SOTF: Cyber Frequently Asked Questions (FAQ)

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#46

Post by Cyber_HELPline »

Carrion Queen wrote: Fri Aug 04, 2023 4:21 am I'm still gauging my time/energy levels/ other factors as far as participation but I do have a few questions.


1. Does there have to be two lunch periods? It says there's a lunch period where kids can go eat Cyber food in the cyber cafeteria but that doesn't provide any actual caloric or nutritional value, so does there have to be a second lunch period so people can leave Cyber and get a sandwich in the real world so they don’t pass out?

2. Is the school server inaccessible at night? When does the school server close, if it does?

3. If some of the things in the Cyber school are programmed to be as close to a real school as possible (the grass being dry, the food being mediocre) what are the advantages of going to the Cyber school versus going to the real school? Is the planetarium the only thing the Cyber utilizes to enhance the learning? What explanation do they give parents for some things being programmed purposefully of lower quality instead of perfect when they could be perfect and one assumes parents generally want things to be the best?

4. What is the cost of the headsets and computers capable of running Cyber to the students? Not an exact number, but are these things expensive? If you can't afford one, is there some kind of program to help with that?

5. Why are first-person shooter games relegated to the dark web instead of just coming with heavy warnings for the upsetting nature of the games? Those sorts of games exist for VR currently and I suspect they would be popular military recruitment tools. Are there military recruitment servers or government-sponsored areas that would use first-person shooters or ego shooters rather than them being shuffled to the dark web? Would this school have JROTC? I know it says there are fears this would allow dangerous people to learn how to use weapons, but it's not that hard to get ahold of weapons in the real world in America, even in California.

6. I see in the information that you can change the gender of your avatar but need to inform and presumably have the OK from school faculty first. I was thinking of creating an NB or gender fluid character. If someone is gender fluid and they want to change the presentation and gender from day to day, do they need permission every time? Are they in danger of getting locked like it says could happen with changes to hair length? If your avatar is generally androgynous looking or if you just change gender without changing appearance, how do they know you changed that? Is there some kind of symbol on your avatar? Is it in some kind of metadata or a profile?

Thanks for responses
Hello, Carrion Queen,

We on the SOTF: Cyber official staff team apologize for the recent delays in maintaining the Frequently Asked Questions (FAQ) thread.
1. Does there have to be two lunch periods? It says there's a lunch period where kids can go eat Cyber food in the cyber cafeteria but that doesn't provide any actual caloric or nutritional value, so does there have to be a second lunch period so people can leave Cyber and get a sandwich in the real world so they don't pass out?
Students receive permission to log into and out of CR during the lunch period to eat and drink (much in the same way that a student in real-life distance learning would). The existence of a cafeteria in Cyberspace is (at least in the case of educational settings) a formality for the most part (as most students, save those who might want to take the opportunity to study, catch up on unfinished work, or socialize with their peers as a student in a physical school would do, feel little to no reason to eat in Cyberspace). As such, while there is the option to spend some or all of the lunch period in Cyberspace proper, most opt to eat outside of Cyberspace and remain for only some or even none of the duration.
2. Is the school server inaccessible at night? When does the school server close, if it does?
Yes.

As stated in the SOTF: Cyber: Setting, Location, Virtual Environment, & Abduction Information (Subsection: "Sycamore High School"):
Like most Virtual Schools, Sycamore High School's Cyber Reality Server is inactive and powered down throughout the weekend. It goes online, barring any server issues or cancellations, each Monday at 7:00 AM and offline each Friday at 7:00 PM; students are allowed to remain on the server even after school for club activities, studying, or to spend time together, though the servers typically close at around 7:00 PM each day.
3. If some of the things in the Cyber school are programmed to be as close to a real school as possible (the grass being dry, the food being mediocre) what are the advantages of going to the Cyber school versus going to the real school? Is the planetarium the only thing the Cyber utilizes to enhance the learning? What explanation do they give parents for some things being programmed purposefully of lower quality instead of perfect when they could be perfect and one assumes parents generally want things to be the best?
Just as most schools now purchase their food from companies such as Aramark rather than cook it from scratch in-house, most meals served by Virtual Schools are standard assets, pre-programmed, purchased by the district, and distributed; to program and distribute their own tailored virtual meals (especially considering to the fact that many students don't spend their lunch period in Cyberspace) would require additional expenditures by the school district. Just as the standard public school cannot afford to purchase gourmet catering for its students, the average CR school cannot afford luxury digital assets of that sort (especially when there is a level of expectation of cutting corners in that area due to its lack of necessity in a CR environment; again, virtual lunch exists within the educational realm as a mere formality and for immersive purposes.)

As for the advantages and disadvantages of the Virtual Education Environment, there are many of both. The CR school system is not perfect—and there are plenty of detractors in-universe (especially those who prefer the traditional school system); part of the reason why the system hasn't entirely taken over as the standard is due to fierce pushback by vocal opponents who defend the old way of doing things. As you said, parents want the best for their children, but (as in real life) the "best" is not always the option that is present. The most significant advantage (and the reason for such a proliferation) is fiscal, as CR schools are run cheaper (in everything from construction and maintenance to supply and staffing). As such, mass adoption is not necessarily because the system is better but because it makes more fiscal sense for school districts.

