Troubleshooting
Or: Create-Your-Glitch
- DerArknight
- Posts: 685
- Joined: Thu Feb 18, 2021 9:47 pm
- Team Affiliation: Jewel's Leviathans
Troubleshooting
This thread serves as a list of all bugs and glitches (for simplicity from now on only called “glitches”) that appear over time. Here is also where handlers can create new ones.
As the game goes on, the arena will start to glitch out more and more. Each set of rolls, even the ones without an announcement accompanying them, will introduce a few new glitches.
In addition to that, handlers are allowed to introduce smaller glitches on their own as long as the glitches have no bigger impact on the location and they post the new glitches in this thread. Staffers have the right to veto glitches for whatever reason. Your glitch should at best only influence a very small part of the location. To avoid the arena from getting filled with glitches too fast, every handler may just create one new glitch every seven days. The glitch should also come up in-character somehow. Glitches that are posted in this thread but not used in the actual game will be deleted after 14 days. FInally, unless staff's approval was granted beforehand, glitches made by non-staffers may not be used in escape attempts.
Your post introducing a new glitch in this thread has to include at least the following informations:
1. Location of the glitch
2. Description of the glitch
3. Time it appeared/was first discovered by students
The only exception to this thread is The Distorted Homeroom. Since the whole point of this location is that it is riddled with glitches that constantly change, noting them down in this thread is not required.
As the game goes on, the arena will start to glitch out more and more. Each set of rolls, even the ones without an announcement accompanying them, will introduce a few new glitches.
In addition to that, handlers are allowed to introduce smaller glitches on their own as long as the glitches have no bigger impact on the location and they post the new glitches in this thread. Staffers have the right to veto glitches for whatever reason. Your glitch should at best only influence a very small part of the location. To avoid the arena from getting filled with glitches too fast, every handler may just create one new glitch every seven days. The glitch should also come up in-character somehow. Glitches that are posted in this thread but not used in the actual game will be deleted after 14 days. FInally, unless staff's approval was granted beforehand, glitches made by non-staffers may not be used in escape attempts.
Your post introducing a new glitch in this thread has to include at least the following informations:
1. Location of the glitch
2. Description of the glitch
3. Time it appeared/was first discovered by students
The only exception to this thread is The Distorted Homeroom. Since the whole point of this location is that it is riddled with glitches that constantly change, noting them down in this thread is not required.
1. The Rooftop
2. Item replication glitch through the spinning fan. When an item is touched by the spinning fan blades, the item will disappear for a second and comes back duplicated with a clone. The two items are half the size and mass of the original item.
3. Jill at the beginning of the game.
2. Item replication glitch through the spinning fan. When an item is touched by the spinning fan blades, the item will disappear for a second and comes back duplicated with a clone. The two items are half the size and mass of the original item.
3. Jill at the beginning of the game.
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- Posts: 69
- Joined: Fri May 05, 2023 6:40 am
1. Untouched Classrooms
2. Eraser glitched about, shot at Soledad like a projectile and melted into polygons.
3. Soledad at the start of the game
2. Eraser glitched about, shot at Soledad like a projectile and melted into polygons.
3. Soledad at the start of the game
1. The Courtyard
2. Fake plastic handles inside the greenhouses, detachable with enough force. Can't be put back. Doors can still be opened from both sides.
3. Amy on day 1.
2. Fake plastic handles inside the greenhouses, detachable with enough force. Can't be put back. Doors can still be opened from both sides.
3. Amy on day 1.
- DerArknight
- Posts: 685
- Joined: Thu Feb 18, 2021 9:47 pm
- Team Affiliation: Jewel's Leviathans
With the First Announcement, more glitches are added to the arena.
All of the following glitches can be encountered around the start of Night 1:
1. In The Parking Lot, about one quarter of all car doors malfunction. If anyone were to pull the handles, the door will become completely loose from the car, allowing to use it for whatever purpose one might want to use a car door.
2. In The Schoolyard, the grass outside the greenhouses starts to grow at a visible rate. New plants also appear in the outside greenery. By the time the Second Announcement is broadcasted, the overall grass will be around knee-height.
