He was back in this wretched position alone again. The minutes of silence were maddening now, and he was curled up in that ball again, this time, it was even more tighter. He had only spent a few hours outside, and what he saw? Chaos. He had walked around the area for a bit, and instead of the calming effect he should have felt considering his claustrophobic episode?
He felt vulnerable, in the open, as if he had a target on his back. Then he saw what seemed to be blood, and it reminded him of his scenario that he thought up of. Only now, he was the girl who was shot down because she was in no man’s land. He dashed back into the familiar house, up the stairs into the small room, before locking it up by placing a table over it. He wasn’t ready yet. But when will he?
He felt the room closing in on him again. It was irrational, and based on emotions. He couldn’t have another episode, if he did, then he would run back out again. He needed to put his mind in something, anything that need some thought!
Oh! Philosophy! Why didn’t he think of that earlier? It need to put his mind to something familiar to, and philosophy, especially of the moral kind would definitely help his case, even if it was only helping him get past a panic attack.
What is a topic that would help in this case?
Edward thought about the famous Trolley Problem. Actually, it changed to the Bow problem. Edward changed the old dilemma to fit his situation.
A killer aims his bow at five people, and by moving one person between them, the five would be saved. The one person is the killer. If that one person died, then five other lives would be saved. Which is good, because to save five lives is better than saving one. Edward would let the one die if he was in the situation.
Which is much more harder when he’s the killer.
….
….
….
He had made his decision. He would avoid this situation altogether, by making sure the one person never was there to begin with. That solves that problem. He would make sure that he never placed himself in more danger than he did already, and would keep as many options open for as long as possible.
If I killed, although I might benefit more so in the long term, for now, I’ll have to make sure that even the short term happens for me.
Perhaps it was his way of getting rid of stress, or maybe he thought that planning out and thinking about his current problems helped gain control over them, but Edward felt more calmer after this.
But there was still a problem.
While he might have had a possible epiphany in his mental world, back in the physical world, he found that he was still curled up in a ball, huddled in a corner. If anyone had bothered to watch him, then they surely would be bored to death by now. Even the best cameras couldn’t capture thoughts.
Edward couldn’t help but feel a developing bitterness towards the audience. It was rational, Edward thought, from a logical perspective anyways. The audience was watching a morally devoid event, and while he was sure some of them were worried parents, he also thought of those who liked the violence and death, the ones who watched The Program as if it was a TV show. The most morally reprehensible kind of person, the coward who hides behind a TV screen to enjoy their sick interests. Edward wondered what it would be like if they were selected instead.
That’s right. Edward was better than those watching behind the screen, there was no doubt about it. He was actually in the scenario, while those people didn’t. Edward smirked a bit. He felt...braver, his thoughts were ego-feeding and focused on putting others down, but they helped. Maybe he could even open that door now.
“Oh, how the worst of situations brings out the worst in morals.”
Saying it out loud, Edward noticed just how cracked his voice has become. He hadn’t said anything in all the time he has awoken and he didn’t take out anything in his bag yet, not even water. He should probably do that, it’s been a long time since he ate.
Moving his atrophied legs, Edward had to use his elbow to prevent falling over. He reached over to the green bag, opened it up and tipped it over, letting its contents spill out. Grabbing at the contents, he picked up what he thought was most important, food. Ripping a bit of the bread off and drinking some water, Edward felt his constant hunger pangs and headache go away. After finishing up, he packed everything up back into the duffel bag. He was still feeling hungry, but who knows how long the Program could go for? Usually more than a week, as far as he knew, so he would need all the food he could get.
Finally standing up, Edward stared at the exit, staring at it for a long time. This was a big decision, and it could mean life and death. Now that he had eaten and was more rational this time, and less stressed, Edward trusted that he wouldn’t make a foolish decision based on impulse anymore.
He started to walk down the room, and hesitated when he felt his hands were on the table blocking the entrance.
