Julia Raymond--GAME START
Julia woke up on the living room floor of a small dormitory. A small coffee table stood next to her on her right, with a couch on the other side of it. An armchair sat by her feet, with a lamp next to the left side of her head. Groggily, she sat up, and took in her surroundings.
She seemed to be alone, although she wasn’t sure how long that was going to last. Standing up, she stumbled out of her sleeping bag and, after double checking to make sure that she was really alone, headed to the bathroom, which, it turned out, was actually not in the dormitory but was a little further down the hall
Once she got back from the bathroom, she made a beeline for the duffel bag that was laying next to the sleeping bag that she’d woken up in. That sadistic scientist had said something about giving each of them weapons. She dug through her bag frantically, finding food, a first aid kit, a flashlight…and a large steel bucket full of twenty-sided dice and a woolen wizard’s hat. The instruction manual that came with them included an abbreviated rules set for Dungeons and Dragons. Julia rifled through her bag again, panic bubbling just below the surface, but there was nothing else.
Julia’s hands continued to search through the bag in vain because she couldn’t bring herself to stop as she broke down in tears. There was nothing in there to help her. She was going to die.
Fifteen minutes later, she found herself sitting on the edge of the couch, staring blankly at the wall across from her.
Given her morbid and vivid imagination, she’d imagined her own death plenty of times, but she’d never imagined it like this. Killed either by one of her classmates, or by some kind of science fiction monster. If she hadn’t seen the professors from the ship torn to shreds by that creature, she would not have believed that it existed. Her eyes filled with tears as her mind replayed the grisly footage of that scene against her will. She hadn’t known any of the faculty members well, but she’d liked Professor Donato a lot from the few times they’d met, and Professor Coleman had seemed pretty cool. She’d kind of despised Professor Harrison, but even someone like him didn’t deserve to die like that. They were used as bait, no–as an example. An example of what was going to happen to all of them.
Julia’s tears spilled over her cheeks as she imagined what would happen to Mia when she found out; she would be devastated. Julia couldn’t stand to think about it.
And Tanvir…this whole time Julia had resented him, but now, thinking about what had happened to the other faculty members on the ship, she was very glad that Tanvir had decided not to come on the trip.
As that thought hit her, though, something nasty stirred inside her, some ugly creature that was threatening to swallow the rest of her sanity.
Why had Tanvir decided to not come on this trip? Why had he decided, at the last minute, to abandon the research trip, and to abandon her in the process? Was it really what she’d thought, that their unprofessional friendship had finally gotten too weird for him and he’d bailed? At this point, she was hoping, even begging for that to be the case, because the alternative was so much worse.
Had he known? Did Tanvir know what this trip really was, what was going to happen, and was that why he’d decided not to come? Did he bail on this trip to save his own skin, sacrificing her in the process?
Or worse, had he known all along? Had he lured her into this trip, into the trap that these horrible scientists had set up for them? Did he work for them, was she just another recruit among the dozens of others? All of his talk about her research and his interest in going, had that all been fake? Was he just fattening her up for the slaughter?
For a moment, Julia felt like she was going to be sick, as all of these thoughts came crashing down on her. She felt numb, and for a moment, she had trouble thinking anything at all. Then, slowly, her mind brought her back.
She didn’t think that Tanvir had deliberately lured her here. He didn’t seem like the type to work for these guys, and moreover, whatever kind of operation they were running here was top secret. They weren’t recruited, they were kidnapped. If Tanvir was working for them, why was he working as a lecturer? And who else at the university would be working for them? It didn’t make sense. She couldn’t see Tanvir working for these guys, but she couldn’t completely rule it out. Moreover, she couldn’t rule out the possibility that while he wasn’t working for them, he had known somehow that this trip was going to be a death trap and that was why he’d ghosted her.
Maybe he’d had no choice. Maybe, as a faculty member, they gave him the option to sit out, but student participation was mandatory, so he would have gotten in trouble if he’d tried to get her out. Maybe he’d wanted to get her out of it, though, if he could have.
…except why the hell was she still making excuses for him when he had left her to die?
