The Flotilla

A vast network of decommissioned ships lashed together with ropes, chains, and crude walkways, the flotilla is an arena unlike any seen in SOTF before. Access between ships is primarily offered by walkways (some much more steady than others), and ropes, creating a confusing mess where the exact position of ships may even shift slightly with the tides. Central to the flotilla is the cruise ship, a massive multi-storied vessel with an interior the size and complexity of a large building. Most boats of great enough size to merit their own area description have electricity and running water.

The smell of the ocean is inescapable, and while the flotilla is an artificial construct, it has already attracted the attention of seabirds, mostly gulls but also the occasional albatross or pelican. Their droppings pepper exposed surfaces, and their calls cut through the air incessantly. Below the water, the usual ocean life continues, though the depth and disruption created by the boats is such that only fish are likely to be encountered.

The flotilla is situated far, far from land—no shore is visible even from the highest points. The limits of the arena are delineated by buoys topped with lights, set at a distance of roughly a hundred feet beyond the furthest edges of the flotilla mass. Far in the distance, outside the range of any weapon assigned to the students, another much smaller cruise ship floats, potentially recognizable to fans of the show as that featured in Season Sixty-Five. From this boat, elements of the SOTF team monitor the game's progress, and mentors communicate with and observe their teams.
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  • The Cruise Ship (Endgame)
    This massive, multi-story cruise ship is at the center of the flotilla, the largest vessel present and one of the most reliably sturdy. Multiple avenues of approach allow it to serve as a hub for transit to other parts of the arena, but also leave it all-but-impossible to fortify against entry itself.
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    by Lilith View the latest post
  • Cargo Floats (Danger Zone)
    The cargo floats are likely the single most treacherous area of the flotilla. A vast span of floating crates loosely connected and corralled by thick ropes and chains, the floats are slick, splintery, and offer close to no cover. Worse still, they bob chaotically with even the gentle tide experienced in the area, threatening to shift at any moment. The floats are bordered by the outlying jetties on one side and the outer marina on the other, with a point even coming close to a rickety ladder bolted to the side of the cruise ship, so there's little chance to be swept entirely to sea. Getting trapped beneath or crushed between crates is another matter entirely.
    4 Topics
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    by Brackie View the latest post
  • Clipper Ship (Danger Zone)
    This ship is a replica of a traditional clipper ship, painstakingly built to recreate the proper design elements and functionality. Originally used for filming and for theme tours in Southeast Asia, it was badly damaged when an inexperienced captain scraped a pier during a storm, and was put into dry dock pending repairs. Ultimately, however, insurance proceedings saw it declared a total write-off and sold for scrap. It has gashes in the sides that have been crudely but competently repaired, and inside the ships has wide expanses of wooden floor spanning two decks. The rigging is the most impressive part, with a crow's nest that serves as the highest point of the arena, should one dare venture up the rope ladder. A rather anachronistic yet fully functional cannon has been mounted on the deck, fixed in the vague direction of a section of outer marina, though only three cannonballs are present, each massive sphere tucked away in the back of the very bottom deck of the ship.
    9 Topics
    296 Posts
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    by Ohm View the latest post
  • Ferry: Lower Deck (Danger Zone)
    A large, paddlewheel ferry is the second-largest ship in the flotilla, and like the cruise ship it features several points of egress. The lower deck still rests above the waterline, and was primarily designed for mass transport of passengers and vehicles. It features rows and rows of benches, lightly padded, as well as wider-open spots for cars. Indeed, the rusting hulks of half a dozen 1950s automobiles fill some of these spots, providing cover and hiding places. Further cover is offered by staircases to the upper deck, by walls, and by a small control room and pair of bathrooms.
    12 Topics
    256 Posts
    Last post Re: Public Viewing
    by DerArknight View the latest post
  • Ferry: Upper Deck (Danger Zone)
    The upper deck of the ferry is open to the air, and offerings direct access to the nearby house boat via a particularly precarious metal gangplank that shifts with the rocking waves. The upper deck has markedly less cover than the lower; aside from the stairwells offering the opportunity to duck down, it's all benches and railings.
