AU Concept Repository
I think one of these existed on tapatalk too
AU Concept Repository
A thread for our aspiring AU hosts to publish their thoughts so interested handlers can plan, ask questions, or give feedback. On the Discord, probably. Let's try to keep this thread itself clear save for the AU profiles. I'll be sure to put up a table of contents with some summary information for the AUs here in OP post if the thread gets long enough.
Upcoming:
Second Chances V3 (deconreconfirmed):
Relations Thread!
Olivia Fischer (original handler, Maraoone)
Memories: 1 Pregame: 1
Faith Marshal-Mackenzie (original handler, Frozen Smoke)
Memories: 1 Pregame: 1
Sayuna Lewis (original handler, Cicada)
Princess McQuillan (original handler, Cicada)
Pregame: 1
Second Chances V3 (deconreconfirmed):
Relations Thread!
Olivia Fischer (original handler, Maraoone)
Memories: 1 Pregame: 1
Faith Marshal-Mackenzie (original handler, Frozen Smoke)
Memories: 1 Pregame: 1
Sayuna Lewis (original handler, Cicada)
Princess McQuillan (original handler, Cicada)
Pregame: 1
SOTF: International
Essentially, SOTF but the kids are all from different countries (kind of like Evo in that regard except on a much broader scale). Mysterious terrorist organization abducts 20 or so kids from Commonwealth countries (right now we're staying within the Commonwealth because it's an umbrella that has a large selection of countries that also has roots in the anglosphere - if there's a v2 I'd be willing to open it up to all countries) and forces them to fight to the death, you know the drill.
Essentially, SOTF but the kids are all from different countries (kind of like Evo in that regard except on a much broader scale). Mysterious terrorist organization abducts 20 or so kids from Commonwealth countries (right now we're staying within the Commonwealth because it's an umbrella that has a large selection of countries that also has roots in the anglosphere - if there's a v2 I'd be willing to open it up to all countries) and forces them to fight to the death, you know the drill.
V63
AKA, SOTF Genderbend
Likely set somewhere in the sunny dustbowl wasteland that is Los Angeles...
(because staff, being cowards, will not set versions there)
SOTF Genderbend is a very functionally simple concept: SOTF Second Chances, but with the expanded option (it is not an option it is mandatory, to be clear) of running your applied character through a Rule 63 filter. If you've ever wondered what character X would be like on the other side of the gender divide, however their cis or trans identity might look on that other side, this AU will be your opportunity to explore that. You can change the character as much or as little as you feel is necessary.
We're talking about 20 kids, and might tinker around with proposing scheduling and timing such as more lax roll periods tweaks to staff, though those might be denied so I will make no promises. Shit's gonna be relaxed, is the vibe we're going for. And I don't plan to make SOTF Genderbend into a regular thing, so epilogue options abound...
Right now this version is about 50% written out for a formal submission to staff for vetting. Once cleared I'll probably put it up to handler opinion to try to get a sense of when might be a good time to launch it.
AKA, SOTF Genderbend
Likely set somewhere in the sunny dustbowl wasteland that is Los Angeles...
(because staff, being cowards, will not set versions there)
SOTF Genderbend is a very functionally simple concept: SOTF Second Chances, but with the expanded option (it is not an option it is mandatory, to be clear) of running your applied character through a Rule 63 filter. If you've ever wondered what character X would be like on the other side of the gender divide, however their cis or trans identity might look on that other side, this AU will be your opportunity to explore that. You can change the character as much or as little as you feel is necessary.
We're talking about 20 kids, and might tinker around with proposing scheduling and timing such as more lax roll periods tweaks to staff, though those might be denied so I will make no promises. Shit's gonna be relaxed, is the vibe we're going for. And I don't plan to make SOTF Genderbend into a regular thing, so epilogue options abound...
Right now this version is about 50% written out for a formal submission to staff for vetting. Once cleared I'll probably put it up to handler opinion to try to get a sense of when might be a good time to launch it.
