((Aria Samuels continued from Hi Kids! Do You Like Violence?))
Some time ago, Aria had stopped crying. His eyes still stung from the disinfectant and he refused to open them at risk of receiving the retribution of the sun. The sun may have set by now, but Aria would never know so long as his eyes ached. His fear of the sun and the pain in his eyes reached a point where he had used his checked shirt as a blindfold, crudely wrapping it around his head. Even if he opened them, he would be welcomed into the embrace of the comforting darkness.
He had thought about using the water in his bag to ease his suffering, but then remembered that the water was for drinking, not wasting away trying to somehow alleviate the situation he was in. Dehydration was much worse than the pain he was going through, so he held off on acting on that impulse. That didn’t stop him from occasionally reaching into his bag and stroking the ribbed edges of the water bottles.
Aria had been stewing. He thought of all the people that were responsible for his situation. The crazy psycho bitch that held him at gunpoint at the beginning. Jasmine for killing Paris. Brigid and Christopher for letting Jasmine be a crazy psycho fucking bitch. Fucking Baxter for obvious reasons. Sarah because she was just an annoying bitch and Aria didn’t like her anyway. Heck, he might as well throw Adumbis in there as well. The only two people that didn’t fuck him over or piss him off were Paris, who was dead, and fucking Maxwell Lombardi.
Why did everything in this game screw him over? First there was getting the stupid fucking trumpet, then there was the girl who nearly shot him, then the only good thing that happened on this godforsaken island, Paris, was taken away from him by some crazy ex-girlfriend and her stupid posse. The eyes didn’t help, thanks a lot Baxter you fucking asshole. This whole situation sucked and nearly everyone here sucked. The only good person he had met had died before he had any meaningful time with him.
The pain of his eyes just fed into his anger. Each fuelled the other as they linked together to form this cycle of frustration that he relished in. As the cycle continued, more things began to feed into it. In his current state, he couldn’t fulfil Paris’s wishes. He was fucking useless. The gun had no fucking ammo, so it might as well be the trumpet for how useful it was to him. If someone random psycho found him, he was dead in the fucking water and there wasn’t anything he could do about it.
Aria yelled. He shouted, screamed and hollered in a mixture of pain and frustration as it was the only way he could cope. He smashed his hands on the floor, incoherent rage escaping from his body with each strike that hit the ground. Fuck everything.
His hands ached. Now that the anger was out of his system, Aria was left with a sense of nothingness. He still hated pretty much everyone he met up with, but what the hell could he do about it? He couldn’t see and his gun was empty. Was he supposed to just fucking sit here and wait for his death?
Hell no.
Aria wanted to survive. Maybe get revenge on some assholes while he could. Along the way, he’d fulfil Paris’s wishes of stopping players too. That’s the least he could do for him. The question was, what could he do?
His bag could be nearby. Aria heard Baxter and Sarah leave in quick succession. If he could somehow find the bag, maybe he could reload Paris’s gun. He reloaded the gun before. It shouldn’t be so hard to do it blindfolded, right?
It was better than nothing. As he started to feel Paris’s face to get his bearings, he also began to dig things out of his bag. Scissors were his priority. Then he got out some water bottles and the pocket mask. Everything else was left next to Paris. The bag was on Paris’s right side, so once he found Paris’s left hand, he could go from there.
Hooking his leg around Paris’s arm, Aria began to crawl with his mishmash of items in in his right hand. His face slid against the ground, his makeshift blindfold picking up dirt and stains as he moved. He stretched his body outwards, grasping onto thin air. Eventually, leaving the other things by his side, he took out the scissors and jammed it into the floor. Unhooking his leg from around Paris, he moved forwards, hooking his leg around the scissors before trying again.
He repeated this process again, using one of the water bottles this time. Once again, there was nothing. At this point, his clothes were being dragged through the mud, the wrinkled clothing becoming brown with dirt and grime. Though the pain in his eyes was slowly starting to be matched by the pain in his body, but Aria knew this was something he had to do. If there was something within his power he could do, he’d do it, because he fucking had to.
Leaving his foot against the water bottle, Aria reached out once again. At first, all he could reach was thin air. Aria reached again. On the tip of his fingers, he felt the familiar touch of fabric. Invigorated, he reached out once again, managing to get a grip of the thing he had been searching for. Immediately pulling it towards him, Aria tightly hugged the bag. He shared a tight embrace with Paris’s bag, letting time pass by as relief washed over him.
