Before we dive right in, it would behoove me to remind you guys of the rules regarding conduct around the rolls that were originally implemented in V5.
As with the other rules, violating these will have serious and dire repercussions. Staff has the ability, for example, to turn off a handler's ability to use the PM system if they cannot use it responsibly.5. Conduct Regarding Rolls
Due to various incidents during the course of V4, the staff has decided to place more concrete limits upon posts to threads containing rolls, and upon messages related to rolls. The following rules now apply:
- The handler of a rolled character may post one and only one time per thread in which they are rolled to request that their character be saved. They may post more than that to request death ideas, but we do not want threads cluttered with repeat save requests.
- Handlers who are not rolled should not post to the thread to commiserate, to gloat, or to discuss. If something merits discussion, a thread may be started in RP Discussion for that (though these may not be started to request Heroes). Handlers who are not rolled are allowed to post if they have business related to the announcement, such as if they are playing a Hero Card.
- Handlers who are not rolled are never allowed to post to the roll thread asking for kills. This behavior is very impolite, and the staff has decided to expressly forbid it. Offending posts will be deleted, and further consequences may ensue for willful or repeat offenses.
- Handlers of rolled characters are not allowed to PM other handlers asking for Heroes. This can be very annoying, and is therefore disallowed. If you receive unsolicited PMs requesting Heroes, feel free to report them to the staff.
- Similarly, handlers are not allowed to send PMs to the handlers of rolled characters requesting kills unless the handler in question has expressly requested PMs in the thread containing the rolls. This was a very big problem in V4, so the staff will be taking it seriously. Again, if you receive an unsolicited PM, feel free to report it to staff using the report function.
Additionally allow me to remind you of the rules for death deadlines.
With that out of the way, on to the poor kids that are this week's victims!9. Deadlines for Deaths and Contests:
From here out both deaths and kills will be held to the death deadline as regards contests. V4 had way too many delays, often due to the killers as much as the victims. Therefore, from now on, if a death is disqualified from contention for BDA, the kill will also be disqualified from contention for BKA. We will also no longer be rolling over deaths and kills into the next month's contest, even in cases where an extension has been granted. The bookkeeping involved is too much of a hassle, and it in effect promotes slower deaths, which we do not wish to do.
11. Hard Deadlines for all Deaths:
In the interests of avoiding the massive delays on deaths seen in some past versions, the following rules are in effect:
A death which runs over the deadline (or the extension period) will be considered equivalent to a character going inactive, in that the handler will receive an inactivity warning. This warning will function just like any other warning, as in, if their characters go inactive in the future, they will become terminal rather than receiving a warning.
More than that, any death that runs late, after a handler has received an inactivity warning, will be subject to inactive killing at staff discretion. While the staff will normally strive to do its best to allow handlers to keep control of death scenes, any death which runs an entire period overdue (as in, to the end of the next allotted death period) will be handled through SOTF_Help. This will occur without regard to any plans in place, in the most expedient way possible, meaning that it is strongly in the interests of any killers to make sure deaths run on time, as doing otherwise makes it highly probable that they will lose rights to the kill. This rule will only be waved in extreme circumstances, such as if a handler is Away for the entire period of time after the rolls. No matter what, however, any death that runs two death periods late will be handled by staff, even in the face of extenuating circumstances, so as to prevent the game from grinding to a halt.
We conducted eight rolls, which are as follows:
#1: Harold Porter (dmboogie)
#2: Raina Rose (backslash) - Cristobal Morales (backslash, Swap card)
#3: Alessio Rigano (RC) - Conrad Harrod (RC, Swap card)
#4: Hazel Jung (SansaSaver) - Joshua Bracewell (SansaSaver, Swap card)
#5: Rea Adams (Spinnentier)
#6: Rene Wolfe (Aura) - Barry Banks (Aura, Swap card)
#7: Scarlett McAfee (Primrosette)
#8: Alvaro Vacanti (Yugikun) - Florentina Luz (Cicada Days, Hero card)
As always, the period for playing cards is three days (72 hours) from now.
A further seven days (168 hours) is allotted for completing deaths.
Both of these countdowns will have a five minute grace period after they end, but I wouldn't suggest pushing it.