Bar and Grill
- ↳ Sweet Bay Coffee
- ↳ Kensington Heights
- ↳ Carrington Pointe
- ↳ Tilles Court
- ↳ The Seaside
- ↳ Major Taylor Skate Park
- ↳ Parkway Shopping Plaza
- ↳ South 62nd Street
- ↳ Memories of the Past (SC2)
- ↳ The Abandoned Mining Island
- ↳ The Shipping Yard (Endgame)
- ↳ The Scorched Ruin
- ↳ The Mess Hall
- ↳ Isolated Cabin
- ↳ Tunnels
- ↳ Coastal Woods
- ↳ The Parish
- ↳ The Cliffs
- ↳ The Lighthouse
- ↳ The Quarry
- ↳ The Tar Pits
- ↳ The Old Warehouse
- ↳ The Field Of Flowers
- ↳ The Showers
- ↳ The Ravine
- ↳ The Lake
- SOTF-TV
- ↳ Important Information: SOTF-TV
- ↳ World of TV
- ↳ TV Planning/Discussion
- ↳ Court Of The Dragon
- ↳ TV3 Student Roster
- ↳ TV3 Sandbox
- ↳ TV3 Sandbox Memories
- ↳ The Flotilla
- ↳ The Cruise Ship (Endgame)
- ↳ Cruise Ship: Banquet Hall
- ↳ Cruise Ship: Bowels (Danger Zone)
- ↳ Cruise Ship: Captain's Quarters (Danger Zone)
- ↳ Cruise Ship: Corridors
- ↳ Cruise Ship: Deck
- ↳ Cruise Ship: Open-Air Pool (Danger Zone)
- ↳ Cargo Floats (Danger Zone)
- ↳ Clipper Ship (Danger Zone)
- ↳ Ferry: Lower Deck (Danger Zone)
- ↳ Ferry: Upper Deck (Danger Zone)
- ↳ Fishing Trawler (Danger Zone)
- ↳ Floating Restaurant (Danger Zone)
- ↳ Ghost Ship (Danger Zone)
- ↳ Glass-Bottomed Boat (Danger Zone)
- ↳ House Boat (Danger Zone)
- ↳ Jetties: Central (Danger Zone)
- ↳ Jetties: Outlying (Danger Zone)
- ↳ Marina Sprawl: Inner (Danger Zone)
- ↳ Marina Sprawl: Outer (Danger Zone)
- ↳ Patrol Boat (Danger Zone)
- ↳ RocketBoat (Danger Zone)
- ↳ Shop Boat (Danger Zone)
- ↳ Submarine (Danger Zone)
- ↳ Yacht (Danger Zone)
- ↳ TV3 Character Registration
- ↳ TV3 Approved Characters
- ↳ TV3 Forfeited and Abandoned Characters
- ↳ TV1 Archive
- ↳ TV1 Student Roster
- ↳ TV1 Announcements
- ↳ TV1 Sandbox
- ↳ TV1 Sandbox Student Roster
- ↳ The Island
- ↳ The Dock
- ↳ The Resort Hotel
- ↳ The Inland Lake
- ↳ The Resort Beach
- ↳ The Cruise Ship
- ↳ The Tar Pits
- ↳ The Open Plains
- ↳ The Northern Beach
- ↳ The Western Beach
- ↳ The Coastal Lake
- ↳ The Geyser
- ↳ The Ski Resort
- ↳ The Forest
- ↳ The Rain Forest
- ↳ The Hot Spot
- ↳ TV2 Archive
- ↳ TV2 Announcements
- ↳ TV2 Student Roster
- ↳ TV2 Sandbox
- ↳ TV2 Sandbox Student Roster
- ↳ The Coastal Resort
- ↳ Space Bam Alley
- ↳ The Bull Craps Casino
- ↳ The Cigarette Holder Theatre
- ↳ Lernean Beauty Parlor
- ↳ Aloha Daycare Centre
- ↳ The Bamboo Boardwalk
- ↳ The Beach
- ↳ Cabana Cul de Sac
- ↳ Open Air Cabaret
- ↳ Mauna Loa Condominium
- ↳ The Orchard
- ↳ Nature Walk
- ↳ Palms Spa and Salon
- ↳ The Lānaʻi Hotel
- ↳ The World Oyster
- ↳ The Pa’ani Sports Centre
- ↳ Sunshine Tower
- ↳ Tour Guide and Transportation Centre
- ↳ The Ice Palace
- ↳ The Aqua-Museum
- SOTF: The Program
- ↳ Important Information: The Program
- ↳ Program V3 Planning/Discussion
- ↳ Character Registrations (PV3 Proper)
- ↳ Approved Characters (PV3 Proper)
- ↳ Forfeited and Abandoned Characters (PV3 Proper)
- ↳ Student Roster (PV3)
- ↳ Sandbox (PV3 Proper)
- ↳ Cabeza del Dragón (PV3)
- ↳ Program V3 Announcements
- ↳ The Wharves (PV3)
- ↳ Cannery (PV3)
- ↳ Wet Market (PV3)
- ↳ First Missionary Church (PV3)
- ↳ The Dump (PV3)