    10 Topics
    237 Posts
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    by ItzToxie View the latest post
  • Fishing Trawler (Danger Zone)
    This small fishing boat is equipped with a stupendous array of nets, buoys, and other maritime equipment. It also offers lockers fully stocked with more personal fishing gear, including tackle boxes and even chum and live worms for bait, stored in a still-functional cooler. Aside from this, the trawler offers the typical amenities: a control cabin, small quarters belowdecks, and a span of open deck.
    6 Topics
    97 Posts
    Last post Re: Loyalty: 2
    by Maraoone View the latest post
  • Floating Restaurant (Danger Zone)
    Somewhere between a ship and a waterborne building, this establishment is decorated in Chinese motifs, its roof gilded in gold trim and its walls covered in murals depicting the mythology and history. Inside, the restaurant is much more like a land-based building than it is a ship, with two floors of seating, tiled restrooms, and an expansive kitchen. Large tanks and cages once held live fish and lobsters, allowing the customers to select their dinners fresh, but these currently sit empty.
    7 Topics
    226 Posts
    Last post Re: You Don’t Load a Gun, Close Y…
    by Applesintime View the latest post
  • Ghost Ship (Danger Zone)
    From the outside, the Ghost Ship appears to be an ancient, derelict pirate vessel, its masts shattered but still flying a proud (if tattered) Jolly Roger. At various places, the hull is gouged and broken, allowing the potential for entrance and egress through jagged holes feet above the waterline. Inside, the ship is murky and full of creepy decorations, including an animatronic skeleton crew and artificial cobwebs and doubloons everywhere. The whole interior is lit in eerie red and green lights, and there are many hidden access hatchways revealing more modern storage rooms and access ports. This is because the Ghost Ship actually began its life in a theme park—specifically, it has been transported from Tortuga Bay, the amusement park previously featured as the setting of Season Forty-One.
    11 Topics
    147 Posts
    Last post Re: I Was Young Not Too Long Ago
    by Fenrir View the latest post
  • Glass-Bottomed Boat (Danger Zone)
    A sight likely familiar to any students who have spent time in the Everglades, this tour boat has seating in a rectangular arrangement around a series of thick panes of glass at the bottom, providing a view of the ocean below. A roof provides shade and a measure of cover from sight at a distance. The glass panes have been reinforced and will not shatter easily or in unison, but just in case this boat has been secured to its neighbors with significantly greater attention than the norm, and should remain mostly above water even if the bottom is blown out.
    4 Topics
    58 Posts
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    by MethodicalSlacker View the latest post
  • House Boat (Danger Zone)
    Another boat not really designed for the open sea, this house boat is the nautical equivalent of a mobile home. Blocky and distinctive in external appearance, on the inside it feature a control cabin, a large combined living/sleeping/dining area, and a sparse bathroom, all carpeted and furnished with wood-paneled cabinets and plush couches. Access to the roof is easily available through both a staircase and a ladder, and a connection between the roof deck and the ferry has been improvised, though is rather steep and unsteady.
    12 Topics
    93 Posts
    Last post Re: TOTES COOL AND ALL THOSE JAMS…
    by Primrosette View the latest post
  • Jetties: Central (Danger Zone)
    The jetties are wooden walkways, kept afloat by buoys, the boats they're lashed to, and their relative lack of density. The central jetties surround the cruise ship and are wider, denser, and better maintained; while it's very possible to fall or be thrown off, almost every piece of walkway here has safety railings, some even reinforced with metal. Life preservers are placed at intervals throughout, and access to many ships is available through ladders and walkways. While it might seem that cover would be sparse, the twists and turns and hiding places between ships actually offer many opportunities to get lost or hide here.
    42 Topics
    394 Posts
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    by The Honeless Beard View the latest post
  • Jetties: Outlying (Danger Zone)
    The outlying jetties are much like their central cousins, but sparser, more open, and more rickety. These walkways extend to the far edges of the flotilla, servicing single boats or in many cases truncating abruptly with nothing but a drop into the water. These jetties have guardrails and life preservers available in some places, but their presence (and maintenance) cannot be relied upon. There are still places to take cover, and occasional crates and barrels lying around, but these nooks and crannies are less common.
