And so,
[Cybil Price continued from Leaving The Other Half Undone.]
and so, and so, and so.
He was at the same house. It was a house he had never seen before. Blood he had seen spilled splattered the kitchen. Animal blood. Had he recognized it? He had not. Cybil saw nothing. The spot where Clay hit the ground was scuffed. Something made a scuff mark on the ground. He remembered piling boxes to make it to the roof of the building where he perched like a seagull and waited for others to pass by but he did not know why there were boxes laying in a toppled state that looked like someone had used them to climb to the top of the building. There were bullet holes in the ground that he did not recognize. He remembered the sound that they made.
What price had Price paid to get here? To make his eternal return to a place he had never seen before in his life?
Several minutes earlier he had spent several minutes spending several minutes rolling around in dirt for several minutes to get the blood off of him for several minutes, several minutes that had gone by in several minutes that were not just several minutes but several painful minutes indeed. He was covered in a thin layer of mud, as well as blood, as well as his own skin, and was wearing only rolled up waterlogged pants, though he had considered for several minutes what it would be like if he stripped naked. Probably cold, and probably very unpleasant.
He had been laughing for several blocks when he realized that he was really sobbing. Clay had not followed him, it seemed. He thought he heard a strange chopping noise in the air but disregarded it and kept walking, until he realized that he stank of death and wanted to get it off of himself so badly that he found the nearest yard, plopped down, and started rolling back and forth like a dog. Soon he started feeling the biting of ants into his skin. Were they ants? Subjective ants. Totally subjective ants.
Cybil Price knew God in those several minutes.
He didn't know how he got on the roof of the house but maybe it had to do with the stack of boxes that went up through the hole in the roof. Cybil stutter-stepped over to the center of the roof and looked around at all of the buildings surrounding the house, and smiled to himself. There's the window where the gunman was, where it would be incredibly convenient as a gunman to be, if there was ever a gunman there, if there was ever not a gunman already there occupying the space so that other gunmen could not sit there. There was no such thing as time, save for the concession that for there to exist a state in which time was not, one must know when time was, which requires time to exist, thereby debunking the argument.
Price scratched his ass and looked at his feet for a few seconds before turning his gaze skyward and spitting onto the ground a few inches away from his big toe. The sun was ducking just below the horizon, and the sky was turning to glass. He walked over to the edge of the roof and contemplated how many times he'd have to jump back down and walk back up again before he was dead, before his legs were broken, or both. It didn't look like too far down, but he still felt some vertigo as he gazed at the pavement. What was his plan? To leap from the top of the building onto anyone who somehow didn't see him from the street below, plunging his sword into their chest? A Pyrrhic victory?
There was that sound again. God would not shut up. He looked at the sky and shook his fist, before he lost his balance and fell off of the roof.
Tumbling over, he landed on his back, the wind knocked out of his chest. Cybil cried out in pain, and then covered his mouth. He wasn't sure why he did that. He was in pain, but he could still flail his legs around. They didn't feel broken, but he wasn't going to be using them anytime soon. Maybe he'd just lay here for a while.
His eyes open to the sky, he saw the origin of the chopping noise above him.
"How sick."
He found himself speaking.
"How sick, that they come now, and I cannot go to see them."
Price laughed. Blood came out of his mouth and splurts.
"How sick, how sad."
The sound of boots on pavement came rushing towards him.
He would not have to move.
[Cybil Price continued in ...And An Ending.]
The Eternal Return
Phase Four (37+ Hours)
The housing to the northern side of the area is solidly middle-class for the region, which isn't saying too much but is a marked step up from the Western Dwellings. Buildings here are spread out a little more, with small gardens either open to passers-by or enclosed by fences or low walls. These dwellings were often family homes, and are evenly split between one and two storeys. Much of the decoration here retains a nautical flavor, with shells and sea motifs prevalent. These houses are also mostly stucco and wood, but they are generally painted in pastel colors. The area here is much more open than to the west, though that brings with it its own opportunities for mischief; there are a number of bushes, as well as occasional sheds or small outbuildings where students could take shelter or avoid prying eyes. In the Prologue this area has no thread limit, so long as threads do not contradict each other.
- MethodicalSlacker
- Posts: 250
- Joined: Tue Aug 07, 2018 6:26 pm
- Location: Hanging Onto A Buoy For Dear Life
- Team Affiliation: Jewel's Leviathans
- Contact:
The Eternal Return
Post by MethodicalSlacker »
Eaten By The Worms || And Weird Fishes
- [+] SOTF TV3
-
Jodi Hunter: Trying not to cause any ripples in the water. Pregame-1, Pregame-2, Flotilla-1, Flotilla-2, Flotilla-3, Flotilla-4, Flotilla-5
Mariko Whitney: Ready to roll the dice. Pregame-1, Flotilla-1, Flotilla-2⁸, Flotilla-3,
Flotilla-4
⁸SURVIVAL OF THE FITTEST TTRPG V0.5 CHARACTER SHEET
Name: Mariko Whitney, the Marquise of Whimsy
Team: Jewel's Leviathans
Level: 3
Odds: Midgame
Role: Undeclared
Bucket List:
Observe as much gameplay as possible. Take notes on gameplay. Encourage specific gameplay scenarios.