Julia stood up suddenly, her heart pounding. She stalked over to the large steel bucket full of dice, these stupid, brightly colored balls of plastic that seemed to mock her just by existing. With a grunt, she picked up the bucket, and dumped its contents onto the floor, finishing with a scream as she flung the bucket at the wall once it was empty. It hit the wall with a thud, and lay there among the dozens of small brightly colored dice that were now littering the floor. She picked up the bucket and threw it against the wall again.
“Fuck you, Tanvir!” she screamed as the bucket hit its target, now creating a small dent in the wall.
“Fuck you!” she screamed, pushing the lamp angrily against the same wall. The lampshade fell off, and the bulb cracked. She picked up the lamp and held it by her side for a moment, before swinging it like an ax into the wall, again and again and again. “Fuck you, fuck you, fuck you!”
The bulb broke on the first hit against the wall, shattering glass all around the floor which mingled in with the scattered dice.
She picked the bucket up and once again threw it against the wall. She overturned the coffee table and began to pound on it with her bare hands, until her knuckles were bruised and her palms were red and raw. And all the time she screamed with a primal animal scream that she didn’t know that she was capable of, until she finally collapsed, exhausted, against the foot of the couch.
She wanted to stay there, limp and numb, forever. She wanted to sit there and not feel anything ever again, until someone came up to the apartment and shot her, or that freaky Star Wars monster somehow figured how to climb stairs or use the elevator and ripped her to shreds. The rest of her brain, however, was not so ready to quit. Eventually, her survival instincts kicked in, and she pulled herself up to a sitting position on the couch and started to think of a plan.
They were all in deep shit, that was obvious. These guys were the worst kind of scientists, ones who had gone way off the deep end. Dr. Sycamore was basically what she imagined that Philip Zimbardo would have been if Zimbardo had decided to go rogue instead of staying in academia. She’d thought that the Stanford Prison Experiment had been bad, but this was so much worse. And they knew, they all knew how illegal and wrong this was, or else they wouldn’t be taking such pains to keep it secret.
Julia smiled sardonically at the realization that she was a social psychology student in the depths of what had to be one of the ultimate social psychology experiments. You throw a bunch of people on an island together and tell them that only one of them can survive, then you observe their behavior. You could learn a lot about human nature from an experiment like this, but there was obviously no way in hell you were ever getting this through an IRB. No informed consent, participant harm was a given, and no matter what Dr. Sycamore had said about the imminent collapse of society, she doubted very much if the benefits of this experiment would outweigh the costs. This wasn’t about saving humanity, this was a bunch of sick fucks who wanted to see just how far they could go.
That would explain the crazy sci-fi monsters that they also apparently had to contend with. She had no idea what was up with that, except that maybe one of the scientists had geeked out over Attack of the Clones a little bit too much and had nothing else better to do with their time.
Except…this wasn’t an experiment that was being conducted by a bunch of rogue scientists. Sycamore had mentioned something about Janus-Hayes, and it sounded like they were the ones sponsoring all of this. Julia’s heart sank even further. Rogue scientists were bad enough, but rogue scientists with corporate backing were nearly unstoppable. She felt vaguely betrayed, because even though she’d always regarded Janus-Hayes with the same sort of skepticism that she had for all large corporations, she’d assumed that these guys were one of the less shitty ones. She had obviously been wrong.
At that moment, she thought she’d heard a noise outside her dorm and she startled, staring at the door for a few seconds before concluding that she wasn’t in any immediate danger. That scare, though, brought her back into the present moment. Regardless of how shitty the situation was and how unfair it was that this could have happened, she was here now and she needed to survive for as long as she could. That meant that the first thing she needed to do was find a weapon.
Standing up, Julia surveyed her surroundings. The living room seemed to be pretty well furnished, which meant that other rooms probably were too. She immediately headed towards the kitchen, and after a couple minutes of searching she found what she was looking for. They were old and rusty and might not even be able to cut through a baguette at this point, but she had found a set of kitchen knives. Right now, that was all that mattered. These shitty little knives meant that she at least had a chance of surviving, even if it was slim.