That said, supporters point to examples such as planetariums (once common in public schools during the Space Race but which fell out of favor in no small part due to costs) and other facilities that would be impossible or prohibitively expensive as physical spaces that are however made possible by CR (which allow students to experience a range of curricular and extra-curricular options not available to students in physical schools); the level to which each school makes use of such advantages often depends on funding (as the construction of additional wings and facilities of a school require the purchasing of digital assets, programming help, and a significant amount of testing to ensure an acceptable level of stability). As a result, like in real life, schools with access to more resources will also have access to higher-quality and varied facilities.
4. What is the cost of the headsets and computers capable of running Cyber to the students? Not an exact number, but are these things expensive? If you can't afford one, is there some kind of program to help with that?
Due to the cost savings achieved by the implementation of the Virtual Education Environment (VEE) as opposed to the actual costs of a physical school, as well as government programs designed to help propagate the technology (adopted in part by lobbying by CR tech companies such as Interface), all CR headsets used for education purposes are freely given to the students for the duration of their time within the Virtual Education Environment. Students receive their Cyber Reality Device (CRD) at the start of the year and must return it unmodified and undamaged at the end of the year. Much in the same vein as how a real-life student who chooses to deface, damage, or otherwise modify a school-provided laptop would receive a fine for its replacement or refurbishment, and so too would someone who did those same acts unto a school-provided CRD.
5. Why are first-person shooter games relegated to the dark web instead of just coming with heavy warnings for the upsetting nature of the games? Those sorts of games exist for VR currently and I suspect they would be popular military recruitment tools. Are there military recruitment servers or government-sponsored areas that would use first-person shooters or ego shooters rather than them being shuffled to the dark web? Would this school have JROTC? I know it says there are fears this would allow dangerous people to learn how to use weapons, but it's not that hard to get ahold of weapons in the real world in America, even in California.
The reason that CR first-person shooter games ("ego-shooters") are relegated to the dark corners of the Internet, as stated in the SOTF: Cyber: Setting, Location, Virtual Environment, & Abduction Information (Subsection: Cyber Reality & Video Games), is because studies have shown them to cause similar psychological effects to that of real world violence; the cause is not currently understood, but theorized to be as a result of the high level of immersion present in CR that is not present in technology such as VR (with VR in particular lacking the sensory immersion that CR brings). While there has been consideration of the use of Government-created "ego-shooters" as a means of military recruitment, the idea fell through after public outcry regarding the potential psychological ramifications. As such, military recruitment in gaming is still (for the time being) limited to desktop and VR games (and has not yet spread to the CR space).

Sycamore High School does have Junior Reserve Officer Training Corps (JROTC) activities; these do not consist of anything firearms-related, instead being primarily composed of things such as the development of map and compass skills, orienteering, physical fitness improvement, and small group leadership development; most JROTC activities also occur in-person (as with other physical activities) rather than in Cyberspace.
6. I see in the information that you can change the gender of your avatar but need to inform and presumably have the OK from school faculty first. I was thinking of creating an NB or gender fluid character. If someone is gender fluid and they want to change the presentation and gender from day to day, do they need permission every time? Are they in danger of getting locked like it says could happen with changes to hair length? If your avatar is generally androgynous looking or if you just change gender without changing appearance, how do they know you changed that? Is there some kind of symbol on your avatar? Is it in some kind of metadata or a profile?
The reason a gender change requires one to inform the school faculty is to allow them to implement the necessary changes to the avatar; the students submit their avatars and changes to their avatars to the faculty, who then implement them. In addition, the restrictions are in place to prevent frivolous requests (such as continuous changes to hair color, nail color, hair length, nail length, etc.), which waste faculty time and administrative resources. They are done manually at the discretion of faculty and administrators rather than automatically. Nonbinary or genderfluid students would likely have an existing plan with faculty (for example, having more than one implemented avatar stored to allow them to choose their manner of presentation instead of having to pre-approve avatar changes every day via the standard process.)

Student gender appears on school files and profile metadata; Avatars have no gendered markers. As a result, one would not be able to tell the gender of an androgynous avatar unless they were to have access to the school files (which only administrators and faculty members would) or the metadata (which only those handling the technical aspects of the server maintenance would). The metadata and files would likely have three options for gender based on self-identification: option M, option F, and an option X (for those who have a gender identity that falls between the other two or who may be questioning their gender identity)—in other words, the same selections present on California driver's licenses.

Best regards,

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#47

Post by Cyber_HELPline »

Ahab9 wrote: Sat Aug 05, 2023 7:59 am Hey there! Remember me?
Slams door shut
Last questions, (hopefully :? ) but what servers and maps were available when CR was introduced and in the early years?
Also, does CRDs have an OS?
How it's called?
Hello, Ahab9,

We on the SOTF: Cyber official staff team apologize for the recent delays in maintaining the Frequently Asked Questions (FAQ) thread.

A server available at the introduction of CR was the official Interface Space, designed as a public showcase of the platform during its unveiling; currently accessible and hosted on servers located at Interface headquarters in Menlo Park, California. Later servers arose in much the same way that individual users might host servers for a video game or an online website in real life, and (outside of those established in the Noteworthy Servers & Games section) are up to individual handlers to create and imagine as in-universe entities (so long as they do not violate established in-universe canon/rules or violate common sense).

