Continued From Man Proposes, God Disposes
The second sunset led to a dissolution.
Wounds, not just more than it could adapt to. Signs of faulty adaptation. The trail of iridescent blood led into the squat concrete building, painting a grisly picture.
In the cold, rot had yet to set in. The material was still usable, still more than sustenance. Chimera had arranged the gore into a nest, and forced the heavy steel door of the building shut with what strength it had. It could afford no interruption.
Inside its chest, it could feel stirring. The depths of its being knew it could not persist in its current state. New changes were coming, and it could afford the vulnerabilities of its form no longer. The fresh thoughts, brought to understanding in the language it had taken from its prey, now raced between fear and excitement.
Instinct had dictated its evolution before, it had never understood itself in these moments. It had never thought to fear the changes - it had never thought, not really. The thoughts racing through its mind did not resist the instincts that directed it to crawl atop of the mound of flesh. It could identify a feeling of wonder, and resignation. It wished to know itself.
It laid its head down, and closed its three sets of eyes as it fell into a deep slumber. The new thoughts seemed to melt away, as its breathing slowed.
And then stopped.
Skin sloughed away, fur matting and dissolving as enzymes erupted from the creature's pores. Nerve bundles and veins repurposed themselves into root-like tendrils, which drank heartily from the spilled blood on the ground. Bones rapidly split and reformed into a slowly advancing shell of needle-like filaments, wrapping themselves around the corpses. The abdominal sac that once contained the creature's vital organs split into petals, accepting the gathered biomass and wrapping back into the rapidly calcifying cocoon.
It took much of the evening to rebuild itself. Although the room was silent, inside of the cocoon a violent and chaotic transformation was taking place.
The Chimera regained awareness as a brain re-emerged. It felt the fibrous material that the prey wore on their bodies dissolve and reconstitute into its being. It understood that it was being rebuilt from what was left of itself, and them, and something else entirely.
There were pieces it could not consume, strange objects that had been affixed to the prey by the others who built this place. Temporary appendages inside of the cocoon attempted to tear them apart, to understand and repurpose the material. It could not.
Burning liquid had been used to destroy its skin, to fend it off. It grew organs to synthesize a defense of its own, and to generate heat in the hostile environment it found itself in.
It had been unable to chase prey through tight spaces. An overabundance of limbs, and size ill-suited to this environment. Its skeleton reformed, leaner and more akin to the creatures it needed to understand and consume.
Metal had been used to tear it apart, to pierce its flesh. Thick scales took the place of hide. Fur reformed only where necessary.
There were others. They smelled dead, yet moved. Something inside of them stirred. Language began to take a greater role in its assessment of its surroundings, as the larval form inside of the Chimera wrapped itself in increasingly dense cerebral tissue.
The eyes it had seen through before had not been a hindrance, nor had its teeth or claws. It did not do away with the things that had found it prey in the past. While it had shed the toxic quills that felled the third human it encountered, it knew its new adaptation would prove more than adequate.
It retained the blade at the end of its tail. While effective, the true reason it retained the form was that it had grown accustomed to feeling it occasionally scrape against the ground. Familiarity. Yes, this was something it desired.
Before long, the transformation had stopped. Rest, if it could be called that, was what the Chimera needed. It slept, and dreamed for the first time.
Old sense-memory. Older than the moss or fungi, the spiders, the flies, the wolves or the deer. Older than trees. Older than the first human.
Millions of waves of heat and cold, a great dying, and before that an eon of dormancy in dead vacuum.
There had been others like it. Once, they had roamed freely. Felt joy and hate and all of the emotions the humans understood. They felt things the humans did not understand, and so the Chimera could only faintly grasp them in its slumber. It yearned for that knowledge.
Their reality had been torn from them once before. An old pain that could not be fought against. A sudden change in circumstance that rendered every adaptation moot.
What were they to do? There had been no other choice. No option that felt acceptable, and yet they had to choose.
So it was.
The room had become stiflingly hot. The cocoon stirred, cracking open and flaking into thin shards as the Chimera emerged. It opened its sets of eyes, gazing down at its new form.