- ↳ The Graveyard (PV3)
- ↳ Boat Shed and Salvage Yard (PV3)
- ↳ The Seaside (PV3)
- ↳ Trucking Road and Customs Office (PV3)
- ↳ Casa del Diablo (PV3)
- ↳ Western Dwellings (PV3)
- ↳ Northern Dwellings (PV3)
- ↳ Eastern Dwellings (PV3)
- ↳ Southern District (PV3)
- ↳ Student Roster (PV3 Prologue)
- ↳ Prologue Character Registrations
- ↳ Before (Prologue)
- ↳ Cabeza del Dragón (Prologue)
- ↳ Announcements (Prologue)
- ↳ Upper Wharf (Prologue)
- ↳ Lower Wharf (Prologue)
- ↳ Cannery (Prologue)
- ↳ Wet Market (Prologue)
- ↳ First Missionary Church (Prologue)
- ↳ The Dump (Prologue)
- ↳ The Graveyard (Prologue)
- ↳ Boat Shed (Prologue)
- ↳ Seawater Pool (Prologue)
- ↳ Salvage Yard (Prologue)
- ↳ El Diente (Prologue)
- ↳ Trucking Road (Prologue)
- ↳ Casa del Diablo (Prologue)
- ↳ Barricade (Prologue)
- ↳ Seaside Barricade (Prologue)
- ↳ Customs Office (Prologue)
- ↳ Western Dwellings (Prologue)
- ↳ Northern Dwellings (Prologue)
- ↳ Eastern Dwellings (Prologue)
- ↳ Southern District (Prologue)
- ↳ After (Prologue)
- ↳ Program V1 Archive
- ↳ Program V1 Announcements
- ↳ Program V1 Student Roster
- ↳ Program V1 Sandbox
- ↳ The Compound
- ↳ Endgame
- ↳ The Gate
- ↳ Watchtower
- ↳ The Garage and Depot
- ↳ Field Hospital
- ↳ The Mess Hall
- ↳ Officers' Quarters
- ↳ Barracks
- ↳ Administration Building
- ↳ Warehouse
- ↳ The Armoury
- ↳ Firing Range
- ↳ Jailhouse
- ↳ The Helipad
- ↳ Open Ground
- ↳ Program V2 Archive
- ↳ Program V2 Announcements
- ↳ Program V2 Student Roster
- ↳ Program V2 Sandbox
- ↳ The Alpine Valley
- ↳ The Town
- ↳ Mountain Track
- ↳ The Crag Cabin
- ↳ The Lake
- ↳ The Pine Stands
- ↳ Woodman's Shack
- ↳ Meandering Stream
- ↳ The Scorched Ruin
- ↳ The Slope
- ↳ The Clearing
- ↳ The Stone Circle
- Large Scale AU RPing
- ↳ SOTF: International
- ↳ SOTF: International Important Information
- ↳ SOTF: International Character Registrations
- ↳ SOTF: International Approved Characters
- ↳ SOTF: International Forfeited And Abandoned Characters
- ↳ SOTF: International Student Roster
- ↳ Puerto De Brujos
- ↳ The Shallow River [DANGER ZONE]
- ↳ The Rocky Shore [DANGER ZONE]
- ↳ The Empty Farmhouse [DANGER ZONE]
- ↳ The Temperate Rainforest
- ↳ The Fishing Village [DANGER ZONE]
- ↳ The Underground Cave
- ↳ The Mysterious Circle
- ↳ The Cold Harbour [DANGER ZONE]
- ↳ The Abandoned Camp [DANGER ZONE]
- ↳ SOTF: Supers
- ↳ SOTF: Supers Important Information
- ↳ SOTF: Supers Character Registrations
- ↳ SOTF: Supers Approved Characters
- ↳ SOTF: Supers Forfeited And Abandoned Characters
- ↳ SOTF: Supers Planning/Discussion
- ↳ SOTF: Supers Student Roster
- ↳ The Great Basin Desert
- ↳ The Flatlands (Danger Zone)
- ↳ The Roughlands (Danger Zone)
- ↳ The Old Road (Danger Zone)
- ↳ The Exterior (Danger Zone)
- ↳ The Compound (Danger Zone)
- ↳ The Recesses (Danger Zone)
- ↳ The Outskirts
- ↳ Memories from the Past
- ↳ Aftermath
- ↳ New Battle Royale AU
- ↳ BRAU2 Important Information
- ↳ BRAU2 Discussion
- ↳ Okishima Island
- ↳ Cliffs (A8) [Forbidden]
- ↳ Clinic (G9) [Forbidden]
- ↳ Farm Storage (H6) [Forbidden]
- ↳ Harbor (H9) [Forbidden]
- ↳ House With Well (E4) [Forbidden]
- ↳ In-Between [Forbidden]