Julia looked around the room, thinking. This dormitory wasn’t very big, but it felt like a relatively safe place. Except, she wasn’t sure how long she could sustainably live up here. There was a little food in her bag, but she’d eventually run out. The fact that the bathrooms were outside of the room was also a problem; she really didn’t want to die being ambushed by someone as she walked down the hallway to pee. There were pros to staying up here, namely that she seemed to be on an upper floor, so it was out of the way. However, it would also be relatively easy for someone with a gun to corner her in here, and she didn’t know anything about the monster’s climbing abilities, or what the other two mystery monsters might be capable of.
It would probably be a good idea to take a look around at the rest of the island. If the rest of it sucked, she could come back here. Hopefully this space wouldn’t be occupied by someone else by that point. She really hoped that she wasn’t making a huge mistake by leaving this place, but it seemed like a damned if you do, damned if you don’t situation.
Julia took the knives back to the living room, wrapped all but one of them in her wizard hat, and stuffed them into her duffel bag, along with everything else that she’d taken out of it during her search, minus the steel bucket and dice. She picked up the duffel bag and slung it over her shoulder, and then dithered for a moment about where to put the knife that she was keeping out of the bag. She finally decided to just carry it in her hand, at least for now. The sight of it might deter some people (people who didn’t have guns, anyway), and it was probably safer to just hold it rather than trying to carry it in her pocket or in the waistband of her pants.
Then, without looking back, Julia headed out the door and into the unknown.
((Julia Raymond continued in Simple Creature))
The Cascadia Prison Experiment
Oneshot
These six buildings loom over the town square. Standardized Soviet bloc housing, each building is four stories high and identical, differing only in their respective states of decay. Each floor is accessible by a pair of concrete stairwells on either side of a central corridor with six apartments on either side of the halls. The final flight of stairs opens out onto the roof, where backup generators and support systems for the buildings’ heating systems sit rusting and neglected. Four of the buildings seem quite well preserved, but the two closest to the approach from the docks appear to have sustained more decay and damage, with clear signs of a firefight and blast damage to some of the outer walls.
None of the apartments are locked, and some are missing doors altogether. Each apartment is a tight squeeze, with two closet-like bedrooms, a tiny kitchen, and a living room. Each floor featured a communal bathroom, which was common in buildings of that era. Many of the furnishings have been left in place, including quilts, lamps, wardrobes, bed frames, and the occasional radio or television. The furniture is often tightly packed into what little space there is, leaving little space to move, and occasionally trinkets of the past lives that called these places home can be found and read - if one knows Russian.
None of the apartments are locked, and some are missing doors altogether. Each apartment is a tight squeeze, with two closet-like bedrooms, a tiny kitchen, and a living room. Each floor featured a communal bathroom, which was common in buildings of that era. Many of the furnishings have been left in place, including quilts, lamps, wardrobes, bed frames, and the occasional radio or television. The furniture is often tightly packed into what little space there is, leaving little space to move, and occasionally trinkets of the past lives that called these places home can be found and read - if one knows Russian.