Upcoming:
Second Chances V3 (deconreconfirmed):
Relations Thread!
Olivia Fischer (original handler, Maraoone)
Memories: 1 Pregame: 1
Faith Marshal-Mackenzie (original handler, Frozen Smoke)
Memories: 1 Pregame: 1
Sayuna Lewis (original handler, Cicada)
Princess McQuillan (original handler, Cicada)
Pregame: 1
Second Chances V3 (deconreconfirmed):
Relations Thread!
Olivia Fischer (original handler, Maraoone)
Memories: 1 Pregame: 1
Faith Marshal-Mackenzie (original handler, Frozen Smoke)
Memories: 1 Pregame: 1
Sayuna Lewis (original handler, Cicada)
Princess McQuillan (original handler, Cicada)
Pregame: 1
- Catche Jagger
- Posts: 741
- Joined: Tue May 28, 2019 7:40 pm
- Team Affiliation: Ben's Crabs
SOTF: The Ritual
Or something like that. I'm still working out a good name and if you've goat a better one, don't hesitate to hit me up.
After years of careful planning and preparation, a mysterious cult brings together (through whatever means necessary) suitable candidates to take part in a ritual which, if executed correctly, may in fact give birth to a godlike being that could change the very nature of the world. Each of the candidates are branded with a cursed Mark which begets unto them extraordinary powers, though these gifts often come with some cost all their own. After the start of the ritual, each candidate must use their wits, strength, the power of their Mark, and whatever tools the cultists allot to kill the others until but one remains, the resulting conflict fueling the birth of this world's new god. The candidates must be wary, for the cultists will go to any lengths necessary to ensure that this ritual goes off without a hitch.
Still in a rough and early stage, this AU is meant to serve as sort of a different spin on the SOTF: Evolution concept of an AU wherein characters are given some sort of supernatural powers rather than the conventional weaponry of more realistic SOTF universes. The AU is meant to have a Horror/Fantasy sort of theme and the cursed Marks are planned to each involve some element of body horror or psychological torment that should tie in with their power.
I'll try to update this as I figure more things out. Those curious should feel free to DM me about it, since answering questions is likely to help me flesh out ideas.
Or something like that. I'm still working out a good name and if you've goat a better one, don't hesitate to hit me up.
After years of careful planning and preparation, a mysterious cult brings together (through whatever means necessary) suitable candidates to take part in a ritual which, if executed correctly, may in fact give birth to a godlike being that could change the very nature of the world. Each of the candidates are branded with a cursed Mark which begets unto them extraordinary powers, though these gifts often come with some cost all their own. After the start of the ritual, each candidate must use their wits, strength, the power of their Mark, and whatever tools the cultists allot to kill the others until but one remains, the resulting conflict fueling the birth of this world's new god. The candidates must be wary, for the cultists will go to any lengths necessary to ensure that this ritual goes off without a hitch.
Still in a rough and early stage, this AU is meant to serve as sort of a different spin on the SOTF: Evolution concept of an AU wherein characters are given some sort of supernatural powers rather than the conventional weaponry of more realistic SOTF universes. The AU is meant to have a Horror/Fantasy sort of theme and the cursed Marks are planned to each involve some element of body horror or psychological torment that should tie in with their power.
I'll try to update this as I figure more things out. Those curious should feel free to DM me about it, since answering questions is likely to help me flesh out ideas.
- MurderWeasel
- Posts: 3432
- Joined: Mon Aug 06, 2018 9:56 am
- Team Affiliation: Jewel's Leviathans
Got a few, first two ported from the old site:
MW1 wrote: ↑Sun Aug 06, 2017 4:50 amThat sounds quite intriguing indeed.
I've got two concepts here, though a good ways off. Only gonna talk about one 'cause I feel lazy.