Standing on two limbs, as they had. The forelimbs functioned to manipulate, and as secondary locomotion. It stretched out the five digits on each hand, all tipped with claws. Useful.
Clearing its throat, the Chimera spat on the ground nearby. The glob of iridescent orange material landed on the bare concrete, bubbling for a moment before bursting into a bright, short-lived blue flame. Its single, forked tongue licked the chemical from its mouth.
The lizard-like skull it had reshaped for itself was not adapted to speech, but it was more effective in its given circumstance. Other adaptations managed to improve its capacity for communication.
"Fire. I will keep myself warm. I will burn them."
Simple statements. Spoken in a voice well-suited to more than mimicry.
It remembered something, something taken from one of those it had consumed.
"Fire is an achievement to them, isn't it? Stolen from their gods."
Gods. It didn't know what they were, but that turn of phrase was now known to it. Language. Truly their most potent adaptation. The Chimera did not know if it belonged to its own kind, as well.
It would use this to learn what it could from them.
Three devices all sat at the bottom of the cocoon, covered in fluid but otherwise undamaged. It recognized them now - all of the humans wore these. They knew they contained information.
It needed what was inside.
Picking up the first device, the Chimera attempted to operate it. The screen briefly flashed, characters appearing, before it fell dormant again. The second device was the same, and the third.
"Parti-ci-pant. De-ceased."
Participant. Is that what they called themselves, or what the others called these humans?
Deceased. Inactive, consumed. Unable to adapt further.
In frustration, it cast the device aside, shattering it against a concrete wall. There was nothing more to be gained here.
Forcing the door to the Armory back open, the Chimera was met with a wave of cold. Its eyes narrowed as it stepped out onto the Island once more.
It wished to know itself. It needed one of them alive.
((Chimera continued elsewhere))
X00CHIMERA_noveladaptation_october23.avi
cw: body horror
A few paths from the dormitories look to have been lit by ground-hugging lamps whose concrete receptacles remain in place; they all lead to The Armory. This particular building looks designed to be easily defensible with heavy steel doors, imposing looking concrete walls that curve into the ground like a bunker. The single entrance is through a thick steel door, built to withstand attempts at forced entry. Unfortunately, the locking mechanism seems to have been melted through, and no longer functions to keep the door shut.
While this was no doubt built as a redoubt for a war never fought, it seems to have been primarily used by the villagers to store supplies and stocks of firearms for fending off polar bears. The inside of the armory is poorly lit, and the thick walls create a conspicuously quiet atmosphere. Shelves of equipment line each of the rooms, with long-expired gas masks and rows of Red Army-issued cold weather gear, as well as row upon row of empty gun racks. Several stocks of standard issue Soviet rifle ammunition remain in wooden crates, though years of cold storage mean that their reliability is somewhat in question.
While this was no doubt built as a redoubt for a war never fought, it seems to have been primarily used by the villagers to store supplies and stocks of firearms for fending off polar bears. The inside of the armory is poorly lit, and the thick walls create a conspicuously quiet atmosphere. Shelves of equipment line each of the rooms, with long-expired gas masks and rows of Red Army-issued cold weather gear, as well as row upon row of empty gun racks. Several stocks of standard issue Soviet rifle ammunition remain in wooden crates, though years of cold storage mean that their reliability is somewhat in question.