“I can do this..come on Edward, just a few seconds of your time, and you’re out.”
Reassuring himself out loud, Edward pushed the table away with one big shove, and opened the door. This time, he felt little panic like he did before. If anything, he was glad to be out of that stuffy room. That small room had nothing except a small window, a bed and a small study area, good for hiding, not good for sanity. The house was quiet, but not quiet to the point that it was unsettling. This meant that nothing was wrong, hopefully.
Preparing himself, he stretched his body a little, considering he had not moved too much, and went back and took his duffel bag out. He was ready, at last. Edward closed the door behind him, and headed out into the outside world.
I don’t know why I didn’t do this earlier.
(Edward Taylor continued elsewhere..)
Courage
Phase 2 (13-24 Hours)
The housing to the northern side of the area is solidly middle-class for the region, which isn't saying too much but is a marked step up from the Western Dwellings. Buildings here are spread out a little more, with small gardens either open to passers-by or enclosed by fences or low walls. These dwellings were often family homes, and are evenly split between one and two storeys. Much of the decoration here retains a nautical flavor, with shells and sea motifs prevalent. These houses are also mostly stucco and wood, but they are generally painted in pastel colors. The area here is much more open than to the west, though that brings with it its own opportunities for mischief; there are a number of bushes, as well as occasional sheds or small outbuildings where students could take shelter or avoid prying eyes. In the Prologue this area has no thread limit, so long as threads do not contradict each other.
- Irina Ivanov
- Posts: 222
- Joined: Wed Aug 08, 2018 9:47 am
- Location: The Land Down Under
Courage
Post by Irina Ivanov »
- [+] Characters
-
SOTF-TV V3: (Relationship Thread Here)
Chris Tyrrell - Currently working at What can I fix you with?
The Program V3:
Lucy Arkwright -- Currently dreaming in Sing Us A Song; You're The Piano Man
Molly McKenzie -- Currently looking death in the eye in The Seagull
The Program V2.5:
Edward Taylor -- Currently rescued in...And An Ending.
- [+] Art
-
I have an art thread! But it's closed until the 15th
- [+] Future Concepts
- Lol check Main
Return to “Northern Dwellings (Prologue)”
Jump to
- Important
- ↳ Announcements
- ↳ Rules & Information
- ↳ SOTF Mini Wiki
- ↳ SOTF Mini Discord Server
- ↳ SOTF Main
- Discussion and Support
- ↳ General Discussion
- ↳ Roleplaying Discussion
- ↳ Critiques
- ↳ Adoption Zone
- ↳ AU Adoption Zone
- ↳ Support/Suggestions