He made his way back to Paris with the help of the trail he left behind, dragging the bag along with him. He took the water bottle with him, but left the scissors. It really wasn’t worth the effort. As soon as he got back, he dived for the cartridges. He needed to load Paris’s gun. Have some line of defence in case he got attacked now. He’d also be able to go hunting once the pain in his eyes were gone, though by this point the burning had become more muted. He fumbled in the bag, getting increasingly hasty as he found it harder and harder to find the fucking cartridges. Why the fuck were they so hidden? Goddammit Paris, why’d you have to be such a pacifist?
Ok, so maybe it was harder to reload a gun blind than he thought. He had thought it would just be a repeat of the mechanical processes he did before when he first loaded the gun. The first problem came with telling which way the cartridge faced forward. He had to put Paris’s gun down to get a proper feel for the cartridge, feeling each groove and edge before he could properly tell which side was the front.
From there, it was a finagling of getting the old cartridge out and then putting the new cartridge into the gun. His fingers carelessly fumbled about with the gun, unable to use sight to aid the process anymore. He learnt how the gun felt, the smooth barrel and every little crevice. This was probably the most intimate he had been with anything, let alone another person. Each touch acclimatised him to Paris’s gun, each stroke further reinforced his connection to the gun.
Eventually, Aria had loaded the gun. He softly caressed the fully loaded gun in his hands, sighing softly to it. Quickly pointing it in a random direction, he fired the gun. The gunshot ripped through the air, disrupting the serene silence of the world around him. With a content smile, Aria made his preparations for bed.
His eyes still hurt. It was a lifetime ago that Baxter threw it in his face, why was the pain still there? It wasn’t even the type of pain that was overwhelming. It was like a little omnipresent pain, like a paper cut or some sort of itchiness.
Whatever it was, it refused to go away. So, Aria laid there, closing his eyes but being too distracted by the pain to fully reach the state of comfortable sleep. He was surprised that no one had found him. At this point, he assumed that somebody would come across the cliffs, but instead, he was just stuck here.
As he tried to sleep, Aria found himself snuggling into Paris. His body was cold and stiff, yet Aria wouldn’t budge. Maybe the coldness of the body helped distract him from the burning in his eyes or maybe it was the fact that he could pretend that things weren’t going to shit and that he didn’t just lose the life of his friend.
In the end, Aria wanted to. It wasn’t like anyone was there to judge him like usual. That was nice. Didn’t help with the dull itchiness of his eyes, but at least he could find something positive about this experience.
At some point, his exhaustion won over the pain as he collapsed on top of Paris and finally fell asleep.
((Aria Samuels continued in Perilous Prelude))
Tragic Solo
Oneshot: Day 1
These cliffs, spanning the eastern edge of the island, form its highest point. The only nod towards safety from the jagged rocks below comes in the form of a high chain link fence, which has rusted and weakened over the years; this part of the island was rarely visited by the miners, as the crumbling cliffs held no valuable ores.
