The Ghost Town

An abandoned town takes up much of the size of the Zone. Many different buildings can be found here, and all of them seem like they've been deserted for a very long time. It's unlikely that much of use will be scavengeable, and if you seek shelter, be wary of others with the same idea...
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  • General Store
    As deserted as the rest of the town, the dilapidated state of the Zone is made especially clear by this store, whose shelves are entirely bare, the floor covered in dirt. A register sits forlornly upon the desk which the clerk once stood behind, beneath which is a trapdoor leading to a dank basement area.
    2 Topics
    16 Posts
    Last post Still Red
    by K-Robe View the latest post
  • The Streets
    The abandoned, dusty streets of the ghost town... outside, it almost feels like the world is holding its breath. Watch out for tumbleweed.
    3 Topics
    62 Posts
    Last post Re: Swan Song
    by K-Robe View the latest post
  • Town Outskirts
    On the outer limits from the formerly busy central area of the ghost town, is the town outskirts. The town outskirts contains many of the former homes of the people who once inhabited the ghost town. There is a train-stop building located in this part of the town, with a post office built inside and a part of the railroad passing nearby. The outdoors are typically dusty and dirt lined ground, much like that of the central town. Bullet holes line the wooden structures along the area, a ghostly history of the gun duels which used to take place here.
    3 Topics
    25 Posts
    Last post Re: On The Outside
    by Courtography View the latest post
  • Sheriff's Office
    A small and unassuming building with a modestly sized sign in the shape of a star, the Sherrif's office is in surprisingly good repair. Inside can be found a desk, filing cabinets and a pair of beds, as well as a small holding cell in an annex. The key is probably still somewhere around...
    1 Topics
    33 Posts
    Last post Re: Uphill and Against the Wind
    by Acidic* View the latest post
  • Homes
    The occasional house in the town isn't boarded up or completely wrecked, and can be accessed. Although there isn't likely to be much of use inside, they're much more likely to provide a decent place to rest - if mouldering mattresses and rotting furniture are your thing.
    4 Topics
    69 Posts
    Last post Re: This Too Will Pass
    by KamiKaze View the latest post
  • Doctor's Clinic
    The only indication that this worn out building was at any point the home of a practitioner is the faded sign out the front proclaiming it to be "Doc Morris's Clinic". The inside is dingy and rotting - the floorboards make for precarious footing, and the cabinets have long since been raided of anything useful.
    2 Topics
    32 Posts
    Last post Re: The Great Elsewhere
    by Acidic* View the latest post
  • The Saloon
    Complete with a broken down old piano, swinging doors at the entrance, tables and bar stools, this saloon couldn't be any more stereotypical, save its eerie silence. Enterprising contestants might be able to scrounge up a dusty bottle or two of liquor, but all the soul has long departed this place.
    5 Topics
    76 Posts
    Last post Blood Bargain
    by Courtography View the latest post
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