Escape alive and intact.
EXP: 75/100
Rogue's Gallery (Stat-Sheet):
Guts: 7 (-2)
- Brawling
- Construction
- Athletics
Pluck: 12 (+1)
- Acrobatics (Proficiency Bonus +1)
- Subterfuge
- Firearms
Iron: 13 (+2)
- Pain Threshold
- Evasive Maneuvers
- Resist Fatigue
Moxie: 8 (-1)
- Conversation
- Performance (Proficiency Bonus +1) [Topic Bonus: Tap-Dancing]
- Team Spirit
Wiles: 12 (+1)
- Deception
- Persuasion
- Intimidation
Placidity: 10 (+/- 0)
- Reaction Speed
- Willpower
- Fight-or-Flight
Brains: 14 (+2)
- Tactics
- Investigation
- Encyclopedia (Topic Bonuses: Tabletop Games +2, Fantasy and Science-Fiction Novels +2, Survival of the Fittest +1)
Sleuthing: 11 (+/- 0)
- Survivalism
- Insight
- Etiquette
Luck: 18 (+4)
Perception: 10 (+/- 0)
Health Points:
Total: 80/80 (8d8 from Limb Total)
Head: 8/8 (1d8)
Torso: 8/8 (1d8)
Left Arm: 8/8 (1d8)
Right Arm: 8/8 [Bandaged] (1d8)
Left Leg: 8/8 (1d8)
Right Leg: 8/8 (1d8)
Mental: 6/8 (1d8) [Wounded I]
Social: 7/8 (1d8)
Blood: 800/800
Afflictions: [None]
Hunger: 7/8
Thirst: 4/8
Stress Counter: [8888888888888888] Unlucky Br8ak!!!!!!!!
Armor Points: 3
Head Armor: Top Hat (+1)
Torso Armor: Black Leviathans Tank-Top (+1)
Left Arm: Team Bandana (+0)
Left Gauntlet: Black Glove
Right Gauntlet: Black and Red-Flecked Glove
Leg Armor: Blue Denim Jeans (+1)
Footwear: Sneakers (+0)
Magic:
Spell List:
-
-
-
-
MP: 0/0 [Who are you kidding, Magic Is Fake As Shit!!!!!!!!!]
Duffel Bag:
- Rations:
- Saki Ika Dried Squid (0.25/1)
- Seaweed Snacks (2/3)
- Tuna Sandwich (1/1)
- Bread (2 Loaves/2)
- Oyster Crackers (1.75/2)
- Drinking Water (2.5/4)
- Life Savers (2/2)
- Gatorade (1.75/2)
- Rum Shot (0/1)
- Arena Map
- Sextant
- Flashlight w/ Batteries
- Condom (1/1)
- First Aid Kit (Opened, minus three bandages and some gauze tape):
- "No More Mr. Dice Guy" Graphic Tee
- Red Mohegan Sun T-Shirt
- Black Track Pants
- Black Two-Piece Bikini
- Tap-Dancer's Outfit: One sleeveless faux-leather jacket, black high-waisted dancing shorts, tights, and one pair of tap-dancing shoes.
- Black Leviathans Towel
Hands:
- Greener Harpoon Gun {48 .38 Caliber Blanks, Four Rope Lines, and Three Heads Remaining}
Pockets:
- n/a
Bio: [See Profile]
Skills:
Light Footwork
+1 to Evasion rolls on actions making use of legs.
Heavy Focus
Option to defer a turn on Sleuth rolls in exchange for a +2 bonus.
Burdens:
Weak Arms
-1 to Guts rolls involving arms.
Vile Tongue
Every eight instances of dialogue (back-and-forth talking with other players/NPCs), roll 1d8. Mariko makes an offhand comment with rudeness inversely proportional to the absolute value of the number rolled—
8. Uneasy Compliment
7. Ambiguous Statement
6. Playful Jab
5. Backhanded Serve
4. Ego Bruise
3. Insult on top of Injury
2. Salt their Wounds
1. Salt the Earth
Wound:
Hedgehog's Dilemma: -1 to skill checks made for social interactions.
Teammates:
Seth...