3. The Sorted Classrooms lose all their color, becoming monochrome like a black-and-white movie. The area of this effect includes the hallways. Avatars and objects who enter the location will lose all colors as well. Leaving the floor will revert the effect completely within seconds.
Furthermore, this glitch can only be observed within the floor. If somewhere were to look into the location while being outside, all colors are still there.
Since this glitches are made by staff, they might be incorporated into escape attempts without needing to be cleared with staff first.
All of the following glitches can be encountered around the start of Night 1:
1. In The Parking Lot, about one quarter of all car doors malfunction. If anyone were to pull the handles, the door will become completely loose from the car, allowing to use it for whatever purpose one might want to use a car door.
2. In The Schoolyard, the grass outside the greenhouses starts to grow at a visible rate. New plants also appear in the outside greenery. By the time the Second Announcement is broadcasted, the overall grass will be around knee-height.
3. The Sorted Classrooms lose all their color, becoming monochrome like a black-and-white movie. The area of this effect includes the hallways. Avatars and objects who enter the location will lose all colors as well. Leaving the floor will revert the effect completely within seconds.
Furthermore, this glitch can only be observed within the floor. If somewhere were to look into the location while being outside, all colors are still there.
Since this glitches are made by staff, they might be incorporated into escape attempts without needing to be cleared with staff first.
- AnimeNerd
- Posts: 598
- Joined: Sun May 24, 2020 1:27 am
- Location: A place that can sustain life
- Team Affiliation: Claudia's Krakens
1. The Common Area
2. Collision code for one wall is faulty, allowing for students to phase through it rather than colliding with it, but only if said student is moving faster than walking speed, and they are not directly facing the wall at the moment of collision.
3. Marnie on the first day
2. Collision code for one wall is faulty, allowing for students to phase through it rather than colliding with it, but only if said student is moving faster than walking speed, and they are not directly facing the wall at the moment of collision.
3. Marnie on the first day
1. The Emmett Sterling Memorial Planetarium
2. When someone dies in the The Emmett Sterling Memorial Planetarium, the anti-gravity field will 'fix' itself, and send everything in the room crashing down.
3. Drea after dying
2. When someone dies in the The Emmett Sterling Memorial Planetarium, the anti-gravity field will 'fix' itself, and send everything in the room crashing down.
3. Drea after dying
- DerArknight
- Posts: 685
- Joined: Thu Feb 18, 2021 9:47 pm
- Team Affiliation: Jewel's Leviathans
With the Second Announcement, more glitches are added to the arena.
All of the following glitches can be encountered around the start of Day 2:
1. On The Rooftop, the spinning animation of several ventilatoirs has stopped. The ventilators can be seen standing still. However, this does not impede their functionality. The flow of air can still be filled, the ventilators make noises as if running normally, and anyone or anything caught in them will still get ripped to pieces.
2. In The Schoolyard, the outside greenery keeps growing. Different plants and smaller bushes will also appear now, making the growing jungle more diverse. By the time of the Third Announcement, it will be a thick bush going up to most student's chests, creating many hiding places in the process.
3. Any footsteps made in The Sorted Classrooms can be heard in The Empty Classrooms instead, meaning that everyone in East Wing 3F has an easier time walking without sound while students on the floor under them may hear footsteps without anyone around. This applies only to sounds made by touching the floor.
4. The terrorists will use the 12 hours in which the Planetarium is a Danger Zone for some maintenance. Once the Danger Zone is lifted the glitch created by Lilith in post #7 will be fixed, and the anti-gravity field will work again.
Since this glitches are made by staff, they might be incorporated into escape attempts without needing to be cleared with staff first.
All of the following glitches can be encountered around the start of Day 2:
1. On The Rooftop, the spinning animation of several ventilatoirs has stopped. The ventilators can be seen standing still. However, this does not impede their functionality. The flow of air can still be filled, the ventilators make noises as if running normally, and anyone or anything caught in them will still get ripped to pieces.
2. In The Schoolyard, the outside greenery keeps growing. Different plants and smaller bushes will also appear now, making the growing jungle more diverse. By the time of the Third Announcement, it will be a thick bush going up to most student's chests, creating many hiding places in the process.
3. Any footsteps made in The Sorted Classrooms can be heard in The Empty Classrooms instead, meaning that everyone in East Wing 3F has an easier time walking without sound while students on the floor under them may hear footsteps without anyone around. This applies only to sounds made by touching the floor.