Cyber Reality Devices (CRDs) use a proprietary operating system designed by Interface, based on a heavily-modified version of the Android Open Source Project (AOSP). The proprietary operating system designed by Interface is called WEAVE OS.

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#48

Post by Cyber_HELPline »

KamiKaze wrote: Wed Aug 09, 2023 8:31 pm Oh, I have another question.

What would be the file extension for CR programs? Would it be an .exe or something similar, or would it be its own thing?

Thanks again for answering!
Hello, KamiKaze,

We on the SOTF: Cyber official staff team apologize for the recent delays in maintaining the Frequently Asked Questions (FAQ) thread.

Cyber Reality, like analogous real-life technologies, uses various file types and formats for different purposes. Some of these would get exclusively used for CR (for example, the .cyber filetype pioneered by Interface). Others, however, would be commonly used outside CR (for example, .exe for running the actual programs, .x3d for 3D computer graphics).

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#49

Post by Cyber_HELPline »

EllisWilson wrote: Mon Aug 21, 2023 6:26 pm I have several questions specifically regarding death and injury within cyber reality. While I know that being killed is possible, I would like to know the following:

- How fragile are CR avatars compared to actual people? Are they more durable or less? The same?
- If a person is maimed in someway such as a losing a limb or
sense loss, how does the meatspace form react during and/or after the injury occurs?
- If a person is injured to such a degree that it would paralyze them in meatspace, how does the body react? Does it translate to to real life? Is the possibility of paralysis even there in the first place?

Thank you for your time.
Hello, EllisWilson,

We on the SOTF: Cyber official staff team apologize for the recent delays in maintaining the Frequently Asked Questions (FAQ) thread.
EllisWilson wrote: Mon Aug 21, 2023 6:26 pm - How fragile are CR avatars compared to actual people? Are they more durable or less? The same?
Avatars have roughly the same durability when compared to the person themselves; the terrorist group that operates the game has made sure that all of the implemented damage mechanics added in the course of the creation of the game are as realistic as possible (to ensure that immersion gets maintained for each of the students within the virtual scenario).
EllisWilson wrote: Mon Aug 21, 2023 6:26 pm - If a person is maimed in someway such as a losing a limb or
sense loss, how does the meatspace form react during and/or after the injury occurs?
EllisWilson wrote: Mon Aug 21, 2023 6:26 pm - If a person is injured to such a degree that it would paralyze them in meatspace, how does the body react? Does it translate to to real life? Is the possibility of paralysis even there in the first place?
The physical form of the person who lost their limbs or senses within the game during the game (inside Cyber Reality) would remain physically unharmed afterward (assuming they survived the game); they may feel elements of psychogenic pain and other somatic symptoms as a result (not to mention the almost-certain onset of mental health issues as a consequence of their experiences). However, there will be no lingering physical traces of the injuries suffered during their time in the game.

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#50

Post by Malloon »

Hello Cybernerds, I'll be joining this game too, and I have a few questions.

1) Does practicing physical abilities in cyberspace carry over into meatspace? Not building muscle, of course, but things involving coordination (especially hand-eye)? Is the build up of your micro-muscles important here? Would art class thereby involve painting or sculpting; Things you do with your hands? Might it make sense to divide sports training between cyberspaces, where you can practice without getting tired, and meatspace, where you work on your muscles and cardio?

2) Does Sycamore High School have toilets? I'm thinking probably not, but the existence of the cafeteria and virtual food, as well as the desire to stick as close to a real building as is possible, made me curious.

3) Does the existence of CyberTag, cyber paintball, etc. mean that cyber LARP (Live Action Role Play) exists and is popular? I've often thought that a virtual LARP could have some advantages when compared to real LARP: Even if everything else stays the same or is as realistically fake as LARP in meatspace is, at the very least the lack of real danger means that 1) attacks to the head, 2) stabs using rigid weapons and 3) bows that have draw weights over 27 lbs could all be allowed (and the code to make sure these don't hurt as much as in meatspace should be trivial). But there are so many other potential advantages. No long journeys to the con is inherent to the technology, but you can get sweeping, epic landscapes and majestic buildings, the potential for costumes and avatars is enormous, magic can actually do the things people pretend it can, you can fight monsters that aren't just people dressed in elaborate costumes, you can actually do dangerous things like climbing trees, riding horses, etc. There would be a lot of overlap between cyber LARP, cyber MMORPGs and cyber VTTs, I'd imagine.

People obviously enjoy playing pretend even with the significant drawbacks and limitations of meatspace, so even if cyber LARPs were forced to be 100% as realistically fake as meatspace LARPs, they would undoubtable exist and be popular. But there is a lot of potential that would pull people toward making cyber LARPs increasingly similar to actual (if you can even use that word here) fantasy worlds. But drawing ever closer to these fantastical realities also draws them ever closer to the realism of cyber ego-shooters: I'd imagine that an ego shooter that switches out its guns and tanks for swords and dragons would not be considered acceptable.