The first some of y'all may have heard mention of once or twice. Here's the pitch text, unchanged from when I wrote it back in August 2010:
A few little changes: probably this would be the first version, rather than one of a bunch. Just smoother that way, y'know? There's other fluff and stuff from the past seven years floating in various places, and a lot of the operation is a bit mad-scientist-test-ground in terms of Mini mechanics and such. But yeah, this will one day happen. I just need to fix the junk because I wrote the stuff like a month after Evo started and it shows.SOTF: Capital Punishment is set in a futuristic world, one that has devolved into a dystopian police state. The largest, most powerful nation is made up of most of the Northern hemisphere, which has been united through a series of treaties and wars. The Southern hemisphere has become the world’s dumping ground, rife with pollution, anarchy, and natural disasters.
Civil unrest caused the Unified Nations of Earth (UNE) to pass laws which restricted behavior. Each law became worse than the last, further limiting freedoms and options while increasing penalties for misbehavior.
At present, the death penalty has become an appropriate penalty for any crime committed by a citizen aged fifteen or over, if the judge deems it appropriate. Tens of thousands are executed every year, for infractions ranging from rebellion to “treason” to murder to littering. A side effect of this has been the slowdown of population growth which has encouraged the government to increase its punishments even more.
Executions are not an immediate thing, though. Most prisoners spend three months to thirty years on death row, as fruitless appeals are fought. Though conviction overturn is at less than two percent, an entire section of the economy is tied to the justice system, and any attempts at reform are soundly defeated by powerful lobbying groups.
A death row prisoner has next to no hope of ever being free again, and will almost certainly die a miserable death. However, there is one exception. In the city of New New York, a rehabilitation program has been created, known as SOTF. In this program, the death row prisoners from a juvenile detention facility are released into an abandoned sector of the city, armed, and told to fight to the death. Due to technical loopholes in the law, being drafted for the SOTF program removes any appeal options, so the legal process is sped up considerably for the prisoners involved. The end result of the action is the same as the trial process: forty nine out of every fifty prisoners die. The survivor is assumed to have been one of the lucky two percent wrongfully convicted, and is given a lucrative government job and a lifetime pension.
Of course, this program is top secret. If the population found out, there would be riots, which would lead to more convictions than would be easy to deal with. It has not escaped the government’s notice that the game actually favors the more dangerous and violent criminals, but really, they make excellent employees in many cases, particularly for military special forces deployed to the Southern hemisphere.
You all are from New New York Juvenile Detention Facility 24695 A, one of the smaller facilities still in service. You have been chosen to participate in this round of SOTF.
Avatar art by the lovely and inimitable Kotorikun
- MurderWeasel
- Posts: 3432
- Joined: Mon Aug 06, 2018 9:56 am
- Team Affiliation: Jewel's Leviathans
MW1 wrote: ↑Sun Oct 01, 2017 2:06 amDouble or NothingYou lost.
You don't need to say anything else. You lost. Maybe you took a bet—a really, really big one—or maybe you made a mistake, or maybe fortune just fucked you over on what should've been a sure shot. The details don't matter. You lost, and you were at the end of your rope, as desperate as you'd ever been. There was no way out. And then someone came and offered you one. And that's why you're here.
You lost, but you've been offered one last chance. An opportunity to turn it around. And all you have to do is prove you're not a loser after all.
And if there's a little risk involved, well, what's that to a winner like you?
Double or Nothing is an AU that sits well apart from the traditional SOTF Mini experience. It follows a collection of desperate individuals, each of whom, upon hitting rock bottom, was approached by a mysterious woman and offered an opportunity to turn their luck around by participating in an unorthodox competition. Upon accepting, they were instructed to swallow a pill which put them to sleep, and upon awakening found themselves in a large complex on an isolated island.
Double or Nothing is not a death game—well, not exactly. It's more pulp in genre, something like SOTF: Arena meets The Most Dangerous Game meets chess tournaments on the sports channel meets those old cartoons where a bunch of superheroes get captured by aliens and forced to fight meets Wacky Races, with the tone of James Bond. There is death, but only a single death is guaranteed or in any way compulsory.