- ↳ Lighthouse (C10) [Forbidden]
- ↳ Northern Peak (C7) [Forbidden]
- ↳ Orchard (E8)
- ↳ Residential Area (H/I8) [Forbidden]
- ↳ Sandy Beach (I6) [Forbidden]
- ↳ School (G7) [Forbidden]
- ↳ Shinto Shrine (C4) [Forbidden]
- ↳ Southern Peak (H3) [Forbidden]
- ↳ Tourist Association (E9) [Forbidden]
- ↳ Walled House (F6) [Forbidden]
- ↳ Shiroiwa (Memories)
- ↳ SOTF: U
- ↳ SOTF: U Important Information
- ↳ SOTF: U Planning/Discussion
- ↳ SOTF: U Character Registrations
- ↳ SOTF: U Approved Characters
- ↳ SOTF: U Forfeited And Abandoned Characters
- ↳ SOTF: U Character Roster
- ↳ Severniy Norin
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Monitoring Station [DANGER ZONE]
- ↳ The Port
- ↳ The Docks [DANGER ZONE]
- ↳ The Submarine Pen
- ↳ The Powerhouse [DANGER ZONE]
- ↳ Serensk (Серенск)
- ↳ The School [DANGER ZONE]
- ↳ Dormitories
- ↳ Machine Shop
- ↳ House of Culture
- ↳ The Village
- ↳ The Armory
- ↳ The Mines
- ↳ The Mine Shafts [DANGER ZONE]
- ↳ The Conveyor Belt
- ↳ The Union Office
- ↳ The Island
- ↳ The Wastes [DANGER ZONE]
- ↳ The Frozen Lake [DANGER ZONE]
- ↳ SOTF: U Pregame - NRV Frontier
- ↳ Memories (SOTF: U)
- ↳ SOTF: Cyber
- ↳ SOTF: Cyber Important Information
- ↳ SOTF: Cyber Character Registrations
- ↳ SOTF: Cyber Approved Characters
- ↳ SOTF: Cyber Forfeited And Abandoned Characters
- ↳ SOTF: Cyber Student Roster
- ↳ SOTF: Cyber Planning/Discussion
- ↳ Sycamore High 2.0
- ↳ The East Wing
- ↳ The Science Laboratories (East Wing 1F)
- ↳ The Empty Classrooms (East Wing 2F) [DANGER ZONE]
- ↳ The Sorted Classrooms (East Wing 3F)
- ↳ The West Wing
- ↳ The Distorted Homeroom (Room 308)
- ↳ The Club Rooms (West Wing 1F)
- ↳ The Ruined Classrooms (West Wing 2F)
- ↳ The Untouched Classrooms (West Wing 3F) [DANGER ZONE]
- ↳ The Emmett Sterling Memorial Planetarium
- ↳ The Rooftop
- ↳ The Schoolyard [DANGER ZONE]
- ↳ The Parking Lot [DANGER ZONE]
- ↳ The Common Area
- ↳ The Bridges
- ↳ Sandbox & Memories
- ↳ Virtua-SOTF
- ↳ Important Information: Virtua-SOTF
- ↳ Virtua Announcements
- ↳ Virtua Student Roster
- ↳ The Wild West
- ↳ The Train (Endgame)
- ↳ The River
- ↳ Mountain Canyon Path
- ↳ The Ghost Town
- ↳ General Store
- ↳ The Streets
- ↳ Town Outskirts
- ↳ Sheriff's Office
- ↳ Homes
- ↳ Doctor's Clinic
- ↳ The Saloon
- ↳ Isolated Cabin
- ↳ The Mines
- ↳ The Ranch
- ↳ Trading Post
- ↳ Train Station
- ↳ Shrubbery Forest
- ↳ The Creek
- ↳ The Chapel
- ↳ Cactus Patch Springs
- ↳ Dry Plains
- ↳ The Crossroads Bridge
- ↳ SOTF: Evolution
- ↳ Important Information (Evo)
- ↳ Evo Student Roster
- ↳ Proving Grounds
- ↳ The Other Island
- ↳ Radio Tower
- ↳ Settlement
- ↳ The Cove
- ↳ The Shack
- ↳ Holding Cells
- ↳ The Church
- ↳ Ravine
- ↳ Cable Car Station
- ↳ The Great Divide
- ↳ Black Forest
- ↳ Battle Royale AU
- ↳ Rules and Discussion
- ↳ BR AU Announcements
- ↳ The Island
- ↳ Northern Cliffs (A8/9)
- ↳ Lighthouse (C10)
- ↳ Tourist Association (E9)
- ↳ Clinic (G9)
- ↳ Northern Mountain (C7)
- ↳ Shinto Shrine (C4)
- ↳ House w/Well (E4)
- ↳ Reef (J3)
- ↳ Residential District (H8/I8)
- ↳ Farm Coop (H6)
- ↳ Rest of the Island
- ↳ The School Building (G7)