But where is the line? Pain? Injuries and maiming? Blood and gore? Horror? It's probably whatever ultimately causes PTSD, though public opinion does not always hew close to reality - it could be more or less careful than would be safe, or even skewed, such that it's more in some regards and less than in others.

4) Just how varied can cyberspace avatars get? Things are pretty limited in Sycamore High, but elsewhere? Can an avatar be an ogre? A spider? A tree? A 5-dimensional fractal being? How much control can people have over their human and none-human avatars - including with practice? (Such as over their 8 octopus tentacles, or their sympathetic nervous system.) Can people have senses humans don't normally have, such as a snake's heat-sense? Would these work via the person's normal senses, or would they develop new areas of their brain to deal with these new senses, like can happen in real life?

5) How much can people save, copy or download from Cyber Realities? A screenshot seems likely, but could they "right-click" another person's avatar and download it? What safeguards around this exist, especially considering a lot of people's avatars look like their real bodies? How are people's likenesses protected? I imagine people would be very wary of creeps copying their likenesses and using them as npcs in their own private servers - which is about as tasteful as I could describe that situation. Sycamore High gives teachers access to people's avatars - just how much can they see? It seems a bit strange for a school to insist that the avatars belonging to its underage pupils should have genitalia - unless there are important psychological reasons for them to have them in cyberspace.

6) How much do Cyber Realities use non-euclidean and impermanent spaces to save time, money and space? I'm thinking of rooms that change what's inside them if everybody leaves, the door is closed and a different room is selected on a panel next to the door; rooms or buildings that are far larger on the inside than the outside; corridors that only have you turn right thrice, twice or even once before you end up back where you started, to save people walking time (or maybe even endless corridors); doors that change where they lead to depending on what's selected; etc.

7) How are the realistic avatars created? Is there some sort of scanner that looks at your body or in your brain, or is it done manually?

Sorry for the many questions, but they were important to me to flesh out the world in my mind. And sorry if I made some grammar or spelling mistakes: The computer I'm writing this on doesn't have an English spellchecker.

Edit: Thought of another one. 8) Considering latency, bandwidth and lag, what are the practical limitations about joining Cyber Realities around the world? Or even within the Americas?
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#51

Post by FlockOfHens »

Gonna ask this, but shopping in CR is similar to shopping online right?
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#52

Post by Cyber_HELPline »

Malloon wrote: Thu Oct 26, 2023 1:31 pm 1) Does practicing physical abilities in cyberspace carry over into meatspace? Not building muscle, of course, but things involving coordination (especially hand-eye)? Is the build up of your micro-muscles important here? Would art class thereby involve painting or sculpting; Things you do with your hands? Might it make sense to divide sports training between cyberspaces, where you can practice without getting tired, and meatspace, where you work on your muscles and cardio?
It depends on what you mean by the word "carry over." Your actual physical abilities—for example, muscle mass, bone density, etc.—are not as crucial in Cyberspace compared to Meatspace; these things do not carry over on a 1-1 scale between each space, especially when taking into account that many servers are abstract in their relationship with physical properties rather than strictly correlating to the Real World and the fact that many people opt to change their Avatars to suit their personal needs (for example, it is not uncommon for ordinary people to regularly change their height or weight, which affects many physical activities).

In terms of actual skills, however, Cyber Reality can be a teaching tool; techniques and patterns carry over more appropriately to the Virtual World. For example, a martial artist will have the same skills in Cyberspace as in Meatspace, even if their body type changes due to editing their Avatar. However, some critique such teaching in Cyberspace (especially in scenes such as martial arts) as "ineffective," inadequately preparing their students for the actual physical rigor that comes with intense movement and exercise. For example, a student who has only performed martial arts in Cyberspace may know the requisite moves to compete but not have the physical capabilities to do so in the Real World.

To answer more simply, activities or practices would not improve things that involve the build-up of actual, physical muscles in Cyberspace, as you are not building the muscles in question; you are merely going about the motions in a simulacrum. However, things that rely more on things such as hand-eye coordination, technique, and form, etc., will be improved with continuous practice in Cyberspace; someone who regularly sculpts virtual clay with their own virtual hands would be able to carry that same sculpting ability to the real world, albeit with adjustments taken for the actual physical exertion placed on the human body in the process.
Malloon wrote: Thu Oct 26, 2023 1:31 pm 2) Does Sycamore High School have toilets? I'm thinking probably not, but the existence of the cafeteria and virtual food, as well as the desire to stick as close to a real building as is possible, made me curious.
It does not. Sycamore High School operates the cafeteria primarily to achieve a simulacrum of the social aspect of a class of peers coming together to interact and eat lunch beside one another. As there is no such positive benefit to creating a bathroom and creating one would require costs and resources, the school administration decided not to represent such things; if any student wanted to go to the bathroom, they would request permission from a faculty member to be temporarily excused, and then log out for the amount of time necessary to go about their business.
Malloon wrote: Thu Oct 26, 2023 1:31 pm 3) Does the existence of CyberTag, cyber paintball, etc. mean that cyber LARP (Live Action Role Play) exists and is popular? I've often thought that a virtual LARP could have some advantages when compared to real LARP: Even if everything else stays the same or is as realistically fake as LARP in meatspace is, at the very least the lack of real danger means that 1) attacks to the head, 2) stabs using rigid weapons and 3) bows that have draw weights over 27 lbs could all be allowed (and the code to make sure these don't hurt as much as in meatspace should be trivial). But there are so many other potential advantages. No long journeys to the con is inherent to the technology, but you can get sweeping, epic landscapes and majestic buildings, the potential for costumes and avatars is enormous, magic can actually do the things people pretend it can, you can fight monsters that aren't just people dressed in elaborate costumes, you can actually do dangerous things like climbing trees, riding horses, etc. There would be a lot of overlap between cyber LARP, cyber MMORPGs and cyber VTTs, I'd imagine.