- ↳ Site Suggestions
- ↳ OOC Archive
- ↳ Other Roleplaying
- ↳ Art Showcase
- SOTF: Second Chances
- ↳ Important Information: Second Chances
- ↳ SC Planning/Discussion
- ↳ SC3 Character Registration
- ↳ SC3 Approved Characters
- ↳ SC3 Forfeited and Abandoned Characters
- ↳ SC3 NPC Roster
- ↳ SC3 Pregame
- ↳ Alderbrook Park
- ↳ Aurora Bay High School
- ↳ Larson's Comics and Games
- ↳ The Links
- ↳ Midway Bowling Alley
- ↳ The Promenade
- ↳ Quik Stop
- ↳ Shooters (SC3)
- ↳ Steve Carlson Arena
- ↳ The Twin Cities
- ↳ The Zoo
- ↳ Events/Other
- ↳ Memories Of The Past (SC3)
- ↳ SC1 Archive
- ↳ SC1 Announcements
- ↳ SC1 Character Roster
- ↳ SC1 Pregame
- ↳ SC1 Pregame Student Roster
- ↳ Oceanview Terrace
- ↳ Village Harbour
- ↳ Clifton Court
- ↳ Highland Hills Shopping Mall
- ↳ Bryan's Bowl-a-Rama
- ↳ Carmike Cinema
- ↳ Shooters
- ↳ The Beach
- ↳ The City of Highland Beach
- ↳ Memories From the Past (SC1)
- ↳ Colehurst Secondary School
- ↳ Stonegate Island
- ↳ The Island
- ↳ The Mall
- ↳ Eastern Shore
- ↳ Makeshift Hospital
- ↳ The Jungle
- ↳ The Helipad
- ↳ The Resort Hotel
- ↳ The Ruined Mansion
- ↳ The Lighthouse
- ↳ The Inland Lake
- ↳ Lookout Tower
- ↳ SC2 Archive
- ↳ Announcements (SC2)
- ↳ SC2 Character Roster
- ↳ SC2 Pregame
- ↳ P.J. Hobbs Senior High School
- ↳ Central Mall
- ↳ Benson's Bar and Grill
- ↳ Sweet Bay Coffee
- ↳ Kensington Heights
- ↳ Carrington Pointe
- ↳ Tilles Court
- ↳ The Seaside
- ↳ Major Taylor Skate Park
- ↳ Parkway Shopping Plaza
- ↳ South 62nd Street
- ↳ Memories of the Past (SC2)
- ↳ The Abandoned Mining Island
- ↳ The Shipping Yard (Endgame)
- ↳ The Scorched Ruin
- ↳ The Mess Hall
- ↳ Isolated Cabin
- ↳ Tunnels
- ↳ Coastal Woods
- ↳ The Parish
- ↳ The Cliffs
- ↳ The Lighthouse
- ↳ The Quarry
- ↳ The Tar Pits
- ↳ The Old Warehouse
- ↳ The Field Of Flowers
- ↳ The Showers
- ↳ The Ravine
- ↳ The Lake
- SOTF-TV
- ↳ Important Information: SOTF-TV
- ↳ World of TV
- ↳ TV Planning/Discussion
- ↳ Court Of The Dragon
- ↳ TV3 Student Roster
- ↳ TV3 Sandbox
- ↳ TV3 Sandbox Memories
- ↳ The Flotilla
- ↳ The Cruise Ship (Endgame)
- ↳ Cruise Ship: Banquet Hall
- ↳ Cruise Ship: Bowels (Danger Zone)
- ↳ Cruise Ship: Captain's Quarters (Danger Zone)
- ↳ Cruise Ship: Corridors
- ↳ Cruise Ship: Deck
- ↳ Cruise Ship: Open-Air Pool (Danger Zone)
- ↳ Cargo Floats (Danger Zone)
- ↳ Clipper Ship (Danger Zone)
- ↳ Ferry: Lower Deck (Danger Zone)
- ↳ Ferry: Upper Deck (Danger Zone)
- ↳ Fishing Trawler (Danger Zone)
- ↳ Floating Restaurant (Danger Zone)
- ↳ Ghost Ship (Danger Zone)
- ↳ Glass-Bottomed Boat (Danger Zone)
- ↳ House Boat (Danger Zone)
- ↳ Jetties: Central (Danger Zone)
- ↳ Jetties: Outlying (Danger Zone)