The game takes the form of a single-elimination head-to-head tournament, though with a number of twists, turns, bluffs, and opportunities for intrigue. Characters will spend the bulk of the game in the primary complex awaiting, engineering, and preparing for their matches. The complex is well-staffed and plays host to a number of elite visitors, who are here to bet on and enjoy the spectacle. The whole affair is presided over by Lucille Monroe, a mysterious woman of indeterminable age with pure white hair who orchestrated it all and who commands seemingly-limitless resources.
Characters must be at least 18 years of age, must be mentally capable of consenting to a crazy death contest, and must have suffered a serious defeat or loss seemingly beyond their ability to repair on their own (but not outside the realm of possibility to be fixed overall). Shortly after this defeat, each character is approached by Lucille and her associates and presented with an offer: if they participate in the tournament, and win, they will be given all possible assistance in resolving their problem or turning their defeat around. If they do well, they will receive a lesser but still substantial cash prize. If they do poorly, they will end up in some trouble—but they wouldn't be receiving this offer if they weren't already in about as much trouble as possible. And, of course, there's that little possibility that they die.
The tournament itself follows a bracket—there are 16 contestants (or 32 if we get really really popular, but I doubt we'll fill that up as it'd require an overflow list equal in size to the actual game). Each pair of contestants faces off against each other in a competition chosen through a complicated negotiating process in which both contestants and the house offer up options, and then the contestants take turns eliminating options until only one remains. These contests can be pretty much anything—a race, a game of chess, a duel with pistols, a thumb war, or even a simple toss of a coin. What matters is that there must be a clear winner and loser. Oh, and one last catch: the finals, no matter what form they take, are to the death. If contestants die before that point, well, that was a risk they knew coming in. But everyone knows that second place is just the biggest loser, so if you lose the finals, whatever form they take, you die.
There are prizes for each tier, as follows:
Those eliminated in the first round are, at the conclusion of the tournament, deposited at the Greyhound bus station in Newark, New Jersey, with nothing beyond what they carried into the game with them.
Quarter-finalists are given one hundred thousand US dollars and returned to the place from which they were initially taken.
Semifinalists are given the equivalent of one million US dollars in whatever currency they desire, are dropped off anywhere in the world as they choose, and are offered high-quality, untraceable identification documents designating them whatever name they wish and as a citizen of whatever country they want.
The runner-up dies.
The winner is assisted with the full power of the organization in meeting their goal and finding success.
Naturally, some may have second thoughts about the whole dying thing, and as such finalists may voluntarily withdraw at any point prior to the final contest actually beginning—this resets the selection process (more on this later) if it's already underway. Should a finalist withdraw, however, they are immediately bumped to the lowest prize tier and it's off to Newark with the rest of the losers. At this point, the next highest-placing contestant is promoted to finalist. Should they, too, tap out, they also are off to Newark—they do not revert to their previous prize tier. In a case of equal ranking, the promoted contestant will be selected at random.
Avatar art by the lovely and inimitable Kotorikun
- MurderWeasel
- Posts: 3432
- Joined: Mon Aug 06, 2018 9:56 am
- Team Affiliation: Jewel's Leviathans
SOTF Classic
What if it was V1 again?That is, more or less, the pitch of SOTF Classic. A lot of AUs range far afield, but the goal of this one is to come close to home yet also reconsider a lot of the trappings and default assumptions of the terrorist death game at a core level. Thus, this game would be set in a fresh universe. The game played would be V1—the first time something like this ever happens. A group of students from Big Stone, Colorado set off on a fateful trip and disappear into the mountains, most of them never to be seen alive again.
I'm being purposefully vague and coy on this because I think a lot of the fun would come from discovering how many knobs and dials the SOTF experience has to tweak. That said, one core point of focus: I'd like to play with a metaplot that's opposite much of what we've seen, and is just laid out explicitly where it fits.