People obviously enjoy playing pretend even with the significant drawbacks and limitations of meatspace, so even if cyber LARPs were forced to be 100% as realistically fake as meatspace LARPs, they would undoubtable exist and be popular. But there is a lot of potential that would pull people toward making cyber LARPs increasingly similar to actual (if you can even use that word here) fantasy worlds. But drawing ever closer to these fantastical realities also draws them ever closer to the realism of cyber ego-shooters: I'd imagine that an ego shooter that switches out its guns and tanks for swords and dragons would not be considered acceptable.

But where is the line? Pain? Injuries and maiming? Blood and gore? Horror? It's probably whatever ultimately causes PTSD, though public opinion does not always hew close to reality - it could be more or less careful than would be safe, or even skewed, such that it's more in some regards and less than in others.
Yes. Cyberspace Live Action Role-Play (C-LARP) exists. The lack of any physical danger allows for a variety of more "realistic" simulations of combat (albeit abstracted enough to not feel entirely "real" to prevent detachment from actual reality); with regards to the specifics of weaponry, you hit the nail on the head with things that would be viable because of the advent of Cyberspace. In addition, C-LARP is probably more popular than actual LARP; there is no need for expensive, custom-made physical equipment, the engine is capable of advanced and fantasy-esque landscapes, magic can be represented, and, most of all, the lack of an actual physical space means that participants can engage both from long-distance (making nigh-irrelevant problems such as not having a local scene to participate in) and from the comfort of their own home (reducing the amount of judgment that may occur).

As with other avocations, we give individual handlers free rein to invent their own examples of servers and communities (as long as they do not conflict with established precedents). In other words, go wild!
Malloon wrote: Thu Oct 26, 2023 1:31 pm 4) Just how varied can cyberspace avatars get? Things are pretty limited in Sycamore High, but elsewhere? Can an avatar be an ogre? A spider? A tree? A 5-dimensional fractal being? How much control can people have over their human and none-human avatars - including with practice? (Such as over their 8 octopus tentacles, or their sympathetic nervous system.) Can people have senses humans don't normally have, such as a snake's heat-sense? Would these work via the person's normal senses, or would they develop new areas of their brain to deal with these new senses, like can happen in real life?
Cyberspace Avatars are as varied as the engine allows. An Avatar can be an ogre, a spider, an anthropomorphic animal, or even a piece of furniture. The limit is the user's imagination, the capabilities of being rendered on the software, and the actual rules of the server in question; that said, a five-dimensional fractal being would not be possible, as such things can not be adequately conceptualized in the human mind's eye and thus also could not be appropriately mapped to a virtual space by human hands.

People can have inhuman sensations within these constraints, but it must be something that a person can conceive of and thus accurately represent via code and scripting languages; for example, a human can conceptualize the notion of being able to "see" heat and may represent this via a simulacrum of thermal vision (i.e., similar to a pair of thermal-vision goggles). These would have to work via the person's normal senses; for example, one could not make such a thing innate but could warp it to fit within human capabilities.
Malloon wrote: Thu Oct 26, 2023 1:31 pm 5) How much can people save, copy or download from Cyber Realities? A screenshot seems likely, but could they "right-click" another person's avatar and download it? What safeguards around this exist, especially considering a lot of people's avatars look like their real bodies? How are people's likenesses protected? I imagine people would be very wary of creeps copying their likenesses and using them as npcs in their own private servers - which is about as tasteful as I could describe that situation. Sycamore High gives teachers access to people's avatars - just how much can they see? It seems a bit strange for a school to insist that the avatars belonging to its underage pupils should have genitalia - unless there are important psychological reasons for them to have them in cyberspace.
For the most part, everything in Cyberspace is hosted server-side, in much the same way that modifications for a game are hosted in that same vein; Avatars are read and downloaded by the server as temporary files when the user that has them connects, and from there, sent to the other users of the server to represent them on the side of the client. That said, when a user disconnects (unless a particular method is used to collect or scrape their data), these temporary files are deleted to save space (as, eventually, having many of these Avatars collecting dust on one's CRD drive would be liable to clog up the system).

That said, one could scrape the data from a user's Avatar and download it with the right tools. Doing so is not commonplace, but it occurs sometimes, especially as a means to "troll" members of Cyberspace's cryptocurrency spheres (a more advanced version of the Real World's "right-click saving" of an individual's NFTs), done by scraping and copying a user's NFT Avatar and changing your Avatar to match. Nonetheless, this is not standard otherwise and requires some more specialized knowledge of programming that is out of the reach of the average user.