Moderator: SOTF U Staff
Jump to
- Important
- ↳ Announcements
- ↳ Rules & Information
- ↳ SOTF Mini Wiki
- ↳ SOTF Mini Discord Server
- ↳ SOTF Main
- Discussion and Support
- ↳ General Discussion
- ↳ Roleplaying Discussion
- ↳ Critiques
- ↳ Adoption Zone
- ↳ AU Adoption Zone
- ↳ Support/Suggestions
- ↳ Site Suggestions
- ↳ OOC Archive
- ↳ Other Roleplaying
- ↳ Art Showcase
- SOTF: Second Chances
- ↳ Important Information: Second Chances
- ↳ SC Planning/Discussion
- ↳ SC3 Character Registration
- ↳ SC3 Approved Characters
- ↳ SC3 Forfeited and Abandoned Characters
- ↳ SC3 NPC Roster
- ↳ SC3 Pregame
- ↳ Alderbrook Park
- ↳ Aurora Bay High School
- ↳ Larson's Comics and Games
- ↳ The Links
- ↳ Midway Bowling Alley
- ↳ The Promenade
- ↳ Quik Stop
- ↳ Shooters (SC3)
- ↳ Steve Carlson Arena
- ↳ The Twin Cities
- ↳ The Zoo
- ↳ Events/Other
- ↳ Memories Of The Past (SC3)
- ↳ SC1 Archive
- ↳ SC1 Announcements
- ↳ SC1 Character Roster
- ↳ SC1 Pregame
- ↳ SC1 Pregame Student Roster
- ↳ Oceanview Terrace
- ↳ Village Harbour
- ↳ Clifton Court
- ↳ Highland Hills Shopping Mall
- ↳ Bryan's Bowl-a-Rama
- ↳ Carmike Cinema
- ↳ Shooters
- ↳ The Beach
- ↳ The City of Highland Beach
- ↳ Memories From the Past (SC1)
- ↳ Colehurst Secondary School
- ↳ Stonegate Island
- ↳ The Island
- ↳ The Mall
- ↳ Eastern Shore
- ↳ Makeshift Hospital
- ↳ The Jungle
- ↳ The Helipad
- ↳ The Resort Hotel
- ↳ The Ruined Mansion
- ↳ The Lighthouse
- ↳ The Inland Lake
- ↳ Lookout Tower
- ↳ SC2 Archive
- ↳ Announcements (SC2)
- ↳ SC2 Character Roster
- ↳ SC2 Pregame
- ↳ P.J. Hobbs Senior High School
- ↳ Central Mall
- ↳ Benson's Bar and Grill
- ↳ Sweet Bay Coffee
- ↳ Kensington Heights
- ↳ Carrington Pointe
- ↳ Tilles Court
- ↳ The Seaside
- ↳ Major Taylor Skate Park
- ↳ Parkway Shopping Plaza
- ↳ South 62nd Street
- ↳ Memories of the Past (SC2)
- ↳ The Abandoned Mining Island
- ↳ The Shipping Yard (Endgame)
- ↳ The Scorched Ruin
- ↳ The Mess Hall
- ↳ Isolated Cabin
- ↳ Tunnels
- ↳ Coastal Woods
- ↳ The Parish
- ↳ The Cliffs
- ↳ The Lighthouse
- ↳ The Quarry
- ↳ The Tar Pits
- ↳ The Old Warehouse
- ↳ The Field Of Flowers
- ↳ The Showers
- ↳ The Ravine
- ↳ The Lake
- SOTF-TV
- ↳ Important Information: SOTF-TV
- ↳ World of TV
- ↳ TV Planning/Discussion
- ↳ Court Of The Dragon
- ↳ TV3 Student Roster
- ↳ TV3 Sandbox
- ↳ TV3 Sandbox Memories
- ↳ The Flotilla
- ↳ The Cruise Ship (Endgame)
- ↳ Cruise Ship: Banquet Hall
- ↳ Cruise Ship: Bowels (Danger Zone)
- ↳ Cruise Ship: Captain's Quarters (Danger Zone)
- ↳ Cruise Ship: Corridors
- ↳ Cruise Ship: Deck
- ↳ Cruise Ship: Open-Air Pool (Danger Zone)
- ↳ Cargo Floats (Danger Zone)
- ↳ Clipper Ship (Danger Zone)
- ↳ Ferry: Lower Deck (Danger Zone)
- ↳ Ferry: Upper Deck (Danger Zone)
- ↳ Fishing Trawler (Danger Zone)