I'm kinda hazy tonight, so may update this later. It's actually decently far along in the drafting.
Oh right: and Pregame is actually all one day.
Avatar art by the lovely and inimitable Kotorikun
I am not actually working on this at all. It will never happen.
Still I wrote all this:
Vaguely inspired by Five Deadly Venoms, Fate, Zodiac War, Mirai Nikki kinda
Every 50 years, the world's greatest warriors gather for a tournament. A battle royale to determine who has truly achieved the pinnacle of the human race. The prize is simple: one wish. You can have anything you could possibly dream of. You just have to be the last one standing.
In Battle of the Fittest, participants are ridiculous, overpowered fighters, and the goal is for them to have stupid anime battles with each other until only one is left. Fuck realism standards; your character can be a martial arts master, an elite assassin, a cyborg commando, whatever you come up with. There'd still have to be some limits so somebody can't just make Goku and stomp everyone, but I trust you people enough to believe the game wouldn't devolve into everyone going "Nuh uh, my guy is the strongest because he's awesome".
The arena for the tournament is a whole city, full of civilians and whatnot. Locations would thus be freeform, like with mini sandbox. Set your thread wherever you want.
There would be a very low character cap for participants, maybe 12 at most. This isn't about a gaggle of teenagers being thrown at each other, it's about a small elite group of warriors fighting each other. Every match is a big deal, and every death shifts the overall situation.
That doesn't mean the AU would be closed off to a small group, though. Like PV3P, every person can have one NPC; NPCs can be introduced at any point and if one dies or leaves town you can make another. NPCs are defined as anyone who isn't a direct participant in the game, but is still in the city and thus involved in the action. Examples might be a participant's apprentice who wants to help them win, a special agent investigating the contest on behalf of a shadowy government, or a hot dog salesman who keeps having to dodge these dangerous fucking anime fights in their town.
There's a standard SOTF formula underneath. Rolls are held until only a few participants remain, then endgame happens. NPCs are not included in rolls, and if you want they can survive the game. But the participants will have to kill each other until there's a winner.
Still I wrote all this:
Battle of the Fittest
Vaguely inspired by Five Deadly Venoms, Fate, Zodiac War, Mirai Nikki kinda
Every 50 years, the world's greatest warriors gather for a tournament. A battle royale to determine who has truly achieved the pinnacle of the human race. The prize is simple: one wish. You can have anything you could possibly dream of. You just have to be the last one standing.
In Battle of the Fittest, participants are ridiculous, overpowered fighters, and the goal is for them to have stupid anime battles with each other until only one is left. Fuck realism standards; your character can be a martial arts master, an elite assassin, a cyborg commando, whatever you come up with. There'd still have to be some limits so somebody can't just make Goku and stomp everyone, but I trust you people enough to believe the game wouldn't devolve into everyone going "Nuh uh, my guy is the strongest because he's awesome".
The arena for the tournament is a whole city, full of civilians and whatnot. Locations would thus be freeform, like with mini sandbox. Set your thread wherever you want.
There would be a very low character cap for participants, maybe 12 at most. This isn't about a gaggle of teenagers being thrown at each other, it's about a small elite group of warriors fighting each other. Every match is a big deal, and every death shifts the overall situation.
That doesn't mean the AU would be closed off to a small group, though. Like PV3P, every person can have one NPC; NPCs can be introduced at any point and if one dies or leaves town you can make another. NPCs are defined as anyone who isn't a direct participant in the game, but is still in the city and thus involved in the action. Examples might be a participant's apprentice who wants to help them win, a special agent investigating the contest on behalf of a shadowy government, or a hot dog salesman who keeps having to dodge these dangerous fucking anime fights in their town.
There's a standard SOTF formula underneath. Rolls are held until only a few participants remain, then endgame happens. NPCs are not included in rolls, and if you want they can survive the game. But the participants will have to kill each other until there's a winner.