- ↳ Marina Sprawl: Inner (Danger Zone)
- ↳ Marina Sprawl: Outer (Danger Zone)
- ↳ Patrol Boat (Danger Zone)
- ↳ RocketBoat (Danger Zone)
- ↳ Shop Boat (Danger Zone)
- ↳ Submarine (Danger Zone)
- ↳ Yacht (Danger Zone)
- ↳ TV3 Character Registration
- ↳ TV3 Approved Characters
- ↳ TV3 Forfeited and Abandoned Characters
- ↳ TV1 Archive
- ↳ TV1 Student Roster
- ↳ TV1 Announcements
- ↳ TV1 Sandbox
- ↳ TV1 Sandbox Student Roster
- ↳ The Island
- ↳ The Dock
- ↳ The Resort Hotel
- ↳ The Inland Lake
- ↳ The Resort Beach
- ↳ The Cruise Ship
- ↳ The Tar Pits
- ↳ The Open Plains
- ↳ The Northern Beach
- ↳ The Western Beach
- ↳ The Coastal Lake
- ↳ The Geyser
- ↳ The Ski Resort
- ↳ The Forest
- ↳ The Rain Forest
- ↳ The Hot Spot
- ↳ TV2 Archive
- ↳ TV2 Announcements
- ↳ TV2 Student Roster
- ↳ TV2 Sandbox
- ↳ TV2 Sandbox Student Roster
- ↳ The Coastal Resort
- ↳ Space Bam Alley
- ↳ The Bull Craps Casino
- ↳ The Cigarette Holder Theatre
- ↳ Lernean Beauty Parlor
- ↳ Aloha Daycare Centre
- ↳ The Bamboo Boardwalk
- ↳ The Beach
- ↳ Cabana Cul de Sac
- ↳ Open Air Cabaret
- ↳ Mauna Loa Condominium
- ↳ The Orchard
- ↳ Nature Walk
- ↳ Palms Spa and Salon
- ↳ The Lānaʻi Hotel
- ↳ The World Oyster
- ↳ The Pa’ani Sports Centre
- ↳ Sunshine Tower
- ↳ Tour Guide and Transportation Centre
- ↳ The Ice Palace
- ↳ The Aqua-Museum
- SOTF: The Program
- ↳ Important Information: The Program
- ↳ Program V3 Planning/Discussion
- ↳ Character Registrations (PV3 Proper)
- ↳ Approved Characters (PV3 Proper)
- ↳ Forfeited and Abandoned Characters (PV3 Proper)
- ↳ Student Roster (PV3)
- ↳ Sandbox (PV3 Proper)
- ↳ Cabeza del Dragón (PV3)
- ↳ Program V3 Announcements
- ↳ The Wharves (PV3)
- ↳ Cannery (PV3)
- ↳ Wet Market (PV3)
- ↳ First Missionary Church (PV3)
- ↳ The Dump (PV3)
- ↳ The Graveyard (PV3)
- ↳ Boat Shed and Salvage Yard (PV3)
- ↳ The Seaside (PV3)
- ↳ Trucking Road and Customs Office (PV3)
- ↳ Casa del Diablo (PV3)
- ↳ Western Dwellings (PV3)
- ↳ Northern Dwellings (PV3)
- ↳ Eastern Dwellings (PV3)
- ↳ Southern District (PV3)
- ↳ Student Roster (PV3 Prologue)
- ↳ Prologue Character Registrations
- ↳ Before (Prologue)
- ↳ Cabeza del Dragón (Prologue)
- ↳ Announcements (Prologue)
- ↳ Upper Wharf (Prologue)
- ↳ Lower Wharf (Prologue)
- ↳ Cannery (Prologue)
- ↳ Wet Market (Prologue)
- ↳ First Missionary Church (Prologue)
- ↳ The Dump (Prologue)
- ↳ The Graveyard (Prologue)
- ↳ Boat Shed (Prologue)
- ↳ Seawater Pool (Prologue)
- ↳ Salvage Yard (Prologue)
- ↳ El Diente (Prologue)
- ↳ Trucking Road (Prologue)
- ↳ Casa del Diablo (Prologue)
- ↳ Barricade (Prologue)
- ↳ Seaside Barricade (Prologue)
- ↳ Customs Office (Prologue)
- ↳ Western Dwellings (Prologue)