- ↳ Floating Restaurant (Danger Zone)
- ↳ Ghost Ship (Danger Zone)
- ↳ Glass-Bottomed Boat (Danger Zone)
- ↳ House Boat (Danger Zone)
- ↳ Jetties: Central (Danger Zone)
- ↳ Jetties: Outlying (Danger Zone)
- ↳ Marina Sprawl: Inner (Danger Zone)
- ↳ Marina Sprawl: Outer (Danger Zone)
- ↳ Patrol Boat (Danger Zone)
- ↳ RocketBoat (Danger Zone)
- ↳ Shop Boat (Danger Zone)
- ↳ Submarine (Danger Zone)
- ↳ Yacht (Danger Zone)
- ↳ TV3 Character Registration
- ↳ TV3 Approved Characters
- ↳ TV3 Forfeited and Abandoned Characters
- ↳ TV1 Archive
- ↳ TV1 Student Roster
- ↳ TV1 Announcements
- ↳ TV1 Sandbox
- ↳ TV1 Sandbox Student Roster
- ↳ The Island
- ↳ The Dock
- ↳ The Resort Hotel
- ↳ The Inland Lake
- ↳ The Resort Beach
- ↳ The Cruise Ship
- ↳ The Tar Pits
- ↳ The Open Plains
- ↳ The Northern Beach
- ↳ The Western Beach
- ↳ The Coastal Lake
- ↳ The Geyser
- ↳ The Ski Resort
- ↳ The Forest
- ↳ The Rain Forest
- ↳ The Hot Spot
- ↳ TV2 Archive
- ↳ TV2 Announcements
- ↳ TV2 Student Roster
- ↳ TV2 Sandbox
- ↳ TV2 Sandbox Student Roster
- ↳ The Coastal Resort
- ↳ Space Bam Alley
- ↳ The Bull Craps Casino
- ↳ The Cigarette Holder Theatre
- ↳ Lernean Beauty Parlor
- ↳ Aloha Daycare Centre
- ↳ The Bamboo Boardwalk
- ↳ The Beach
- ↳ Cabana Cul de Sac
- ↳ Open Air Cabaret
- ↳ Mauna Loa Condominium
- ↳ The Orchard
- ↳ Nature Walk
- ↳ Palms Spa and Salon
- ↳ The Lānaʻi Hotel
- ↳ The World Oyster
- ↳ The Pa’ani Sports Centre
- ↳ Sunshine Tower
- ↳ Tour Guide and Transportation Centre
- ↳ The Ice Palace
- ↳ The Aqua-Museum
- SOTF: The Program
- ↳ Important Information: The Program
- ↳ Program V3 Planning/Discussion
- ↳ Character Registrations (PV3 Proper)
- ↳ Approved Characters (PV3 Proper)
- ↳ Forfeited and Abandoned Characters (PV3 Proper)
- ↳ Student Roster (PV3)
- ↳ Sandbox (PV3 Proper)
- ↳ Cabeza del Dragón (PV3)
- ↳ Program V3 Announcements
- ↳ The Wharves (PV3)
- ↳ Cannery (PV3)
- ↳ Wet Market (PV3)
- ↳ First Missionary Church (PV3)
- ↳ The Dump (PV3)
- ↳ The Graveyard (PV3)
- ↳ Boat Shed and Salvage Yard (PV3)
- ↳ The Seaside (PV3)
- ↳ Trucking Road and Customs Office (PV3)
- ↳ Casa del Diablo (PV3)
- ↳ Western Dwellings (PV3)
- ↳ Northern Dwellings (PV3)
- ↳ Eastern Dwellings (PV3)
- ↳ Southern District (PV3)
- ↳ Student Roster (PV3 Prologue)
- ↳ Prologue Character Registrations
- ↳ Before (Prologue)
- ↳ Cabeza del Dragón (Prologue)
- ↳ Announcements (Prologue)
- ↳ Upper Wharf (Prologue)
- ↳ Lower Wharf (Prologue)
- ↳ Cannery (Prologue)
- ↳ Wet Market (Prologue)
- ↳ First Missionary Church (Prologue)
- ↳ The Dump (Prologue)
- ↳ The Graveyard (Prologue)
- ↳ Boat Shed (Prologue)
- ↳ Seawater Pool (Prologue)
- ↳ Salvage Yard (Prologue)
- ↳ El Diente (Prologue)
- ↳ Trucking Road (Prologue)