Sycamore High School does give teachers access to the Avatars of students (to be able to change a given student's Avatar if requested). Still, the models of these Avatars do not contain anything untoward (and if anyone tried to do so, it would be immediately reported to the proper authorities). Servers (except those run for salacious purposes) know the potential issues arising from displaying certain parts of human anatomy. Thus, they will not allow Avatars with that anatomy; the average Avatar (unless specifically designed for salacious purposes) will invariably have a doll-esque anatomy, similar to a video game in which one can remove all their character's clothes and still have a pair of undergarments remaining.
Malloon wrote: Thu Oct 26, 2023 1:31 pm 6) How much do Cyber Realities use non-euclidean and impermanent spaces to save time, money and space? I'm thinking of rooms that change what's inside them if everybody leaves, the door is closed and a different room is selected on a panel next to the door; rooms or buildings that are far larger on the inside than the outside; corridors that only have you turn right thrice, twice or even once before you end up back where you started, to save people walking time (or maybe even endless corridors); doors that change where they lead to depending on what's selected; etc.
Often. Many Cyberspace servers—whether to cut corners and save costs or for other purposes—use non-Euclidean, impermanent, or procedural spaces in the same vein as video games. For example, a doorway leading into a room that might otherwise take up the same space as another room might actually be a hidden "portal" that seamlessly transports the user into a different location, occupying an additional space (just as a video game might do the same). Nonetheless, Sycamore High School—in the interests of both matching reality as closely as possible and making its layout less confusing to the student population—does not do this.
Malloon wrote: Thu Oct 26, 2023 1:31 pm 7) How are the realistic avatars created? Is there some sort of scanner that looks at your body or in your brain, or is it done manually?
A realistic Avatar would be created via a scanner that looks at your body. One would stand in front of the scanner, and it would map your features—with correct proportions—to a digital model. That said, from there, one can use various tools to manually edit their Avatar in multiple ways.
Malloon wrote: Thu Oct 26, 2023 1:31 pm Edit: Thought of another one. 8) Considering latency, bandwidth and lag, what are the practical limitations about joining Cyber Realities around the world? Or even within the Americas?
Latency, bandwidth, and lag create the same practical limitations that would be present on any online server.

Best regards,

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#53

Post by Cyber_HELPline »

FlockOfHens wrote: Sun Oct 29, 2023 10:01 am Gonna ask this, but shopping in CR is similar to shopping online right?
It depends. The shopping experience present in CR is a mixture of asset stores (which function via UIs and menus in the same way that a webpage might display shopping results) and servers (where the shopping experience would be more akin to going to a physical mall).

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#54

Post by FlockOfHens »

FlockOfHens wrote: Sun Oct 29, 2023 10:01 am Gonna ask this, but shopping in CR is similar to shopping online right?
Okay, relating to this question also, can it be possible to have an online job in CR? (For example, working in the Valley Fair?)
My Kids!
[+] Currently Playing
  • Rikario Dalton (Cyber) / The Frail
    "W-why... why am I... still p-pretending... e-e-everything will be... o-okay..?"
[+] In The Future
  • Zachill "Hill" Eldman (DOTF)/ The Doubtful
    "There's always a silver lining to every problem!"
  • Jane-Elise Palbrooke (DOTF) / The High-Flyer
    "People keep sayin' they wanna be famous through this or that; I just wanna be successful."
  • Ailwin De Vonte (Hellbent) / The Failure
    "The world was beginning to lose its color... Its flavor... It became so hollow..."
  • "Kreeck" (Fastest) / The Faithful
    "I SPOKE TO THE LORD, AND HE SPOKE TO ME. HE CHANTED, "CHILD, I MUST HAVE AN ARMY. BRING ME AN ARMY." AND LO, I SHALL FULFILL HIS WISHES."
  • "Maroon" (ROGUE - Coming Soonish!) / The Beneficial
    "Oh darling, I'm making bank the best way I know how!"
  • Acaylah Jaisuke "AJ" Hawke (DEAD-END - Coming Soonish!) / The Wandering Bard
    "Sometimes, you gotta pave a new road to drive on."
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#55

Post by Cyber_HELPline »

FlockOfHens wrote: Sun Nov 05, 2023 6:40 am
FlockOfHens wrote: Sun Oct 29, 2023 10:01 am Gonna ask this, but shopping in CR is similar to shopping online right?
Okay, relating to this question also, can it be possible to have an online job in CR? (For example, working in the Valley Fair?)


In short, yes.

Although students would still be unable to take full-time jobs, a part-time job after school is possible.

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#56

Post by CardboardAirplane »

Got a question about my weapon assignment quick. Having not played Assassins Creed and Google images giving me conflicting sizes, is the hidden blade small enough to hide underneath a hoodie sleeve, or does it have to be worn over it?