- ↳ Northern Dwellings (Prologue)
- ↳ Eastern Dwellings (Prologue)
- ↳ Southern District (Prologue)
- ↳ After (Prologue)
- ↳ Program V1 Archive
- ↳ Program V1 Announcements
- ↳ Program V1 Student Roster
- ↳ Program V1 Sandbox
- ↳ The Compound
- ↳ Endgame
- ↳ The Gate
- ↳ Watchtower
- ↳ The Garage and Depot
- ↳ Field Hospital
- ↳ The Mess Hall
- ↳ Officers' Quarters
- ↳ Barracks
- ↳ Administration Building
- ↳ Warehouse
- ↳ The Armoury
- ↳ Firing Range
- ↳ Jailhouse
- ↳ The Helipad
- ↳ Open Ground
- ↳ Program V2 Archive
- ↳ Program V2 Announcements
- ↳ Program V2 Student Roster
- ↳ Program V2 Sandbox
- ↳ The Alpine Valley
- ↳ The Town
- ↳ Mountain Track
- ↳ The Crag Cabin
- ↳ The Lake
- ↳ The Pine Stands
- ↳ Woodman's Shack
- ↳ Meandering Stream
- ↳ The Scorched Ruin
- ↳ The Slope
- ↳ The Clearing
- ↳ The Stone Circle
- Large Scale AU RPing
- ↳ SOTF: International
- ↳ SOTF: International Important Information
- ↳ SOTF: International Character Registrations
- ↳ SOTF: International Approved Characters
- ↳ SOTF: International Forfeited And Abandoned Characters
- ↳ SOTF: International Student Roster
- ↳ Puerto De Brujos
- ↳ The Shallow River [DANGER ZONE]
- ↳ The Rocky Shore [DANGER ZONE]
- ↳ The Empty Farmhouse [DANGER ZONE]
- ↳ The Temperate Rainforest
- ↳ The Fishing Village [DANGER ZONE]
- ↳ The Underground Cave
- ↳ The Mysterious Circle
- ↳ The Cold Harbour [DANGER ZONE]
- ↳ The Abandoned Camp [DANGER ZONE]
- ↳ SOTF: Supers
- ↳ SOTF: Supers Important Information
- ↳ SOTF: Supers Character Registrations
- ↳ SOTF: Supers Approved Characters
- ↳ SOTF: Supers Forfeited And Abandoned Characters
- ↳ SOTF: Supers Planning/Discussion
- ↳ SOTF: Supers Student Roster
- ↳ The Great Basin Desert
- ↳ The Flatlands (Danger Zone)
- ↳ The Roughlands (Danger Zone)
- ↳ The Old Road (Danger Zone)
- ↳ The Exterior (Danger Zone)
- ↳ The Compound (Danger Zone)
- ↳ The Recesses (Danger Zone)
- ↳ The Outskirts
- ↳ Memories from the Past
- ↳ Aftermath
- ↳ New Battle Royale AU
- ↳ BRAU2 Important Information
- ↳ BRAU2 Discussion
- ↳ Okishima Island
- ↳ Cliffs (A8) [Forbidden]
- ↳ Clinic (G9) [Forbidden]
- ↳ Farm Storage (H6) [Forbidden]
- ↳ Harbor (H9) [Forbidden]
- ↳ House With Well (E4) [Forbidden]
- ↳ In-Between [Forbidden]
- ↳ Lighthouse (C10) [Forbidden]
- ↳ Northern Peak (C7) [Forbidden]
- ↳ Orchard (E8)
- ↳ Residential Area (H/I8) [Forbidden]
- ↳ Sandy Beach (I6) [Forbidden]
- ↳ School (G7) [Forbidden]
- ↳ Shinto Shrine (C4) [Forbidden]
- ↳ Southern Peak (H3) [Forbidden]
- ↳ Tourist Association (E9) [Forbidden]
- ↳ Walled House (F6) [Forbidden]
- ↳ Shiroiwa (Memories)
- ↳ SOTF: U
- ↳ SOTF: U Important Information
- ↳ SOTF: U Planning/Discussion