Moderator: SOTF U Staff
- Spindarene
- Posts: 252
- Joined: Wed Aug 08, 2018 11:34 pm
Jump to
- Important
- ↳ Announcements
- ↳ Rules & Information
- ↳ SOTF Mini Wiki
- ↳ SOTF Mini Discord Server
- ↳ SOTF Main
- Discussion and Support
- ↳ General Discussion
- ↳ Roleplaying Discussion
- ↳ Critiques
- ↳ Adoption Zone
- ↳ AU Adoption Zone
- ↳ Support/Suggestions
- ↳ Site Suggestions
- ↳ OOC Archive
- ↳ Other Roleplaying
- ↳ Art Showcase
- SOTF: Second Chances
- ↳ Important Information: Second Chances
- ↳ SC Planning/Discussion
- ↳ SC3 Character Registration
- ↳ SC3 Approved Characters
- ↳ SC3 Forfeited and Abandoned Characters
- ↳ SC3 NPC Roster
- ↳ SC3 Pregame
- ↳ Alderbrook Park
- ↳ Aurora Bay High School
- ↳ Larson's Comics and Games
- ↳ The Links
- ↳ Midway Bowling Alley
- ↳ The Promenade
- ↳ Quik Stop
- ↳ Shooters (SC3)
- ↳ Steve Carlson Arena
- ↳ The Twin Cities
- ↳ The Zoo
- ↳ Events/Other
- ↳ Memories Of The Past (SC3)
- ↳ SC1 Archive
- ↳ SC1 Announcements
- ↳ SC1 Character Roster
- ↳ SC1 Pregame
- ↳ SC1 Pregame Student Roster
- ↳ Oceanview Terrace
- ↳ Village Harbour
- ↳ Clifton Court
- ↳ Highland Hills Shopping Mall
- ↳ Bryan's Bowl-a-Rama
- ↳ Carmike Cinema
- ↳ Shooters
- ↳ The Beach
- ↳ The City of Highland Beach
- ↳ Memories From the Past (SC1)
- ↳ Colehurst Secondary School
- ↳ Stonegate Island
- ↳ The Island
- ↳ The Mall
- ↳ Eastern Shore
- ↳ Makeshift Hospital
- ↳ The Jungle
- ↳ The Helipad
- ↳ The Resort Hotel
- ↳ The Ruined Mansion
- ↳ The Lighthouse
- ↳ The Inland Lake
- ↳ Lookout Tower
- ↳ SC2 Archive
- ↳ Announcements (SC2)
- ↳ SC2 Character Roster
- ↳ SC2 Pregame
- ↳ P.J. Hobbs Senior High School
- ↳ Central Mall
- ↳ Benson's Bar and Grill
- ↳ Sweet Bay Coffee
- ↳ Kensington Heights
- ↳ Carrington Pointe
- ↳ Tilles Court
- ↳ The Seaside
- ↳ Major Taylor Skate Park
- ↳ Parkway Shopping Plaza
- ↳ South 62nd Street
- ↳ Memories of the Past (SC2)
- ↳ The Abandoned Mining Island
- ↳ The Shipping Yard (Endgame)
- ↳ The Scorched Ruin
- ↳ The Mess Hall
- ↳ Isolated Cabin
- ↳ Tunnels
- ↳ Coastal Woods
- ↳ The Parish
- ↳ The Cliffs
- ↳ The Lighthouse
- ↳ The Quarry
- ↳ The Tar Pits
- ↳ The Old Warehouse
- ↳ The Field Of Flowers
- ↳ The Showers
- ↳ The Ravine
- ↳ The Lake
- SOTF-TV
- ↳ Important Information: SOTF-TV
- ↳ World of TV
- ↳ TV Planning/Discussion
- ↳ Court Of The Dragon
- ↳ TV3 Student Roster
- ↳ TV3 Sandbox
- ↳ TV3 Sandbox Memories
- ↳ The Flotilla
- ↳ The Cruise Ship (Endgame)
- ↳ Cruise Ship: Banquet Hall
- ↳ Cruise Ship: Bowels (Danger Zone)
- ↳ Cruise Ship: Captain's Quarters (Danger Zone)
- ↳ Cruise Ship: Corridors
- ↳ Cruise Ship: Deck
- ↳ Cruise Ship: Open-Air Pool (Danger Zone)
- ↳ Cargo Floats (Danger Zone)
- ↳ Clipper Ship (Danger Zone)
- ↳ Ferry: Lower Deck (Danger Zone)