Also how does the blade retract?
[+] DOTF, which is only here because signatures are cool
[+] DOTF V1
Image S019: Phoenix Hanover - ELIMINATED 57th of 106 by the tiger on Day 3 ~ Instinctively she wanted to run, but the fear dragged her down.
1/2/3
Image S055: Raymond Bright - ELIMINATED 6th of 106 by Rafael Al-Rifai on Night 4 ~ "I think deep down, I really believed someone good would've had an actual chance of winning this."
1/2/3/4/5/6/7/8/9/10/11/12/13/14
Image S078: John Villarreal - ELIMINATED 47th of 106 by volcanic eruption on Day 3 ~ "Oh god, oh fuck," *screaming* "I'm gonna fucking die!"
1/2
Image S085: Rachel Villarreal - ELIMINATED 16th of 106 by Vicky Williams on Night 3 ~ Turns out it's a bit harder to actually be able to back up her words.
1/2/3/4
[+] DOTF V2
Image S020: Sinclair "Syn" Faust - ALIVE
Image S021: Maxie Flamur - ALIVE
[+] SC3
Image Perante "Payton" Losoa: The People Pleaser ~ He wanted to be a good memory. He wanted to put on a good show.
Image Lucy Ashmore: The Recluse ~ See, if you get shy over things like that, then you're never going to get out of this rut, Lucy.
[+] Cyber
Image A13: Ilya Arkadi: The Gadfly - ALIVE ~ What mattered was this: Ilya knew what he wanted, so he'd try and get it.
1/2/3/4/5/6/7
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#57

Post by Cyber_HELPline »

CardboardAirplane wrote: Mon Dec 04, 2023 9:26 am Got a question about my weapon assignment quick. Having not played Assassins Creed and Google images giving me conflicting sizes, is the hidden blade small enough to hide underneath a hoodie sleeve, or does it have to be worn over it?
Hello!

Here is a unboxing video showing a replica of the blade in question: https://www.youtube.com/watch?v=PpMY6w4 ... megaPrimus

As you can see, wearing the blade under a hoodie sleeve should be possible, albeit it might create a bulge and the part covering the back of the hand will most likely stick out a little unless the hoodie is a few sizes too big for the user.
Also how does the blade retract?
NGL we didn't think about that, so let's say the blade retracts if the user makes a specific wrist motion explained in the manual, similar to how a different motion makes the blade jump out.
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#58

Post by Ahab9 »

Hi!
Quick question, I was reading the shield description and I wanted a clarification about what constitutes as projectile.
Also, is the projectile reflected with the same force it hits the shield (and if the shield covers only the front of the hexagon and works both ways)?
Thanks in advance!
どこにいたって、人は繋がっているのよ

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#59

Post by Deblod100 »

I have a little bit of the question.

I assuming that if anyone is caught during when a portal is closed, they are more prone to have a limb or two sliced off by accident?

Also, for this chainsaw weapon. Since it's meant to be more "non-realistic", is there still a way to stop the chainsaw safely without it tearing through a backpack?
It's so hard when your on your own
You might fall into the Forbidden Zone