- ↳ Casa del Diablo (Prologue)
- ↳ Barricade (Prologue)
- ↳ Seaside Barricade (Prologue)
- ↳ Customs Office (Prologue)
- ↳ Western Dwellings (Prologue)
- ↳ Northern Dwellings (Prologue)
- ↳ Eastern Dwellings (Prologue)
- ↳ Southern District (Prologue)
- ↳ After (Prologue)
- ↳ Program V1 Archive
- ↳ Program V1 Announcements
- ↳ Program V1 Student Roster
- ↳ Program V1 Sandbox
- ↳ The Compound
- ↳ Endgame
- ↳ The Gate
- ↳ Watchtower
- ↳ The Garage and Depot
- ↳ Field Hospital
- ↳ The Mess Hall
- ↳ Officers' Quarters
- ↳ Barracks
- ↳ Administration Building
- ↳ Warehouse
- ↳ The Armoury
- ↳ Firing Range
- ↳ Jailhouse
- ↳ The Helipad
- ↳ Open Ground
- ↳ Program V2 Archive
- ↳ Program V2 Announcements
- ↳ Program V2 Student Roster
- ↳ Program V2 Sandbox
- ↳ The Alpine Valley
- ↳ The Town
- ↳ Mountain Track
- ↳ The Crag Cabin
- ↳ The Lake
- ↳ The Pine Stands
- ↳ Woodman's Shack
- ↳ Meandering Stream
- ↳ The Scorched Ruin
- ↳ The Slope
- ↳ The Clearing
- ↳ The Stone Circle
- Large Scale AU RPing
- ↳ SOTF: International
- ↳ SOTF: International Important Information
- ↳ SOTF: International Character Registrations
- ↳ SOTF: International Approved Characters
- ↳ SOTF: International Forfeited And Abandoned Characters
- ↳ SOTF: International Student Roster
- ↳ Puerto De Brujos
- ↳ The Shallow River [DANGER ZONE]
- ↳ The Rocky Shore [DANGER ZONE]
- ↳ The Empty Farmhouse [DANGER ZONE]
- ↳ The Temperate Rainforest
- ↳ The Fishing Village [DANGER ZONE]
- ↳ The Underground Cave
- ↳ The Mysterious Circle
- ↳ The Cold Harbour [DANGER ZONE]
- ↳ The Abandoned Camp [DANGER ZONE]
- ↳ SOTF: Supers
- ↳ SOTF: Supers Important Information
- ↳ SOTF: Supers Character Registrations
- ↳ SOTF: Supers Approved Characters
- ↳ SOTF: Supers Forfeited And Abandoned Characters
- ↳ SOTF: Supers Planning/Discussion
- ↳ SOTF: Supers Student Roster
- ↳ The Great Basin Desert
- ↳ The Flatlands (Danger Zone)
- ↳ The Roughlands (Danger Zone)
- ↳ The Old Road (Danger Zone)
- ↳ The Exterior (Danger Zone)
- ↳ The Compound (Danger Zone)
- ↳ The Recesses (Danger Zone)
- ↳ The Outskirts
- ↳ Memories from the Past
- ↳ Aftermath
- ↳ New Battle Royale AU
- ↳ BRAU2 Important Information
- ↳ BRAU2 Discussion
- ↳ Okishima Island
- ↳ Cliffs (A8) [Forbidden]
- ↳ Clinic (G9) [Forbidden]
- ↳ Farm Storage (H6) [Forbidden]
- ↳ Harbor (H9) [Forbidden]
- ↳ House With Well (E4) [Forbidden]
- ↳ In-Between [Forbidden]
- ↳ Lighthouse (C10) [Forbidden]
- ↳ Northern Peak (C7) [Forbidden]
- ↳ Orchard (E8)
- ↳ Residential Area (H/I8) [Forbidden]
- ↳ Sandy Beach (I6) [Forbidden]
- ↳ School (G7) [Forbidden]
- ↳ Shinto Shrine (C4) [Forbidden]
- ↳ Southern Peak (H3) [Forbidden]
- ↳ Tourist Association (E9) [Forbidden]
- ↳ Walled House (F6) [Forbidden]
- ↳ Shiroiwa (Memories)
- ↳ SOTF: U