Allies:
Kamille
Enemies:
Gabriela, Seo-Yun
????:
Leslie, Ivan, Mandy
- [+] Program V3 Prologue
- - Cybil Price: "I've been waiting for this." Anouncement Day, Arena-1, Arena-2, Arena-3, Arena-4, The Rescue, After-1, After-2
- [+] Second Chances V2
- - Katie 'Kitty' Gittschall: "I'm guessing that you want to win, right?" Memory-1, Pregame-1, Island-1, Island-2, Island-3, Island-4, Island-5, Island-6, Island-7, Island-8, Island-9.
Return to “Northern Dwellings (Prologue)”
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- ↳ The Coastal Resort
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- ↳ The Cigarette Holder Theatre
- ↳ Lernean Beauty Parlor
- ↳ Aloha Daycare Centre
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- ↳ Cabana Cul de Sac
- ↳ Open Air Cabaret
- ↳ Mauna Loa Condominium
- ↳ The Orchard
- ↳ Nature Walk
- ↳ Palms Spa and Salon
- ↳ The Lānaʻi Hotel
- ↳ The World Oyster
- ↳ The Pa’ani Sports Centre
- ↳ Sunshine Tower
- ↳ Tour Guide and Transportation Centre
- ↳ The Ice Palace
- ↳ The Aqua-Museum
- SOTF: The Program
- ↳ Important Information: The Program
- ↳ Program V3 Planning/Discussion
- ↳ Character Registrations (PV3 Proper)
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- ↳ Student Roster (PV3)
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- ↳ Cabeza del Dragón (PV3)
- ↳ Program V3 Announcements
- ↳ The Wharves (PV3)
- ↳ Cannery (PV3)
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- ↳ First Missionary Church (PV3)
- ↳ The Dump (PV3)
- ↳ The Graveyard (PV3)
- ↳ Boat Shed and Salvage Yard (PV3)
- ↳ The Seaside (PV3)
- ↳ Trucking Road and Customs Office (PV3)
- ↳ Casa del Diablo (PV3)
- ↳ Western Dwellings (PV3)
- ↳ Northern Dwellings (PV3)
- ↳ Eastern Dwellings (PV3)
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- ↳ Student Roster (PV3 Prologue)
- ↳ Prologue Character Registrations
- ↳ Before (Prologue)
- ↳ Cabeza del Dragón (Prologue)
- ↳ Announcements (Prologue)
- ↳ Upper Wharf (Prologue)
- ↳ Lower Wharf (Prologue)
- ↳ Cannery (Prologue)
- ↳ Wet Market (Prologue)
- ↳ First Missionary Church (Prologue)
- ↳ The Dump (Prologue)
- ↳ The Graveyard (Prologue)
- ↳ Boat Shed (Prologue)
- ↳ Seawater Pool (Prologue)
- ↳ Salvage Yard (Prologue)
- ↳ El Diente (Prologue)
- ↳ Trucking Road (Prologue)
- ↳ Casa del Diablo (Prologue)
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- ↳ Seaside Barricade (Prologue)
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- ↳ Program V1 Archive
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- ↳ The Compound
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- ↳ The Gate
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- ↳ Officers' Quarters
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- ↳ Administration Building
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- ↳ Open Ground
- ↳ Program V2 Archive
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- ↳ The Alpine Valley
- ↳ The Town
- ↳ Mountain Track
- ↳ The Crag Cabin
- ↳ The Lake
- ↳ The Pine Stands
- ↳ Woodman's Shack
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- ↳ The Stone Circle
- Large Scale AU RPing
- ↳ SOTF: International
- ↳ SOTF: International Important Information
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- ↳ SOTF: International Student Roster
- ↳ Puerto De Brujos
- ↳ The Shallow River [DANGER ZONE]
- ↳ The Rocky Shore [DANGER ZONE]
- ↳ The Empty Farmhouse [DANGER ZONE]
- ↳ The Temperate Rainforest
- ↳ The Fishing Village [DANGER ZONE]
- ↳ The Underground Cave
- ↳ The Mysterious Circle
- ↳ The Cold Harbour [DANGER ZONE]
- ↳ The Abandoned Camp [DANGER ZONE]
- ↳ SOTF: Supers
- ↳ SOTF: Supers Important Information