[+] The Winner
- Stephanie "Seth" Geller - A DOTF girl, who is going to die as the "post-ironic" hipster goth moron she is. She sacrificed her humanity, after she became an undead beast in the care of another monstrous beast. She won the game, but she lost her wife in the process. Hope still blossoms to her after she was brought back to life.
[+] The Forbidden Zone
A graveyard to those who have fallen. Rest easy, fair children.
- Chevy Gallagher - (University Guy who wants to be hip with them kids. The Art of War and balls of paint isn't going to save you, when your life is on the line.) He wanted to do the right thing, but he was caught among a burning bridge and became a victim to an invasive species.
- Nicholas Rothstein - (A DOTF boy, who knows how to get very weird and become a 13-eyed monster.) He didn't go to the Backrooms, but he got lucky that gravity was merciful on him. By impalement.
- Scott Bee - (Another DOTF boy, who I just made in one day and killed off.) He couldn't take the heat and he might never be heard from again.
- Mitch Cline - (Also another DOTF boy who was dating Scott Bee.) Mitch Cline would get front row seats to a volcano eruption and got his head ripped off post-modern.
[+] Current Kids
Current Kids:
- Gerald Yao - One Room Death Game guy. A misunderstood "Asian Twink".
- Kenton Zinn - Spookr8ma lives free and fast in a digital world free of his fears and worries, but the facade has to come down eventually.
- Pineapple "Pippi" Bloodworth (SC3) - Adopted from handler Lilith. She was killed and tossed in the seas. Years later, she would be fished out from a river and given another chance.
- Chevy Gallagher (SC3) - He came back to life, because he wants to go to Valhalla.
- Ulysses Padron - A DOTF V2 boy, who claims to be a "survivor type". This can't end well.
- Mitsuaki Cirsley - A DOTF V2 boy who like many unfortunate students, find themselves in hell. His only weapon? An analog camcorder.
- Karen Wyler - A DOTF V2 girl brutally punished for her need to be in love with the women of her dreams. She learnt her lesson, but will it return to haunt her?
[+] The Sinful 13
A collection of planned and current villain characters, whom crimes and atrocities will take those into the darkest reaches of what humanity might find. Beware.
- Lust -
- Gluttony - ??? (ALIVE) - Planned for TV4. He wanted to become famous in his own way. He spent his craft, making delicacies and allowing others to enjoy his creations. When SOTF-TV takes him, the culinary artist becomes a hunger artist, when he hates the taste of what he is given. With a new twisted imagination, the viewers back at home are going to lose their appetites.
- Envy -
- Greed - Quentin Coyle (ALIVE) - Survival of the Fastest character. In a world that has gone through horrors from nuclear war, one man and his troupe drives on the wasteland. He is an extortionist who keeps his wealth away from others and pillages what he sees as the hottest commodity. Human organs. Already with a bounty for his severed head, Quentin will make a wish to the President that will reduce what is left of America into a new genocide for a profit.
- Sloth - Terrence Og (ALIVE) - DOTF V2 character. The world passes him by without a second thought, until it stopped and saw what his neglect has done to an innocent child. Far from home now, all Terrence wants to do is let others do all the dirty stuff, but how close is karma when a pit full of snakes awaits him.
- Pride - ??? (ALIVE). "I want to have you pause here and ask you a question. What are you willing to do to make sure that you will live forever? Be forever in replays and re-runs until the heat death of the universe. Get rid of all of that is holding you back. The whole world will know you as my victim."
- Wrath - ?? (ALIVE) - An AU character. He was born physically and mentally flawed, while the rest of the world benefitted with their own abilities that were nothing like his own. Life has dealt him an unfair bad hand and he wants to make those who have the weak suffer pay. The problem is how much bad is he willing to do to rid the world of the elite?
- Vanity -
- Heresy - Emil Vholes (ALIVE) - DOTF V2 character. He lives as a parasite, making lives miserable and sowing discord and misery with his presence. When SOTF happens, he lets a massacre benefit him. It isn't long, until the sins that he refuses to take account for to return, but what will he do, even when the world now wants him to burn as the heretic he is?
- Violence - Nancy Carlson (ALIVE) - DOTF V2 character. She had no one to turn to. Her fairytale life that was a lie finally collapsed. All of her hope was gone. Until from the depths of Tehom did an entity come to take advantage of her torment. Now, Nancy will finally be happy and have her hopes and dreams come true in delusion... with a blood trail behind her.
- Fraud -
- Treachery -
- Despair -
[+] Future Kids
Future Kids:
- Jules Szymanski - First character by handler. SOTF-TV Season 68 Contestant. Artist and Unwilling Martyr. The only way for salvation is to maintain humanity, not world domination.
Jules Szymański ma zostać skazany na śmierć za próbę stworzenia świata, w którym wszyscy zginą niezauważeni przez masy.
- Valente Lozano - SOTF-TV Season 69 Contestant. The Influencer who knows he is going to live forever and will climb the ivory tower of impeding doom before him, as long as his death can net him more than 10 millions views online. If he falls, he will start to fly.
"Este mundo está hecho para recompensar a los psicópatas como nosotros. No lo admitirían, pero soy su próxima historia de éxito".
- Haven Szymanski - SOTF-TV Season 70 Contestant. Gamer and Pop Culture Geek, who is sentenced to death for being a mourner. Left to die, so they can pick up the body parts to carry on. Będąc w cieniu, Przystań zyskała ciemność w ich sercach.
- Vincent Talbott - SOTF-TV Season 70 Contestant. Smoke and mirrors always got him far, but now he must do the dark arts of murder to get himself by. Can he be the star that he was meant to be?".. / --- -. .-.. -.-- / .-- .- -. - . -.. / .--- ..- .-.. . ... / - --- / -... . / .... .- .--. .--. -.-- .-.-.-".
- "Blaze" - Supers V2 Kid. Misnaming your elemental kid is bad enough, but when he becomes unstable, things go horribly wrong..
- "Point of View" - Supers V2 Kid. The average human sees what they themselves to see. This kid can see what others see.
- Lizzie Price/The Scarecrow - Concept character for upcoming Slasher High. She is not okay. She is not okay at all.
- ??? - Be wary of false prophets, for hell is all they bring.
- ??? - All she wanted for the perfect life and the perfect dream. What she got was torment.
- ??? - A woman from the States and from Far East, she sees this oddity she's in as another day in chaos.
- ??? - What was once a memory of a life that could have been brings back a dark trauma that haunts a would-have-been actor.
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#60

Post by FlockOfHens »

Might as well ask:
While someone is using their backpack, will it showcase some sort of inventory screen or system?
My Kids!
[+] Currently Playing
  • Rikario Dalton (Cyber) / The Frail
    "W-why... why am I... still p-pretending... e-e-everything will be... o-okay..?"
[+] In The Future
  • Zachill "Hill" Eldman (DOTF)/ The Doubtful
    "There's always a silver lining to every problem!"
  • Jane-Elise Palbrooke (DOTF) / The High-Flyer
    "People keep sayin' they wanna be famous through this or that; I just wanna be successful."
  • Ailwin De Vonte (Hellbent) / The Failure
    "The world was beginning to lose its color... Its flavor... It became so hollow..."
  • "Kreeck" (Fastest) / The Faithful
    "I SPOKE TO THE LORD, AND HE SPOKE TO ME. HE CHANTED, "CHILD, I MUST HAVE AN ARMY. BRING ME AN ARMY." AND LO, I SHALL FULFILL HIS WISHES."
  • "Maroon" (ROGUE - Coming Soonish!) / The Beneficial
    "Oh darling, I'm making bank the best way I know how!"
  • Acaylah Jaisuke "AJ" Hawke (DEAD-END - Coming Soonish!) / The Wandering Bard
    "Sometimes, you gotta pave a new road to drive on."
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