- ↳ SOTF: U Important Information
- ↳ SOTF: U Planning/Discussion
- ↳ SOTF: U Character Registrations
- ↳ SOTF: U Approved Characters
- ↳ SOTF: U Forfeited And Abandoned Characters
- ↳ SOTF: U Character Roster
- ↳ Severniy Norin
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Monitoring Station [DANGER ZONE]
- ↳ The Port
- ↳ The Docks [DANGER ZONE]
- ↳ The Submarine Pen
- ↳ The Powerhouse [DANGER ZONE]
- ↳ Serensk (Серенск)
- ↳ The School [DANGER ZONE]
- ↳ Dormitories
- ↳ Machine Shop
- ↳ House of Culture
- ↳ The Village
- ↳ The Armory
- ↳ The Mines
- ↳ The Mine Shafts [DANGER ZONE]
- ↳ The Conveyor Belt
- ↳ The Union Office
- ↳ The Island
- ↳ The Wastes [DANGER ZONE]
- ↳ The Frozen Lake [DANGER ZONE]
- ↳ SOTF: U Pregame - NRV Frontier
- ↳ Memories (SOTF: U)
- ↳ SOTF: Cyber
- ↳ SOTF: Cyber Important Information
- ↳ SOTF: Cyber Character Registrations
- ↳ SOTF: Cyber Approved Characters
- ↳ SOTF: Cyber Forfeited And Abandoned Characters
- ↳ SOTF: Cyber Student Roster
- ↳ SOTF: Cyber Planning/Discussion
- ↳ Sycamore High 2.0
- ↳ The East Wing
- ↳ The Science Laboratories (East Wing 1F)
- ↳ The Empty Classrooms (East Wing 2F) [DANGER ZONE]
- ↳ The Sorted Classrooms (East Wing 3F)
- ↳ The West Wing
- ↳ The Distorted Homeroom (Room 308)
- ↳ The Club Rooms (West Wing 1F)
- ↳ The Ruined Classrooms (West Wing 2F)
- ↳ The Untouched Classrooms (West Wing 3F) [DANGER ZONE]
- ↳ The Emmett Sterling Memorial Planetarium
- ↳ The Rooftop
- ↳ The Schoolyard [DANGER ZONE]
- ↳ The Parking Lot [DANGER ZONE]
- ↳ The Common Area
- ↳ The Bridges
- ↳ Sandbox & Memories
- ↳ Virtua-SOTF
- ↳ Important Information: Virtua-SOTF
- ↳ Virtua Announcements
- ↳ Virtua Student Roster
- ↳ The Wild West
- ↳ The Train (Endgame)
- ↳ The River
- ↳ Mountain Canyon Path
- ↳ The Ghost Town
- ↳ General Store
- ↳ The Streets
- ↳ Town Outskirts
- ↳ Sheriff's Office
- ↳ Homes
- ↳ Doctor's Clinic
- ↳ The Saloon
- ↳ Isolated Cabin
- ↳ The Mines
- ↳ The Ranch
- ↳ Trading Post
- ↳ Train Station
- ↳ Shrubbery Forest
- ↳ The Creek
- ↳ The Chapel
- ↳ Cactus Patch Springs
- ↳ Dry Plains
- ↳ The Crossroads Bridge
- ↳ SOTF: Evolution
- ↳ Important Information (Evo)
- ↳ Evo Student Roster
- ↳ Proving Grounds
- ↳ The Other Island
- ↳ Radio Tower
- ↳ Settlement
- ↳ The Cove
- ↳ The Shack
- ↳ Holding Cells
- ↳ The Church
- ↳ Ravine
- ↳ Cable Car Station
- ↳ The Great Divide
- ↳ Black Forest
- ↳ Battle Royale AU
- ↳ Rules and Discussion
- ↳ BR AU Announcements
- ↳ The Island
- ↳ Northern Cliffs (A8/9)
- ↳ Lighthouse (C10)
- ↳ Tourist Association (E9)
- ↳ Clinic (G9)
- ↳ Northern Mountain (C7)
- ↳ Shinto Shrine (C4)
- ↳ House w/Well (E4)
- ↳ Reef (J3)
- ↳ Residential District (H8/I8)
- ↳ Farm Coop (H6)
- ↳ Rest of the Island
- ↳ The School Building (G7)