- VoltTurtle
- Posts: 491
- Joined: Wed Sep 19, 2018 5:41 am
Undisclosed Time: Undisclosed Location, 9:32 P.M.
"Hey, mind if I take a seat here?"
…
"Thanks. Wanted to get away from the dance floor for a bit. Quieter over here, by the bar."
…
"Aw man, look at the TV. Some news, huh? That poor boy, losing his parents like that just because of his Gift."
…
"Yeah, it is sorta weird thinking that there was ever a time when everyone didn't have what we do now. Say, did you know that we still don't know why all that happened? Scientists have been trying to figure it out ever since, but they're still just guessing."
…
"Oh, I don't really have any theories of my own. I know this one guy I read a book from insists it's because our universe is actually some kind of simulation, and that our abilities are a sign that it's starting to degrade."
…
"I know right? Super dumb. Still, it's sorta funny to think about. My mom said that it's because 'God decided that everything needed to be more interesting' and I think she's right, to be honest. Wherever She is, I'm thankful, personally. I just wish it was, like, actually more interesting, you know?"
…
"What I mean is, like… you tell someone from the 60s that everyone will have amazing powers in a bit under ten years, and they'd call you crazy, and they'd probably expect everything to turn into the superhero comics they had at the time, if it was true."
…
"Yeah, those old things. My dad had a collection, I read them all when I was young. Society would be so much more fun if it was like that, but instead it's just… it's just, like, life, you know? No caped crusaders coming in to save the day, no dastardly villains trying to get their way. It's so... boring."
…
"Haha, yeah. Humans really are good at normalizing everything, huh?"
…
"Yeah, I agree. I think a lot of people could do so much more, if only they just put their minds to it."
…
"Hey, um, change of topic, but I'm sorta curious. If it's okay for me to ask, how'd you get those scars?"
…
"Oh."
…
"Oh."
…
"No, no! Your Gift isn't dangerous. Er, I mean, it is, but it's also like… super cool, really."
…
"I mean it! Imagine all the awesome stuff you could do with a Gift like that, you'd be amazing!"
…
"Oh, my Gift? I guess it's only fair, since you told me yours. I'm, uh, very persuasive, let's say."
…
"It's not too complicated! I just, have a way with words, you know?"
…
"Yeah, like that! You get it."
…
"Say, actually, I kinda want to get back to dancing. Wanna come with?"
…
"Aww, c'mon, it'll be fun. What's the harm?"
…
"No, really, it'll be fun. For real, come dance with me."
…
"See? I knew you'd come around..."
SOTF: Inside
The premise is pretty simple, a group of strangers all wake-up in this small town in the middle of nowhere with weird structures and buildings set in places that don't make sense and feel out of place. Attempts to leave are unsuccessful as the area around is blocked by a field that shocks them at a touch. There's a disembodied voice crackling inside their heads telling them it's kill or be killed, till there's only one.
The catch is, this is all inside one persons mind, and what they are fighting for in the end is control of this person's mind. The characters aren't aware in-universe that they're all part of the same person.
Being inside a person's mind allows the setting to be a bit more bonkers as the areas could come from past memories, and therefore don't need to make sense put together as it would in other settings. And most importantly, characters are not restricted in creation so people of various ages and countries are allowed within reason.
Profiles are still required, but I'd say in the same manner as Prologue/V1 style profiles. More of a general gist of the characters rather than a full scale bio.
The premise is pretty simple, a group of strangers all wake-up in this small town in the middle of nowhere with weird structures and buildings set in places that don't make sense and feel out of place. Attempts to leave are unsuccessful as the area around is blocked by a field that shocks them at a touch. There's a disembodied voice crackling inside their heads telling them it's kill or be killed, till there's only one.
The catch is, this is all inside one persons mind, and what they are fighting for in the end is control of this person's mind. The characters aren't aware in-universe that they're all part of the same person.
Being inside a person's mind allows the setting to be a bit more bonkers as the areas could come from past memories, and therefore don't need to make sense put together as it would in other settings. And most importantly, characters are not restricted in creation so people of various ages and countries are allowed within reason.