4. The terrorists will use the 12 hours in which the Planetarium is a Danger Zone for some maintenance. Once the Danger Zone is lifted the glitch created by Lilith in post #7 will be fixed, and the anti-gravity field will work again.
Since this glitches are made by staff, they might be incorporated into escape attempts without needing to be cleared with staff first.
1. The Untouched Classrooms (West Wing 3F) (Specifically the homeroom.)
2. After smashing the mirror in their homeroom over Boston's head, a huge flash of prismatic light appears, and Gillian and Boston are fused together. The original forms of Gillian and Boston can still be seen in some of the mirror reflections.
3. viewtopic.php?p=45901#p45901
2. After smashing the mirror in their homeroom over Boston's head, a huge flash of prismatic light appears, and Gillian and Boston are fused together. The original forms of Gillian and Boston can still be seen in some of the mirror reflections.
3. viewtopic.php?p=45901#p45901
- MonteCristo
- Posts: 76
- Joined: Thu Jun 22, 2023 4:12 am
1. Sorted Classrooms
2. Any student who passes by a certain table or chair in one of the mountains of furniture will collide with one of the legs of said chair/table no matter what path they try to take around it, so long as they are within 1 foot (0.3048 meters) of it. The offending chair/table differs from pile to pile but will always be an outermost chair/table. Not every pile in the Sorted Classrooms has this glitch. This effect persists even if the chair/table is removed from its pile.
3. Ripley Klein during Day 2
2. Any student who passes by a certain table or chair in one of the mountains of furniture will collide with one of the legs of said chair/table no matter what path they try to take around it, so long as they are within 1 foot (0.3048 meters) of it. The offending chair/table differs from pile to pile but will always be an outermost chair/table. Not every pile in the Sorted Classrooms has this glitch. This effect persists even if the chair/table is removed from its pile.
3. Ripley Klein during Day 2
- NoLife42069
- Posts: 227
- Joined: Tue Nov 01, 2022 8:37 pm
- Location: Ohio
- Team Affiliation: Jewel's Leviathans
1. Ángel Alcántara's model
2. Ángel's ponytail and crow skull hair tie are still visible on his model despite cutting it. If one were to try to touch it their hand would go right through it like its not there.
3. Day 2 morning
2. Ángel's ponytail and crow skull hair tie are still visible on his model despite cutting it. If one were to try to touch it their hand would go right through it like its not there.
3. Day 2 morning
I have some neat kids, check them out if you're into that sort of thing. Yes, even if a chunk of them are older than me.
- DerArknight
- Posts: 685
- Joined: Thu Feb 18, 2021 9:47 pm
- Team Affiliation: Jewel's Leviathans
With the Third Announcement, more glitches are added to the arena.
All of the following glitches can be encountered around the start of Night 2:
1. The Rooftop is now subjected to winds that get stronger and weaker over time. At its strongest, it might cause people to loose their footing if they aren't careful. In addition, the direction of the wind keeps changing, sometimes in ways that defy the laws of physics, such as the wind blowing from out of the ground, for example.
2. In The Schoolyard, the outside greenery has finally stopped growing.
3. The Sorted Classrooms are now completely soundless. Footsteps will still be audible on the floor below, but any other sound simply doesn't exist. In addition, with the earlier monochrome glitch, the area has now effectively turned into a black-and-white silent movie.
Since this glitches are made by staff, they might be incorporated into escape attempts without needing to be cleared with staff first.
All of the following glitches can be encountered around the start of Night 2:
1. The Rooftop is now subjected to winds that get stronger and weaker over time. At its strongest, it might cause people to loose their footing if they aren't careful. In addition, the direction of the wind keeps changing, sometimes in ways that defy the laws of physics, such as the wind blowing from out of the ground, for example.
2. In The Schoolyard, the outside greenery has finally stopped growing.
3. The Sorted Classrooms are now completely soundless. Footsteps will still be audible on the floor below, but any other sound simply doesn't exist. In addition, with the earlier monochrome glitch, the area has now effectively turned into a black-and-white silent movie.
Since this glitches are made by staff, they might be incorporated into escape attempts without needing to be cleared with staff first.