- jimmydalad
- Posts: 266
- Joined: Tue Aug 07, 2018 6:38 pm
Tragic Solo
Post by jimmydalad »
- [+] The Program V2
- Characters
(Minus accessories)
M09: Maxim Senders - "The stars are so pretty tonight. Shame you can barely see them." - Status: DEAD
Weapon: Civil War Bayonet Gun
Pregame/Sandbox: o -> o -> o -> o -> o
Program V2: o -> o -> o -> o -> o -> o
(Minus accessories)
F10: Bailey Williams - "Don't you fucking move." - Status: DEAD
Weapon: Philadelphia Derringer
Pregame/Sandbox: o
Program V2: o -> o -> o -> o -> o -> o
- [+] TV V2
-
Erik Sheely - The Quiet Cheerleader
Sandbox: o
TV V2: o
Saachi Nidal - The Valedictorian who hates SOTF
Sandbox: o
TV V2: o -> o
- [+] Second Chances
-
Character Planning Thread
Aria Samuels - Quiet, Paranoid and Independent
Weapon - Trumpet
Memories - o
Pregame - o
Game - o -> o -> o -> o -> o -> o
Saachi Nidal - Confident, Aggressive and Regal
Weapon - Meat Cleaver
Game - o -> o ->o -> o -> o -> o -> o
-> o ->o -> o -> o -> o -> o -> o
- [+] SOTF International
-
Jen Mara Tuiqamea - Adopted from Cicada
Game - o
Jump to
- Important
- ↳ Announcements
- ↳ Rules & Information
- ↳ SOTF Mini Wiki
- ↳ SOTF Mini Discord Server
- ↳ SOTF Main
- Discussion and Support
- ↳ General Discussion
- ↳ Roleplaying Discussion
- ↳ Critiques
- ↳ Adoption Zone
- ↳ AU Adoption Zone
- ↳ Support/Suggestions
- ↳ Site Suggestions
- ↳ OOC Archive
- ↳ Other Roleplaying
- ↳ Art Showcase
- SOTF: Second Chances
- ↳ Important Information: Second Chances
- ↳ SC Planning/Discussion
- ↳ SC3 Character Registration
- ↳ SC3 Approved Characters
- ↳ SC3 Forfeited and Abandoned Characters
- ↳ SC3 NPC Roster
- ↳ SC3 Pregame
- ↳ Alderbrook Park
- ↳ Aurora Bay High School
- ↳ Larson's Comics and Games
- ↳ The Links
- ↳ Midway Bowling Alley
- ↳ The Promenade
- ↳ Quik Stop
- ↳ Shooters (SC3)
- ↳ Steve Carlson Arena
- ↳ The Twin Cities
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- ↳ Memories Of The Past (SC3)
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- ↳ SC1 Pregame Student Roster
- ↳ Oceanview Terrace
- ↳ Village Harbour
- ↳ Clifton Court
- ↳ Highland Hills Shopping Mall
- ↳ Bryan's Bowl-a-Rama
- ↳ Carmike Cinema
- ↳ Shooters
- ↳ The Beach
- ↳ The City of Highland Beach
- ↳ Memories From the Past (SC1)
- ↳ Colehurst Secondary School
- ↳ Stonegate Island
- ↳ The Island
- ↳ The Mall
- ↳ Eastern Shore
- ↳ Makeshift Hospital
- ↳ The Jungle
- ↳ The Helipad
- ↳ The Resort Hotel
- ↳ The Ruined Mansion
- ↳ The Lighthouse
- ↳ The Inland Lake
- ↳ Lookout Tower
- ↳ SC2 Archive
- ↳ Announcements (SC2)
- ↳ SC2 Character Roster
- ↳ SC2 Pregame
- ↳ P.J. Hobbs Senior High School
- ↳ Central Mall
- ↳ Benson's Bar and Grill
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- ↳ Kensington Heights
- ↳ Carrington Pointe
- ↳ Tilles Court
- ↳ The Seaside
- ↳ Major Taylor Skate Park
- ↳ Parkway Shopping Plaza
- ↳ South 62nd Street
- ↳ Memories of the Past (SC2)
- ↳ The Abandoned Mining Island
- ↳ The Shipping Yard (Endgame)
- ↳ The Scorched Ruin
- ↳ The Mess Hall
- ↳ Isolated Cabin