Profiles are still required, but I'd say in the same manner as Prologue/V1 style profiles. More of a general gist of the characters rather than a full scale bio.
- VoltTurtle
- Posts: 491
- Joined: Wed Sep 19, 2018 5:41 am
Hello I'm no longer being vague and ominous about stuff, here is an AU for you all:
SOTF: Supers is an AU taking place in a world not unlike the real world where every single human being on the planet has a superpower unique to them, with these superpowers being referred to as Gifts. These superpowers emerged in the year of 1973 in an event called The Emergence. Once the initial chaos of the event died down in the following years, society quickly normalized the new, strange powers that everyone had, and the world proceeded almost as if the event had never happened. As fantastic as these superpowers were, they would eventually come to be treated for the most part as nothing more than unique traits and banal facts of life, with rare exceptions for those that possessed uniquely dangerous Gifts.
In the modern day, a class of students going to Duniway High School in Bend, Oregon is abducted during a routine Biology class trip by a group of strangers wearing rubber animal head gas masks. Many of the students died during the abduction, along with their teacher, the bus driver, and Duniway's SRO. The survivors quickly found themselves dumped with a handful of supplies somewhere in the American desert, nearby a mysterious, unmarked compound with heavy, metallic collars strapped to their necks. They were given instructions that they would all die unless only one of them was left alive five days from now, with only the sole survivor being allowed to go home. Faced with death at the hands of their peers and their captors, each of them must now fight for their survival, their only weapons being the superpowers they were given at birth.
--
To go along with all of that, here is the profile template, and a few guides for helping you build your characters:
Have at it, folks.
SOTF: Supers
SummarySOTF: Supers is an AU taking place in a world not unlike the real world where every single human being on the planet has a superpower unique to them, with these superpowers being referred to as Gifts. These superpowers emerged in the year of 1973 in an event called The Emergence. Once the initial chaos of the event died down in the following years, society quickly normalized the new, strange powers that everyone had, and the world proceeded almost as if the event had never happened. As fantastic as these superpowers were, they would eventually come to be treated for the most part as nothing more than unique traits and banal facts of life, with rare exceptions for those that possessed uniquely dangerous Gifts.
In the modern day, a class of students going to Duniway High School in Bend, Oregon is abducted during a routine Biology class trip by a group of strangers wearing rubber animal head gas masks. Many of the students died during the abduction, along with their teacher, the bus driver, and Duniway's SRO. The survivors quickly found themselves dumped with a handful of supplies somewhere in the American desert, nearby a mysterious, unmarked compound with heavy, metallic collars strapped to their necks. They were given instructions that they would all die unless only one of them was left alive five days from now, with only the sole survivor being allowed to go home. Faced with death at the hands of their peers and their captors, each of them must now fight for their survival, their only weapons being the superpowers they were given at birth.
--
To go along with all of that, here is the profile template, and a few guides for helping you build your characters:
Have at it, folks.
So! I came up with this randomly in chat, and I guess a little discussion later I have a burst of inspiration!
Say hello to sotf: the clone wars (name susceptible to change)
For y’all profile haters out here- this is your chance. The premise of this AU is that everyone in here is a clone of a single, predetermined person. Unfortunately (or fortunately) for them, the clones do not retain memories of the person they originated from, and while their physical bodies may be (mostly) the same, miniscule differences during the cloning sets them apart mentally, and some cloning accidents can result in deformations. For unknown reasons, the clones, despite lacking any memories, are all implanted with a certain amount of knowledge- literacy, some basic education, and some social skills- but the amount varies between each clone. For instance, one may be very literate yet cannot count, or another knows more about medicine but has a limited vocabulary.
Here’s how it works (which is susceptible to change too)
Everyone will be provided with a basic template of the singular person they were cloned from. This template details their appearance, backstory, and a rundown of their medical history. The clones will be grown in a ~mysterious~ lab and for the purposes of the roleplay do not share the original’s scars/injuries but will have a higher chance of certain disorders and medical issues that the clonee had.