- ↳ SOTF: U Character Registrations
- ↳ SOTF: U Approved Characters
- ↳ SOTF: U Forfeited And Abandoned Characters
- ↳ SOTF: U Character Roster
- ↳ Severniy Norin
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Monitoring Station [DANGER ZONE]
- ↳ The Port
- ↳ The Docks [DANGER ZONE]
- ↳ The Submarine Pen
- ↳ The Powerhouse [DANGER ZONE]
- ↳ Serensk (Серенск)
- ↳ The School [DANGER ZONE]
- ↳ Dormitories
- ↳ Machine Shop
- ↳ House of Culture
- ↳ The Village
- ↳ The Armory
- ↳ The Mines
- ↳ The Mine Shafts [DANGER ZONE]
- ↳ The Conveyor Belt
- ↳ The Union Office
- ↳ The Island
- ↳ The Wastes [DANGER ZONE]
- ↳ The Frozen Lake [DANGER ZONE]
- ↳ SOTF: U Pregame - NRV Frontier
- ↳ Memories (SOTF: U)
- ↳ SOTF: Cyber
- ↳ SOTF: Cyber Important Information
- ↳ SOTF: Cyber Character Registrations
- ↳ SOTF: Cyber Approved Characters
- ↳ SOTF: Cyber Forfeited And Abandoned Characters
- ↳ SOTF: Cyber Student Roster
- ↳ SOTF: Cyber Planning/Discussion
- ↳ Sycamore High 2.0
- ↳ The East Wing
- ↳ The Science Laboratories (East Wing 1F)
- ↳ The Empty Classrooms (East Wing 2F) [DANGER ZONE]
- ↳ The Sorted Classrooms (East Wing 3F)
- ↳ The West Wing
- ↳ The Distorted Homeroom (Room 308)
- ↳ The Club Rooms (West Wing 1F)
- ↳ The Ruined Classrooms (West Wing 2F)
- ↳ The Untouched Classrooms (West Wing 3F) [DANGER ZONE]
- ↳ The Emmett Sterling Memorial Planetarium
- ↳ The Rooftop
- ↳ The Schoolyard [DANGER ZONE]
- ↳ The Parking Lot [DANGER ZONE]
- ↳ The Common Area
- ↳ The Bridges
- ↳ Sandbox & Memories
- ↳ Virtua-SOTF
- ↳ Important Information: Virtua-SOTF
- ↳ Virtua Announcements
- ↳ Virtua Student Roster
- ↳ The Wild West
- ↳ The Train (Endgame)
- ↳ The River
- ↳ Mountain Canyon Path
- ↳ The Ghost Town
- ↳ General Store
- ↳ The Streets
- ↳ Town Outskirts
- ↳ Sheriff's Office
- ↳ Homes
- ↳ Doctor's Clinic
- ↳ The Saloon
- ↳ Isolated Cabin
- ↳ The Mines
- ↳ The Ranch
- ↳ Trading Post
- ↳ Train Station
- ↳ Shrubbery Forest
- ↳ The Creek
- ↳ The Chapel
- ↳ Cactus Patch Springs
- ↳ Dry Plains
- ↳ The Crossroads Bridge
- ↳ SOTF: Evolution
- ↳ Important Information (Evo)
- ↳ Evo Student Roster
- ↳ Proving Grounds
- ↳ The Other Island
- ↳ Radio Tower
- ↳ Settlement
- ↳ The Cove
- ↳ The Shack
- ↳ Holding Cells
- ↳ The Church
- ↳ Ravine
- ↳ Cable Car Station
- ↳ The Great Divide
- ↳ Black Forest
- ↳ Battle Royale AU
- ↳ Rules and Discussion
- ↳ BR AU Announcements
- ↳ The Island
- ↳ Northern Cliffs (A8/9)
- ↳ Lighthouse (C10)
- ↳ Tourist Association (E9)
- ↳ Clinic (G9)
- ↳ Northern Mountain (C7)
- ↳ Shinto Shrine (C4)
- ↳ House w/Well (E4)
- ↳ Reef (J3)
- ↳ Residential District (H8/I8)
- ↳ Farm Coop (H6)
- ↳ Rest of the Island
- ↳ The School Building (G7)