- ↳ Tunnels
- ↳ Coastal Woods
- ↳ The Parish
- ↳ The Cliffs
- ↳ The Lighthouse
- ↳ The Quarry
- ↳ The Tar Pits
- ↳ The Old Warehouse
- ↳ The Field Of Flowers
- ↳ The Showers
- ↳ The Ravine
- ↳ The Lake
- SOTF-TV
- ↳ Important Information: SOTF-TV
- ↳ World of TV
- ↳ TV Planning/Discussion
- ↳ Court Of The Dragon
- ↳ TV3 Student Roster
- ↳ TV3 Sandbox
- ↳ TV3 Sandbox Memories
- ↳ The Flotilla
- ↳ The Cruise Ship (Endgame)
- ↳ Cruise Ship: Banquet Hall
- ↳ Cruise Ship: Bowels (Danger Zone)
- ↳ Cruise Ship: Captain's Quarters (Danger Zone)
- ↳ Cruise Ship: Corridors
- ↳ Cruise Ship: Deck
- ↳ Cruise Ship: Open-Air Pool (Danger Zone)
- ↳ Cargo Floats (Danger Zone)
- ↳ Clipper Ship (Danger Zone)
- ↳ Ferry: Lower Deck (Danger Zone)
- ↳ Ferry: Upper Deck (Danger Zone)
- ↳ Fishing Trawler (Danger Zone)
- ↳ Floating Restaurant (Danger Zone)
- ↳ Ghost Ship (Danger Zone)
- ↳ Glass-Bottomed Boat (Danger Zone)
- ↳ House Boat (Danger Zone)
- ↳ Jetties: Central (Danger Zone)
- ↳ Jetties: Outlying (Danger Zone)
- ↳ Marina Sprawl: Inner (Danger Zone)
- ↳ Marina Sprawl: Outer (Danger Zone)
- ↳ Patrol Boat (Danger Zone)
- ↳ RocketBoat (Danger Zone)
- ↳ Shop Boat (Danger Zone)
- ↳ Submarine (Danger Zone)
- ↳ Yacht (Danger Zone)
- ↳ TV3 Character Registration
- ↳ TV3 Approved Characters
- ↳ TV3 Forfeited and Abandoned Characters
- ↳ TV1 Archive
- ↳ TV1 Student Roster
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- ↳ TV1 Sandbox
- ↳ TV1 Sandbox Student Roster
- ↳ The Island
- ↳ The Dock
- ↳ The Resort Hotel
- ↳ The Inland Lake
- ↳ The Resort Beach
- ↳ The Cruise Ship
- ↳ The Tar Pits
- ↳ The Open Plains
- ↳ The Northern Beach
- ↳ The Western Beach
- ↳ The Coastal Lake
- ↳ The Geyser
- ↳ The Ski Resort
- ↳ The Forest
- ↳ The Rain Forest
- ↳ The Hot Spot
- ↳ TV2 Archive
- ↳ TV2 Announcements
- ↳ TV2 Student Roster
- ↳ TV2 Sandbox
- ↳ TV2 Sandbox Student Roster
- ↳ The Coastal Resort
- ↳ Space Bam Alley
- ↳ The Bull Craps Casino
- ↳ The Cigarette Holder Theatre
- ↳ Lernean Beauty Parlor
- ↳ Aloha Daycare Centre
- ↳ The Bamboo Boardwalk
- ↳ The Beach
- ↳ Cabana Cul de Sac
- ↳ Open Air Cabaret
- ↳ Mauna Loa Condominium
- ↳ The Orchard
- ↳ Nature Walk
- ↳ Palms Spa and Salon
- ↳ The Lānaʻi Hotel
- ↳ The World Oyster
- ↳ The Pa’ani Sports Centre
- ↳ Sunshine Tower
- ↳ Tour Guide and Transportation Centre
- ↳ The Ice Palace
- ↳ The Aqua-Museum
- SOTF: The Program
- ↳ Important Information: The Program
- ↳ Program V3 Planning/Discussion
- ↳ Character Registrations (PV3 Proper)
- ↳ Approved Characters (PV3 Proper)
- ↳ Forfeited and Abandoned Characters (PV3 Proper)
- ↳ Student Roster (PV3)
- ↳ Sandbox (PV3 Proper)
- ↳ Cabeza del Dragón (PV3)
- ↳ Program V3 Announcements
- ↳ The Wharves (PV3)
- ↳ Cannery (PV3)
- ↳ Wet Market (PV3)
- ↳ First Missionary Church (PV3)
- ↳ The Dump (PV3)
- ↳ The Graveyard (PV3)
- ↳ Boat Shed and Salvage Yard (PV3)
- ↳ The Seaside (PV3)
- ↳ Trucking Road and Customs Office (PV3)
- ↳ Casa del Diablo (PV3)
- ↳ Western Dwellings (PV3)
- ↳ Northern Dwellings (PV3)