- ↳ Ferry: Upper Deck (Danger Zone)
- ↳ Fishing Trawler (Danger Zone)
- ↳ Floating Restaurant (Danger Zone)
- ↳ Ghost Ship (Danger Zone)
- ↳ Glass-Bottomed Boat (Danger Zone)
- ↳ House Boat (Danger Zone)
- ↳ Jetties: Central (Danger Zone)
- ↳ Jetties: Outlying (Danger Zone)
- ↳ Marina Sprawl: Inner (Danger Zone)
- ↳ Marina Sprawl: Outer (Danger Zone)
- ↳ Patrol Boat (Danger Zone)
- ↳ RocketBoat (Danger Zone)
- ↳ Shop Boat (Danger Zone)
- ↳ Submarine (Danger Zone)
- ↳ Yacht (Danger Zone)
- ↳ TV3 Character Registration
- ↳ TV3 Approved Characters
- ↳ TV3 Forfeited and Abandoned Characters
- ↳ TV1 Archive
- ↳ TV1 Student Roster
- ↳ TV1 Announcements
- ↳ TV1 Sandbox
- ↳ TV1 Sandbox Student Roster
- ↳ The Island
- ↳ The Dock
- ↳ The Resort Hotel
- ↳ The Inland Lake
- ↳ The Resort Beach
- ↳ The Cruise Ship
- ↳ The Tar Pits
- ↳ The Open Plains
- ↳ The Northern Beach
- ↳ The Western Beach
- ↳ The Coastal Lake
- ↳ The Geyser
- ↳ The Ski Resort
- ↳ The Forest
- ↳ The Rain Forest
- ↳ The Hot Spot
- ↳ TV2 Archive
- ↳ TV2 Announcements
- ↳ TV2 Student Roster
- ↳ TV2 Sandbox
- ↳ TV2 Sandbox Student Roster
- ↳ The Coastal Resort
- ↳ Space Bam Alley
- ↳ The Bull Craps Casino
- ↳ The Cigarette Holder Theatre
- ↳ Lernean Beauty Parlor
- ↳ Aloha Daycare Centre
- ↳ The Bamboo Boardwalk
- ↳ The Beach
- ↳ Cabana Cul de Sac
- ↳ Open Air Cabaret
- ↳ Mauna Loa Condominium
- ↳ The Orchard
- ↳ Nature Walk
- ↳ Palms Spa and Salon
- ↳ The Lānaʻi Hotel
- ↳ The World Oyster
- ↳ The Pa’ani Sports Centre
- ↳ Sunshine Tower
- ↳ Tour Guide and Transportation Centre
- ↳ The Ice Palace
- ↳ The Aqua-Museum
- SOTF: The Program
- ↳ Important Information: The Program
- ↳ Program V3 Planning/Discussion
- ↳ Character Registrations (PV3 Proper)
- ↳ Approved Characters (PV3 Proper)
- ↳ Forfeited and Abandoned Characters (PV3 Proper)
- ↳ Student Roster (PV3)
- ↳ Sandbox (PV3 Proper)
- ↳ Cabeza del Dragón (PV3)
- ↳ Program V3 Announcements
- ↳ The Wharves (PV3)
- ↳ Cannery (PV3)
- ↳ Wet Market (PV3)
- ↳ First Missionary Church (PV3)
- ↳ The Dump (PV3)
- ↳ The Graveyard (PV3)
- ↳ Boat Shed and Salvage Yard (PV3)
- ↳ The Seaside (PV3)
- ↳ Trucking Road and Customs Office (PV3)
- ↳ Casa del Diablo (PV3)
- ↳ Western Dwellings (PV3)
- ↳ Northern Dwellings (PV3)
- ↳ Eastern Dwellings (PV3)
- ↳ Southern District (PV3)
- ↳ Student Roster (PV3 Prologue)
- ↳ Prologue Character Registrations
- ↳ Before (Prologue)
- ↳ Cabeza del Dragón (Prologue)
- ↳ Announcements (Prologue)
- ↳ Upper Wharf (Prologue)
- ↳ Lower Wharf (Prologue)
- ↳ Cannery (Prologue)
- ↳ Wet Market (Prologue)
- ↳ First Missionary Church (Prologue)
- ↳ The Dump (Prologue)
- ↳ The Graveyard (Prologue)
- ↳ Boat Shed (Prologue)
- ↳ Seawater Pool (Prologue)
- ↳ Salvage Yard (Prologue)
- ↳ El Diente (Prologue)