Instead of profiles, handlers get assigned a clone number, and instead of profiles they write down any miniscule differences the clone has, physically, from the original. You don’t have to write down their personality or knowledge, but you can add things like what mental issues they suffer from or any significant setbacks if you really want to- this whole thing is built to be an AU without profiles! Basically, everyone just starts with a number and a small description, which is actually totally optional if you don’t want the clone to deviate. You all begin with a practically blank slate and decide their personality and how they develop!
Say hello to sotf: the clone wars (name susceptible to change)
For y’all profile haters out here- this is your chance. The premise of this AU is that everyone in here is a clone of a single, predetermined person. Unfortunately (or fortunately) for them, the clones do not retain memories of the person they originated from, and while their physical bodies may be (mostly) the same, miniscule differences during the cloning sets them apart mentally, and some cloning accidents can result in deformations. For unknown reasons, the clones, despite lacking any memories, are all implanted with a certain amount of knowledge- literacy, some basic education, and some social skills- but the amount varies between each clone. For instance, one may be very literate yet cannot count, or another knows more about medicine but has a limited vocabulary.
Here’s how it works (which is susceptible to change too)
Everyone will be provided with a basic template of the singular person they were cloned from. This template details their appearance, backstory, and a rundown of their medical history. The clones will be grown in a ~mysterious~ lab and for the purposes of the roleplay do not share the original’s scars/injuries but will have a higher chance of certain disorders and medical issues that the clonee had.
Instead of profiles, handlers get assigned a clone number, and instead of profiles they write down any miniscule differences the clone has, physically, from the original. You don’t have to write down their personality or knowledge, but you can add things like what mental issues they suffer from or any significant setbacks if you really want to- this whole thing is built to be an AU without profiles! Basically, everyone just starts with a number and a small description, which is actually totally optional if you don’t want the clone to deviate. You all begin with a practically blank slate and decide their personality and how they develop!
- AnimeNerd
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Since I figure the details of this AU should be put in a more permanent place where everyone can see it, and people know the full idea if anyone wants to pick it up for a full on version, since I know I won’t.
Essentially SOTF but every kid is from a different year in time. You want a shell-shocked soldier from World War 1? Go right ahead! A teenage disco queen? Do it! A cave person that doesn’t even understand the concept of written language? If you can manage it, try it!
There are a couple limits. When I say “every kid is from a different year,” I mean it. At most, they can be a year apart, like one girl coming from 1989, and another coming from 1990. Preferably anyone in the AU is taken from times that have already passed, but depending on the argument for it, it could include kids from the future. Any kids taken for the AU must either be high school age (14 at the youngest, 18 at the oldest) or actually in high school. Even the later two are flexible, depending on the circumstances, as the only concrete thing I can stand by is the year thing.
That’s pretty much all I’ve got for now. If anyone wants to pick this up for a full version, let me know and we’ll figure things out on how it all works.
Survival Of The Fittest Thru Time
Essentially SOTF but every kid is from a different year in time. You want a shell-shocked soldier from World War 1? Go right ahead! A teenage disco queen? Do it! A cave person that doesn’t even understand the concept of written language? If you can manage it, try it!
There are a couple limits. When I say “every kid is from a different year,” I mean it. At most, they can be a year apart, like one girl coming from 1989, and another coming from 1990. Preferably anyone in the AU is taken from times that have already passed, but depending on the argument for it, it could include kids from the future. Any kids taken for the AU must either be high school age (14 at the youngest, 18 at the oldest) or actually in high school. Even the later two are flexible, depending on the circumstances, as the only concrete thing I can stand by is the year thing.
That’s pretty much all I’ve got for now. If anyone wants to pick this up for a full version, let me know and we’ll figure things out on how it all works.
- MethodicalSlacker
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