- ↳ Eastern Dwellings (PV3)
- ↳ Southern District (PV3)
- ↳ Student Roster (PV3 Prologue)
- ↳ Prologue Character Registrations
- ↳ Before (Prologue)
- ↳ Cabeza del Dragón (Prologue)
- ↳ Announcements (Prologue)
- ↳ Upper Wharf (Prologue)
- ↳ Lower Wharf (Prologue)
- ↳ Cannery (Prologue)
- ↳ Wet Market (Prologue)
- ↳ First Missionary Church (Prologue)
- ↳ The Dump (Prologue)
- ↳ The Graveyard (Prologue)
- ↳ Boat Shed (Prologue)
- ↳ Seawater Pool (Prologue)
- ↳ Salvage Yard (Prologue)
- ↳ El Diente (Prologue)
- ↳ Trucking Road (Prologue)
- ↳ Casa del Diablo (Prologue)
- ↳ Barricade (Prologue)
- ↳ Seaside Barricade (Prologue)
- ↳ Customs Office (Prologue)
- ↳ Western Dwellings (Prologue)
- ↳ Northern Dwellings (Prologue)
- ↳ Eastern Dwellings (Prologue)
- ↳ Southern District (Prologue)
- ↳ After (Prologue)
- ↳ Program V1 Archive
- ↳ Program V1 Announcements
- ↳ Program V1 Student Roster
- ↳ Program V1 Sandbox
- ↳ The Compound
- ↳ Endgame
- ↳ The Gate
- ↳ Watchtower
- ↳ The Garage and Depot
- ↳ Field Hospital
- ↳ The Mess Hall
- ↳ Officers' Quarters
- ↳ Barracks
- ↳ Administration Building
- ↳ Warehouse
- ↳ The Armoury
- ↳ Firing Range
- ↳ Jailhouse
- ↳ The Helipad
- ↳ Open Ground
- ↳ Program V2 Archive
- ↳ Program V2 Announcements
- ↳ Program V2 Student Roster
- ↳ Program V2 Sandbox
- ↳ The Alpine Valley
- ↳ The Town
- ↳ Mountain Track
- ↳ The Crag Cabin
- ↳ The Lake
- ↳ The Pine Stands
- ↳ Woodman's Shack
- ↳ Meandering Stream
- ↳ The Scorched Ruin
- ↳ The Slope
- ↳ The Clearing
- ↳ The Stone Circle
- Large Scale AU RPing
- ↳ SOTF: International
- ↳ SOTF: International Important Information
- ↳ SOTF: International Character Registrations
- ↳ SOTF: International Approved Characters
- ↳ SOTF: International Forfeited And Abandoned Characters
- ↳ SOTF: International Student Roster
- ↳ Puerto De Brujos
- ↳ The Shallow River [DANGER ZONE]
- ↳ The Rocky Shore [DANGER ZONE]
- ↳ The Empty Farmhouse [DANGER ZONE]
- ↳ The Temperate Rainforest
- ↳ The Fishing Village [DANGER ZONE]
- ↳ The Underground Cave
- ↳ The Mysterious Circle
- ↳ The Cold Harbour [DANGER ZONE]
- ↳ The Abandoned Camp [DANGER ZONE]
- ↳ SOTF: Supers
- ↳ SOTF: Supers Important Information
- ↳ SOTF: Supers Character Registrations
- ↳ SOTF: Supers Approved Characters
- ↳ SOTF: Supers Forfeited And Abandoned Characters
- ↳ SOTF: Supers Planning/Discussion
- ↳ SOTF: Supers Student Roster
- ↳ The Great Basin Desert
- ↳ The Flatlands (Danger Zone)
- ↳ The Roughlands (Danger Zone)
- ↳ The Old Road (Danger Zone)
- ↳ The Exterior (Danger Zone)
- ↳ The Compound (Danger Zone)
- ↳ The Recesses (Danger Zone)
- ↳ The Outskirts
- ↳ Memories from the Past
- ↳ Aftermath
- ↳ New Battle Royale AU
- ↳ BRAU2 Important Information
- ↳ BRAU2 Discussion
- ↳ Okishima Island
- ↳ Cliffs (A8) [Forbidden]
- ↳ Clinic (G9) [Forbidden]
- ↳ Farm Storage (H6) [Forbidden]
- ↳ Harbor (H9) [Forbidden]
- ↳ House With Well (E4) [Forbidden]
- ↳ In-Between [Forbidden]
- ↳ Lighthouse (C10) [Forbidden]
- ↳ Northern Peak (C7) [Forbidden]
- ↳ Orchard (E8)