    13 Topics
    129 Posts
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    by Kermit View the latest post
  • Marina Sprawl: Inner (Danger Zone)
    This refers to the vast array of smaller vessels that form the filler of the flotilla. They are primarily old, junky sailboats, though rowboats, lifeboats, and dinghies are also well-represented. Generally speaking, no single boat in the sprawl exceeds twenty-five feet in length, and none are vessels designed for long hauls or lengthy habitation. The inner sprawl is densely packed, but likely safer for it; should a student fall overboard, something will always be close to hand, though the risk of getting trapped or crushed between boats is high.
    17 Topics
    316 Posts
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    by MurderWeasel View the latest post
  • Marina Sprawl: Outer (Danger Zone)
    The outer sprawl is, like the inner, a range of assorted ships, but the further towards the fringes one ventures, the sparser and more dilapidated the boats become. It's quite possible to camp out in an isolated vessel here, and unlike most other parts of the arena, many of these boats have only a single point of entry, putting those sheltering within at risk of becoming cornered.
    11 Topics
    129 Posts
    Last post Re: Paradigm
    by Pippi View the latest post
  • Patrol Boat (Danger Zone)
    A decommissioned Coast Guard vessel that last saw service in 1986, the Patrol Boat has a distinctive military efficiency about it. Tight corridors, a secure cabin, and no decorations leave it somewhat less immediately captivating than other ships in the flotilla, but its larger size, ample deck space, and the gigantic, still-functional floodlight mounted on it set it apart from the general sprawl of smaller vessels, and offer a certain potential for the intrepid.
    7 Topics
    169 Posts
    Last post Re: Love Secret Desire
    by Catche Jagger View the latest post
  • RocketBoat (Danger Zone)
    A large, garish orange speedboat designed to carry tourists around quickly, this is boat serves as one of the most obvious landmarks amidst the inner sprawl, in part due to its coloration and in part due to its larger size. The boat is mostly covered, though there is some seating outside for those unafraid of the spray. The words "RocketBoat" are emblazoned on the side in a flaming script.
    7 Topics
    136 Posts
    Last post Re: Return of the Bear
    by Courtography View the latest post
  • Shop Boat (Danger Zone)
    This boat once sold novelties at a theme park, and much of the infrastructure remains, including old mechanical cash registers. The boat is still stocked with SOTF-themed knickknacks, as well as general maritime gear of various descriptions, though its organization is more than a little lacking; merchandise is often in poor condition, and is jumbled chaotically on shelves, in some cases overflowing onto the floor. The boat itself is boxy and open on the sides, and is more susceptible than most to the waves, rocking heavily whenever the weather picks up.
    15 Topics
    258 Posts
    Last post Re: All Cats Are Grey
    by Applesintime View the latest post
  • Submarine (Danger Zone)
    Beneath the surface lies the submarine, submerged except for a span of upper deck including a ladder. The hatch has been jammed open, and students will find it totally resistant to attempts to force it shut. Inside, the submarine is rather claustrophobic, as narrow corridors echo with the sounds of lapping water and any movement can quickly become cacophonous. With but a single point of entry, the submarine may seem easy to fortify, but with nowhere to run can quickly become a death trap. Some reconnaissance capability, at least, is offered by a functional periscope.
    4 Topics
    67 Posts
    Last post Re: This Is Where I Died
    by Lord_Shadow View the latest post
  • Yacht (Danger Zone)
    The yacht is like a larger, more luxuriant cross-breed of the house boat and the RocketBoat. Sleek and clean on the outside, its interior offers sleeping and dining quarters which rival the elegance of the cruise ship. There are, however, faint signs of conflict in some parts, with scratches in the wood and what looks like bullet holes in the bedroom; this particular yacht was seized from a drug kingpin in a DEA raid and was acquired by the producers following the trial. As this took quite some time, the yacht's amenities are charmingly dated; the stereo system has a state of the art CD/cassette deck, and the decorations have a marked 1995 vibe to them.
    6 Topics
    168 Posts
    Last post Re: It Means Everything
    by Applesintime View the latest post
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