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- ↳ The Great Basin Desert
- ↳ The Flatlands (Danger Zone)
- ↳ The Roughlands (Danger Zone)
- ↳ The Old Road (Danger Zone)
- ↳ The Exterior (Danger Zone)
- ↳ The Compound (Danger Zone)
- ↳ The Recesses (Danger Zone)
- ↳ The Outskirts
- ↳ Memories from the Past
- ↳ Aftermath
- ↳ New Battle Royale AU
- ↳ BRAU2 Important Information
- ↳ BRAU2 Discussion
- ↳ Okishima Island
- ↳ Cliffs (A8) [Forbidden]
- ↳ Clinic (G9) [Forbidden]
- ↳ Farm Storage (H6) [Forbidden]
- ↳ Harbor (H9) [Forbidden]
- ↳ House With Well (E4) [Forbidden]
- ↳ In-Between [Forbidden]
- ↳ Lighthouse (C10) [Forbidden]
- ↳ Northern Peak (C7) [Forbidden]
- ↳ Orchard (E8)
- ↳ Residential Area (H/I8) [Forbidden]
- ↳ Sandy Beach (I6) [Forbidden]
- ↳ School (G7) [Forbidden]
- ↳ Shinto Shrine (C4) [Forbidden]
- ↳ Southern Peak (H3) [Forbidden]
- ↳ Tourist Association (E9) [Forbidden]
- ↳ Walled House (F6) [Forbidden]
- ↳ Shiroiwa (Memories)
- ↳ SOTF: U
- ↳ SOTF: U Important Information
- ↳ SOTF: U Planning/Discussion
- ↳ SOTF: U Character Registrations
- ↳ SOTF: U Approved Characters
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- ↳ SOTF: U Character Roster
- ↳ Severniy Norin
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Airstrip [DANGER ZONE]
- ↳ The Monitoring Station [DANGER ZONE]
- ↳ The Port
- ↳ The Docks [DANGER ZONE]
- ↳ The Submarine Pen
- ↳ The Powerhouse [DANGER ZONE]
- ↳ Serensk (Серенск)
- ↳ The School [DANGER ZONE]
- ↳ Dormitories
- ↳ Machine Shop
- ↳ House of Culture
- ↳ The Village
- ↳ The Armory
- ↳ The Mines
- ↳ The Mine Shafts [DANGER ZONE]
- ↳ The Conveyor Belt
- ↳ The Union Office
- ↳ The Island
- ↳ The Wastes [DANGER ZONE]
- ↳ The Frozen Lake [DANGER ZONE]
- ↳ SOTF: U Pregame - NRV Frontier
- ↳ Memories (SOTF: U)
- ↳ SOTF: Cyber
- ↳ SOTF: Cyber Important Information
- ↳ SOTF: Cyber Character Registrations
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- ↳ SOTF: Cyber Student Roster
- ↳ SOTF: Cyber Planning/Discussion
- ↳ Sycamore High 2.0
- ↳ The East Wing
- ↳ The Science Laboratories (East Wing 1F)
- ↳ The Empty Classrooms (East Wing 2F) [DANGER ZONE]
- ↳ The Sorted Classrooms (East Wing 3F)
- ↳ The West Wing
- ↳ The Distorted Homeroom (Room 308)
- ↳ The Club Rooms (West Wing 1F)
- ↳ The Ruined Classrooms (West Wing 2F)
- ↳ The Untouched Classrooms (West Wing 3F) [DANGER ZONE]
- ↳ The Emmett Sterling Memorial Planetarium
- ↳ The Rooftop
- ↳ The Schoolyard [DANGER ZONE]
- ↳ The Parking Lot [DANGER ZONE]
- ↳ The Common Area
- ↳ The Bridges
- ↳ Sandbox & Memories
- ↳ Virtua-SOTF
- ↳ Important Information: Virtua-SOTF
- ↳ Virtua Announcements
- ↳ Virtua Student Roster
- ↳ The Wild West
- ↳ The Train (Endgame)
- ↳ The River
- ↳ Mountain Canyon Path
- ↳ The Ghost Town
- ↳ General Store
- ↳ The Streets
- ↳ Town Outskirts
- ↳ Sheriff's Office
- ↳ Homes
- ↳ Doctor's Clinic
- ↳ The Saloon
- ↳ Isolated Cabin
- ↳ The Mines
- ↳ The Ranch
- ↳ Trading Post
- ↳ Train Station
- ↳ Shrubbery Forest
- ↳ The Creek
- ↳ The Chapel
- ↳ Cactus Patch Springs
- ↳ Dry Plains
- ↳ The Crossroads Bridge
- ↳ SOTF: Evolution
- ↳ Important Information (Evo)
- ↳ Evo Student Roster
- ↳ Proving Grounds
- ↳ The Other Island
- ↳ Radio Tower
- ↳ Settlement
- ↳ The Cove
- ↳ The Shack
- ↳ Holding Cells
- ↳ The Church
- ↳ Ravine
- ↳ Cable Car Station
- ↳ The Great Divide
- ↳ Black Forest
- ↳ Battle Royale AU
- ↳ Rules and Discussion
- ↳ BR AU Announcements
- ↳ The Island
- ↳ Northern Cliffs (A8/9)
- ↳ Lighthouse (C10)
- ↳ Tourist Association (E9)
- ↳ Clinic (G9)
- ↳ Northern Mountain (C7)
- ↳ Shinto Shrine (C4)
- ↳ House w/Well (E4)
- ↳ Reef (J3)
- ↳ Residential District (H8/I8)
- ↳ Farm Coop (H6)
- ↳ Rest of the Island
- ↳ The School Building (G7)