- ↳ Trucking Road (Prologue)
- ↳ Casa del Diablo (Prologue)
- ↳ Barricade (Prologue)
- ↳ Seaside Barricade (Prologue)
- ↳ Customs Office (Prologue)
- ↳ Western Dwellings (Prologue)
- ↳ Northern Dwellings (Prologue)
- ↳ Eastern Dwellings (Prologue)
- ↳ Southern District (Prologue)
- ↳ After (Prologue)
- ↳ Program V1 Archive
- ↳ Program V1 Announcements
- ↳ Program V1 Student Roster
- ↳ Program V1 Sandbox
- ↳ The Compound
- ↳ Endgame
- ↳ The Gate
- ↳ Watchtower
- ↳ The Garage and Depot
- ↳ Field Hospital
- ↳ The Mess Hall
- ↳ Officers' Quarters
- ↳ Barracks
- ↳ Administration Building
- ↳ Warehouse
- ↳ The Armoury
- ↳ Firing Range
- ↳ Jailhouse
- ↳ The Helipad
- ↳ Open Ground
- ↳ Program V2 Archive
- ↳ Program V2 Announcements
- ↳ Program V2 Student Roster
- ↳ Program V2 Sandbox
- ↳ The Alpine Valley
- ↳ The Town
- ↳ Mountain Track
- ↳ The Crag Cabin
- ↳ The Lake
- ↳ The Pine Stands
- ↳ Woodman's Shack
- ↳ Meandering Stream
- ↳ The Scorched Ruin
- ↳ The Slope
- ↳ The Clearing
- ↳ The Stone Circle
- Large Scale AU RPing
- ↳ SOTF: International
- ↳ SOTF: International Important Information
- ↳ SOTF: International Character Registrations
- ↳ SOTF: International Approved Characters
- ↳ SOTF: International Forfeited And Abandoned Characters
- ↳ SOTF: International Student Roster
- ↳ Puerto De Brujos
- ↳ The Shallow River [DANGER ZONE]
- ↳ The Rocky Shore [DANGER ZONE]
- ↳ The Empty Farmhouse [DANGER ZONE]
- ↳ The Temperate Rainforest
- ↳ The Fishing Village [DANGER ZONE]
- ↳ The Underground Cave
- ↳ The Mysterious Circle
- ↳ The Cold Harbour [DANGER ZONE]
- ↳ The Abandoned Camp [DANGER ZONE]
- ↳ SOTF: Supers
- ↳ SOTF: Supers Important Information
- ↳ SOTF: Supers Character Registrations
- ↳ SOTF: Supers Approved Characters
- ↳ SOTF: Supers Forfeited And Abandoned Characters
- ↳ SOTF: Supers Planning/Discussion
- ↳ SOTF: Supers Student Roster
- ↳ The Great Basin Desert
- ↳ The Flatlands (Danger Zone)
- ↳ The Roughlands (Danger Zone)
- ↳ The Old Road (Danger Zone)
- ↳ The Exterior (Danger Zone)
- ↳ The Compound (Danger Zone)
- ↳ The Recesses (Danger Zone)
- ↳ The Outskirts
- ↳ Memories from the Past
- ↳ Aftermath
- ↳ New Battle Royale AU
- ↳ BRAU2 Important Information
- ↳ BRAU2 Discussion
- ↳ Okishima Island
- ↳ Cliffs (A8) [Forbidden]
- ↳ Clinic (G9) [Forbidden]
- ↳ Farm Storage (H6) [Forbidden]
- ↳ Harbor (H9) [Forbidden]
- ↳ House With Well (E4) [Forbidden]
- ↳ In-Between [Forbidden]
- ↳ Lighthouse (C10) [Forbidden]
- ↳ Northern Peak (C7) [Forbidden]
- ↳ Orchard (E8)
- ↳ Residential Area (H/I8) [Forbidden]
- ↳ Sandy Beach (I6) [Forbidden]
- ↳ School (G7) [Forbidden]
- ↳ Shinto Shrine (C4) [Forbidden]
- ↳ Southern Peak (H3) [Forbidden]
- ↳ Tourist Association (E9) [Forbidden]
- ↳ Walled House (F6) [Forbidden]
- ↳ Shiroiwa (Memories)