- ↳ Residential Area (H/I8) [Forbidden]
- ↳ Sandy Beach (I6) [Forbidden]
- ↳ School (G7) [Forbidden]
- ↳ Shinto Shrine (C4) [Forbidden]
- ↳ Southern Peak (H3) [Forbidden]
- ↳ Tourist Association (E9) [Forbidden]
- ↳ Walled House (F6) [Forbidden]
- ↳ Shiroiwa (Memories)
- ↳ SOTF: U
- ↳ SOTF: U Important Information
- ↳ SOTF: U Planning/Discussion
- ↳ SOTF: U Character Registrations
- ↳ SOTF: U Approved Characters
- ↳ SOTF: U Forfeited And Abandoned Characters
- ↳ SOTF: U Character Roster
- ↳ Severniy Norin
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Monitoring Station [DANGER ZONE]
- ↳ The Port
- ↳ The Docks [DANGER ZONE]
- ↳ The Submarine Pen
- ↳ The Powerhouse [DANGER ZONE]
- ↳ Serensk (Серенск)
- ↳ The School [DANGER ZONE]
- ↳ Dormitories
- ↳ Machine Shop
- ↳ House of Culture
- ↳ The Village
- ↳ The Armory
- ↳ The Mines
- ↳ The Mine Shafts [DANGER ZONE]
- ↳ The Conveyor Belt
- ↳ The Union Office
- ↳ The Island
- ↳ The Wastes [DANGER ZONE]
- ↳ The Frozen Lake [DANGER ZONE]
- ↳ SOTF: U Pregame - NRV Frontier
- ↳ Memories (SOTF: U)
- ↳ SOTF: Cyber
- ↳ SOTF: Cyber Important Information
- ↳ SOTF: Cyber Character Registrations
- ↳ SOTF: Cyber Approved Characters
- ↳ SOTF: Cyber Forfeited And Abandoned Characters
- ↳ SOTF: Cyber Student Roster
- ↳ SOTF: Cyber Planning/Discussion
- ↳ Sycamore High 2.0
- ↳ The East Wing
- ↳ The Science Laboratories (East Wing 1F)
- ↳ The Empty Classrooms (East Wing 2F) [DANGER ZONE]
- ↳ The Sorted Classrooms (East Wing 3F)
- ↳ The West Wing
- ↳ The Distorted Homeroom (Room 308)
- ↳ The Club Rooms (West Wing 1F)
- ↳ The Ruined Classrooms (West Wing 2F)
- ↳ The Untouched Classrooms (West Wing 3F) [DANGER ZONE]
- ↳ The Emmett Sterling Memorial Planetarium
- ↳ The Rooftop
- ↳ The Schoolyard [DANGER ZONE]
- ↳ The Parking Lot [DANGER ZONE]
- ↳ The Common Area
- ↳ The Bridges
- ↳ Sandbox & Memories
- ↳ Virtua-SOTF
- ↳ Important Information: Virtua-SOTF
- ↳ Virtua Announcements
- ↳ Virtua Student Roster
- ↳ The Wild West
- ↳ The Train (Endgame)
- ↳ The River
- ↳ Mountain Canyon Path
- ↳ The Ghost Town
- ↳ General Store
- ↳ The Streets
- ↳ Town Outskirts
- ↳ Sheriff's Office
- ↳ Homes
- ↳ Doctor's Clinic
- ↳ The Saloon
- ↳ Isolated Cabin
- ↳ The Mines
- ↳ The Ranch
- ↳ Trading Post
- ↳ Train Station
- ↳ Shrubbery Forest
- ↳ The Creek
- ↳ The Chapel
- ↳ Cactus Patch Springs
- ↳ Dry Plains
- ↳ The Crossroads Bridge
- ↳ SOTF: Evolution
- ↳ Important Information (Evo)
- ↳ Evo Student Roster
- ↳ Proving Grounds
- ↳ The Other Island
- ↳ Radio Tower
- ↳ Settlement
- ↳ The Cove
- ↳ The Shack
- ↳ Holding Cells
- ↳ The Church
- ↳ Ravine
- ↳ Cable Car Station
- ↳ The Great Divide
- ↳ Black Forest
- ↳ Battle Royale AU
- ↳ Rules and Discussion
- ↳ BR AU Announcements
- ↳ The Island
- ↳ Northern Cliffs (A8/9)
- ↳ Lighthouse (C10)
- ↳ Tourist Association (E9)
- ↳ Clinic (G9)
- ↳ Northern Mountain (C7)
- ↳ Shinto Shrine (C4)
- ↳ House w/Well (E4)
- ↳ Reef (J3)
- ↳ Residential District (H8/I8)
- ↳ Farm Coop (H6)
- ↳ Rest of the Island
- ↳ The School Building (G7)