- ↳ SOTF: U
- ↳ SOTF: U Important Information
- ↳ SOTF: U Planning/Discussion
- ↳ SOTF: U Character Registrations
- ↳ SOTF: U Approved Characters
- ↳ SOTF: U Forfeited And Abandoned Characters
- ↳ SOTF: U Character Roster
- ↳ Severniy Norin
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Monitoring Station [DANGER ZONE]
- ↳ The Port
- ↳ The Docks [DANGER ZONE]
- ↳ The Submarine Pen
- ↳ The Powerhouse [DANGER ZONE]
- ↳ Serensk (Серенск)
- ↳ The School [DANGER ZONE]
- ↳ Dormitories
- ↳ Machine Shop
- ↳ House of Culture
- ↳ The Village
- ↳ The Armory
- ↳ The Mines
- ↳ The Mine Shafts [DANGER ZONE]
- ↳ The Conveyor Belt
- ↳ The Union Office
- ↳ The Island
- ↳ The Wastes [DANGER ZONE]
- ↳ The Frozen Lake [DANGER ZONE]
- ↳ SOTF: U Pregame - NRV Frontier
- ↳ Memories (SOTF: U)
- ↳ SOTF: Cyber
- ↳ SOTF: Cyber Important Information
- ↳ SOTF: Cyber Character Registrations
- ↳ SOTF: Cyber Approved Characters
- ↳ SOTF: Cyber Forfeited And Abandoned Characters
- ↳ SOTF: Cyber Student Roster
- ↳ SOTF: Cyber Planning/Discussion
- ↳ Sycamore High 2.0
- ↳ The East Wing
- ↳ The Science Laboratories (East Wing 1F)
- ↳ The Empty Classrooms (East Wing 2F) [DANGER ZONE]
- ↳ The Sorted Classrooms (East Wing 3F)
- ↳ The West Wing
- ↳ The Distorted Homeroom (Room 308)
- ↳ The Club Rooms (West Wing 1F)
- ↳ The Ruined Classrooms (West Wing 2F)
- ↳ The Untouched Classrooms (West Wing 3F) [DANGER ZONE]
- ↳ The Emmett Sterling Memorial Planetarium
- ↳ The Rooftop
- ↳ The Schoolyard [DANGER ZONE]
- ↳ The Parking Lot [DANGER ZONE]
- ↳ The Common Area
- ↳ The Bridges
- ↳ Sandbox & Memories
- ↳ Virtua-SOTF
- ↳ Important Information: Virtua-SOTF
- ↳ Virtua Announcements
- ↳ Virtua Student Roster
- ↳ The Wild West
- ↳ The Train (Endgame)
- ↳ The River
- ↳ Mountain Canyon Path
- ↳ The Ghost Town
- ↳ General Store
- ↳ The Streets
- ↳ Town Outskirts
- ↳ Sheriff's Office
- ↳ Homes
- ↳ Doctor's Clinic
- ↳ The Saloon
- ↳ Isolated Cabin
- ↳ The Mines
- ↳ The Ranch
- ↳ Trading Post
- ↳ Train Station
- ↳ Shrubbery Forest
- ↳ The Creek
- ↳ The Chapel
- ↳ Cactus Patch Springs
- ↳ Dry Plains
- ↳ The Crossroads Bridge
- ↳ SOTF: Evolution
- ↳ Important Information (Evo)
- ↳ Evo Student Roster
- ↳ Proving Grounds
- ↳ The Other Island
- ↳ Radio Tower
- ↳ Settlement
- ↳ The Cove
- ↳ The Shack
- ↳ Holding Cells
- ↳ The Church
- ↳ Ravine
- ↳ Cable Car Station
- ↳ The Great Divide
- ↳ Black Forest
- ↳ Battle Royale AU
- ↳ Rules and Discussion
- ↳ BR AU Announcements
- ↳ The Island
- ↳ Northern Cliffs (A8/9)
- ↳ Lighthouse (C10)
- ↳ Tourist Association (E9)
- ↳ Clinic (G9)
- ↳ Northern Mountain (C7)
- ↳ Shinto Shrine (C4)
- ↳ House w/Well (E4)
- ↳ Reef (J3)
- ↳ Residential District (H8/I8)
- ↳ Farm Coop (H6)
- ↳ Rest of the Island
- ↳ The School Building (G7)